If an enemy dies shortly after casting Frostbite on them, the Frostbite sound instantly cuts off, which sounds bad. It should fade out. Even a 0.5s fade out time is enough to make it not sound bad.

Here is a comparison between the current one (instant cut off) and a 0.5 seconds fade out time. I did nothing but add this to its sound script

                    "volume_fade_out"   {   "value"     "0.500000"  }