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Thread: Pause Screen Tip Suggestions

  1. #11
    Basic Member The_Zett's Avatar
    Join Date
    May 2015
    Quote Originally Posted by bu3ny
    - QoP/Doom/Veno: Allied heroes can be denied when affected by Shadow Strike/Doom/Venomous Gale when they are below 10% hp.
    Should be 25% HP. 10% is buildings.


    - Arc Warden: Standing in two overlapping Magnetic Fields makes it harder for the enemy to circumvent its evasion.
    - Arc Warden: Eul’s Scepter can be used on the Tempest Double and vice versa.
    - Arc Warden: Unlike other summons, the Tempest Double breaks enemy smokes.
    - Meepo: Eul’s Scepter can be used on your clones.
    - Meepo: Your clones are able to pickup runes.
    - Meepo: Saving a skill point at level 9 enables you to take a talent and skill your ult at level 10.
    - Undying: Decay’s Str steal only steals Str from one Meepo/Arc Warden, if it hits multiple of them at once.
    - Monkey King Bar: MKB’s True Strike does not prevent you from missing buildings.
    - Gem of True Sight: Gem does not grant True Sight if carried by a courier or the Spirit Bear.

    - Generic: Dying to neutrals will result in a minimum death timer of 26 seconds. (no more suiciding to ancients for a free quick trip to base + early respawn).

    Quote Originally Posted by current Tips
    One point of agility also gives a hero 0,14 armour.
    This tip currently exists, but armour was changed to be 1 armour per 6 agility, so 1 agility should give 0,17 armour.
    Last edited by The_Zett; 07-18-2018 at 11:59 PM.

  2. #12
    Basic Member
    Join Date
    May 2014
    If we have disabled ''Show help tips" then these pause tips should be disabled IMHO

  3. #13
    Basic Member Cronos Dage's Avatar
    Join Date
    Jul 2013
    Ontario, Canada
    nah, separate option

  4. #14
    Basic Member Cronos Dage's Avatar
    Join Date
    Jul 2013
    Ontario, Canada
    Add tips about the new ctrl+click on health bars + ctrl+click on quickbuy queue

  5. #15
    Basic Member
    Join Date
    Sep 2013
    Tips only for heroes in current match and general mechanics because this tips are for newcomers mostly, no need to load them with a tons of information they can't apply now.
    And ad-tips are silly, annoying and does not related to the game, you have enough ads in start menu, please, stop! (I hope there is checkbox for turning tips off, did not look for it yet)

  6. #16
    - Lone Druid: Spirit Bear can pick up runes.
    - Axe: Culling Blade can kill a courier at full health.

    - Intermediate: Unlike most spells—which have a short animation before being cast—active items have no animation and take effect immediately.
    - Intermediate: Many heroes have a noticeable animation before they cast a spell. If you pay attention to enemy heroes, you may be able to dodge some spells.
    - Intermediate: If you are stunned or similarly disabled, the last action attempted during the stun will be immediately executed as soon as the stun wears off.
    - Intermediate/Advanced: Channeling a Town Portal Scroll may take a couple extra seconds if another hero has teleported to the same area recently.
    - Advanced: Attacks have a backswing animation that your hero will attempt to finish, wasting time. Right-clicking after each attack to move closer to your target will allow you to cancel the backswing and thus chase faster.
    Last edited by TheGuywithTheHat; 07-18-2018 at 10:55 PM.

  7. #17
    Basic Member
    Join Date
    Jan 2017
    There is an option called 'Hide Tips on Loading Screens' ( that doesn't work at all, because right now there are no tips on loading screens at all, regardless of whether you turn it off or on. So..

    1. These tips should be re-introduced to loading screens. And the toggle in options fixed for those who don't want tips on loading screens.
    2. Likewise, a similar option to turn tips on pauses on or off should be created.

  8. #18
    Basic Member
    Join Date
    Jul 2017

    Here comes the Enchantress Tips!

