Reality Rift is supposed to make Chaos Knight and the target face each other. This feature is even mentioned in the ability.

However, currently, it doesn't do this properly. Although it does make them face, the CK and the target (and all of CK's illus) then automatically turn away to face where it was facing before. But this only happens under certain conditions.

The target will immediately face away when its last order was not a stop order.
Chaos Knight and his illusions will immediately face away when the target cannot be attacked/is attack immune

Repro:
1. Cast Reality Rift on a target which stands still after a move order
2. Observe their facing direction

Result: The target is made to face CK, and then automatically and immediately returns to its previous facing direction.

Repro 2:
1. Cast Reality Rift on an enemy which is attack immune (e.g. Ghost Scepter active)
2. Observe Chaos Knight's (and his illus') facing direction

Result: Chaos Knight faces the target, but then automatically and immediately returns to his previos facing direction. Same for his illus.

Expected behavior: Reality Rift makes Chaos Knight and the target face each other (and make CK's illus face the target), and keep it that way until CK or the target are given an order which requires them to turn. Units should not automatically turn back to their original direction when forced to turn a different direction by a spell.