Currently, Clinkz has no different animations during Strafe. He uses his regular attack animation, which looks weird when shooting fast. It would be better if he'd use a different attack animation during Strafe so it doesn't look so choppy.

It could be done like how it was done for Windranger, who has a different idle animation during Focus Fire. But Clinkz would also require a new attack animation to go along with it, since the current one is adapted to the default idle animation. So he would need an idle animation where he holds his bow higher up (ready-to-fire position) and an attack animation which starts from that position (and is shorter than the default attack animation).

This is how it currently looks when he attacks during Strafe.