Results 1 to 2 of 2

Thread: Why are some spells with sub-spells disabled, and some not?

  1. #1
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,658

    Why are some spells with sub-spells disabled, and some not?

    The following spells with sub-spells are enabled and fully work

    1. Nightmare (Nightmare End)
    2. X Marks the Spot (Return)
    3. Haunt (Reality)
    4. Ice Blast (Release)
    5. Unstable Concoction (Concoction Throw)
    6. Song of the Siren (Song of the Siren End)
    7. Illuminate (Release Illuminate)
    8. Icarus Dive (Stop Icarus Dive)
    9. Fire Spirits (Launch Fire Spirit)
    10. Dark Rift (Cancel Dark Rift)
    11. Rolling Thunder (Stop Rolling)
    12. Terrorize (Bedlam)
    13. Psionic Trap (Trap)
    14. Chakram (Return Chakram)
    15. Fire Remnant (Activate Fire Remnant)

    These are disabled (only counting otherwise enabled heroes)

    1. Illusory Orb (Ethereal Jaunt)
    2. Tree Grab (Tree Throw)
    3. Infest (Consume)
    4. Shadow Poison (Shadow Poison Release)
    5. Astral Spirit (Return Astral Spirit)


    From these, Tree Grab, Infest, and Astral Spirit only require one ability slot in the HUD, since their sub-spells replace the main spell while active.

    Illusory Orb requires a second slot, but so does Haunt, and Terrorize, which require a second slot as well.
    Last edited by bu3ny; 12-19-2017 at 05:51 PM.
    Please, just call me buny.

  2. #2
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,658
    Fire Remnant, Psionic Trap and Chakram are now added.

    Illusory Orb (and Shadow Poison) are explained now
    Tree Grab, I just have to assume it's disabled for the same reason why Elder Dragon Form/Metamorphosis got disabled, no attack range changing abilities.
    Infest got explained, too (although I disagree with this one, Infest is still useful even without Control)
    Astral Spirit is, I assume, disabled for the same reason as Eclipse (part of spell doesnt work without picking other abilities), but Astral Spirit still deals damage and grants you damage, so I don't reallly agree with this one either. I'm sure almost everyone picked this spell because of the damage it grants.
    Please, just call me buny.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •