Sven: Aghs:
+1 Strength for each instance of damage received while Godstrength is active.
or
+1 Strength for each 1% of missing HP
Strength bonus is lost for each 1% HP regained
COME AT ME, BRO!
Sven: Aghs:
+1 Strength for each instance of damage received while Godstrength is active.
or
+1 Strength for each 1% of missing HP
Strength bonus is lost for each 1% HP regained
COME AT ME, BRO!
This falls under the word "Fantasy"
Regarding the team composition, I'm thinking about moving the Captain position as the 6th player.
The Captain:
-does not control any hero
-can see the map with his team's vision
-can issue commands to each of the 5 players who control a hero
I personally believe it's easier if the Captain is free to view the battlefield without the added task/stress of controlling a hero for himself, because it frees more processing power for the Captain's mind.
A trick for the Captain, I suppose, is knowing when to give specific instructions to each individual player in the team, and knowing when to let each individual player act of their own accord.
Can we get a visual indicator of Treant's tree search radius, please?
ilu <3
"+1 Strength for each 1% of missing HP"
I think this needs to be refined lol
Maybe check for current HP% and add bonus after every 1 second. =)
Bounty Hunter: Aghs:
Target does not gain unreliable gold while debuffed.
If target dies while having the debuff it does not gain unreliable gold during death. XD
Dark Seer: Wall Replica: Rotate Clockwise at the speed of 50
XD
Visage: Talent:
Each familiar can buy/sell/carry/transfer 1 item.
Item is muted while it is being carried.
If the familiar that has an item gets re-summoned, the item is also transferred to the summoned familiar.
If the familiar that has an item dies the item is lost.
XD
Shadow Demon: Talent Tree: Level 15: Radial Shadow Poison
(Similar to Invoker's Radial Deafening Blast)
XD
Underlord: Improve Aghanim.In addition to this bonus, make sure that the aghanim gives half damage, permanently recieving for every enemy hero dying with the debuff. [New mechanic in 7.20]Causes bonus damage to be granted to nearby allied heroes for half the values.
Invoker: Add to Ice Wall vector mechanic.