    Impetus damage is done based on the range between the two characters when the projectile hits: not when it is thrown.
    Nature's Attendants randomly affects all nearby heroes and creeps: its much less effective stood in a creepwave.
    Enchant now applies a purge: against heroes with buffs save it instead of rushing to cast.

    Does your team have someone who can, or will, build a Force Staff, Medallion, Urn of Shadows or Glimmer Cape? Sometimes its better to itemize for the team than yourself.

  9. #19
    Here's everything I came up with in regards to items. I can't seem to find a list of currently included pause tips, so there might be some dupes...

    The Side Shop has all of the components required to build Power Treads, Arcane Boots and Blade Mail.

    The Secret Shop has all of the components required to build Perseverance, Moon Shard, Eye of Skadi, Divine Rapier, Soul Booster, Bloodstone, Scythe of Vyse, Lotus Orb, Heart of Tarrasque and Octarine Core.

    Smoke of Deceit can be activated to disjoint most projectiles as long as you are more than 1025 units from enemy heroes and towers upon activation.

    Mangos can be used to refill an ally hero's mana by holding control as you activate them.

    Healing Salves are only disrupted by Heroes and Roshan. They can be handy to survive damage from enemy towers or creeps.

    Tangos can be used on Iron Branch Trees and wards to destroy them instantly for double the regen duration.

    Bottles can be used to refill an ally hero's mana and health by holding control as you activate them.

    Quelling Blade can be used to instantly destroy trees and enemy wards. This can allow melee Heroes to deward otherwise-unreachable places.

    Infused Raindrop charges will no be used when placed in the backpack. When building into Urn of Shadows, it's often advisable to consume all but one charge and move it to the backpack until you have the other components.

    Blight Stone's armor reduction stacks with subsequent items, such as Medallion of Courage and Desolator.

    If an enemy Hero gains Magic Wand/Stick charges as you cast a spell, you know they had vision of you at the time. This information can be used to find enemy wards.

    Ring of Regen, Ring of Health, Perseverance, Sage's Mask, Void Stone, Bottle and Gem of True Sight are partially shareable. Passing them to an ally lets them fully use it for the time being, but they cannot sell or upgrade them.

    Power Treads can be toggled to Agility in order to slightly increase your proportional regeneration. This is particularly effective when under the effects of rapid regen, such as Mekansm, Shrine and Guardian Greaves.

    Power Treads can be toggled to Intelligence just before casting a spell or item so a smaller portion of your mana pool is consumed.

    Boots of Travel are canceled of the targeted unit dies while channeling. Targeting the back-most creep in a wave can reduce the chances of a canceled teleport.

    Ring of Basilius and Ring of Aquila are best left disabled during the laning phase. This makes it so only allied heroes have their mana and armor increased, thus reducing the amount your creep wave pushes into unsafe territory.

    Shiva's Guard provides flying vision in an 800 unit area around the caster immediately upon use. This makes it very handy for searching amidst trees, up elevation or into Roshan's pit.

    Manta Style can disjoint projectiles upon activation, as well as completely dodging incoming effects with the .1 second invincibility-window it grants.

    Armlet Mordiggian can be rapidly toggled off and on again at critical health to return to 450 hp. While this does briefly reduce you to 1 hp during the toggle, effective timing can render you nigh-unkillable.

    Shadow Amulet, Shadow Blade and Glimmer Cape can be activated during channels without disrupting them.

    Despite not piercing Spell Immunity, Silver Edge and Heaven's Halberd cannot be dispelled if placed beforehand.

    Eye of Skadi fully pierces Spell Immunity and cannot be dispelled.

  10. #20
    Volunteer Moderator CvP's Avatar
    Join Date
    Sep 2011
    Blade Mail is an item best used when you have enough HP to tank the whole duration. Turning it on when you have already taken 90% damage usually doesn't help much.

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