Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 158

Thread: DotA1 imparities

  1. #51
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    thanks for your contribution, xxxquatchixx and unava.
    added.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  2. #52
    Basic Member ValeN's Avatar
    Join Date
    Nov 2011
    Location
    Brazil
    Posts
    1,228
    Blash, yo're fucking awesome.

  3. #53
    Basic Member MDuh's Avatar
    Join Date
    Jan 2012
    Location
    Stranded in Canada
    Posts
    605
    add this?
    Juggernaut Invulnerability while Omnislashing is applied a bit late
    Just when I thought it was patched out

    No official response if it is intended, but I confirmed that Juggernaut's Omnislash invulnerability works differently in dota 1 and 2
    I hate people that put their Rig specs in the signature. This is not overclock.net!
    CPU: AMD Trainwrecker AM5+ 12150 hexacontatetra-core 1.65 Thz | RAM: Corsair Revenge 4TB DDR6 (0.24-0.24-0.36) | GPU: Sapphire 9990 128GB GDDR9 Hexa-Fired (0.65/0.95/1.1Thz) | Resolution: @ 20480x12800
    Connection: - Telus: (70MB/10MB)
    All Specs shown in the signature are fictitious, any resemblance to real hardware, current or obsolete, is purely coincidental

  4. #54
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    they look more like bugs to me tbh. applying invulnerability after the first hit, would have been an easy task in dota 1.

    i will try to monitor those threads for future official comments though. thanks.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  5. #55
    Basic Member
    Join Date
    Nov 2011
    Posts
    236
    For future posts, could dates be added to the updates to these threads or changes?

  6. #56
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    ok, i ll try. good point!
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  7. #57
    Basic Member ValeN's Avatar
    Join Date
    Nov 2011
    Location
    Brazil
    Posts
    1,228
    There's also the EMP not burning mana from units affected by tornado. It was stated in a changelog a while ago.

  8. #58
    Basic Member BLABLAFU's Avatar
    Join Date
    Sep 2011
    Location
    Germany
    Posts
    3,487
    That's not an intended fix from the Wc3 engine if it was changed in DotA as well.

  9. #59
    Basic Member ValeN's Avatar
    Join Date
    Nov 2011
    Location
    Brazil
    Posts
    1,228
    Quote Originally Posted by BLABLAFU View Post
    That's not an intended fix from the Wc3 engine if it was changed in DotA as well.
    Oh, i'm not up to date with the latest dota1 changes.

    What about mael overwriting other orbs only on proc?
    Last edited by ValeN; 05-06-2012 at 02:46 PM.

  10. #60
    Basic Member BLABLAFU's Avatar
    Join Date
    Sep 2011
    Location
    Germany
    Posts
    3,487
    Needs Confirmation (colors indicate participation in the discussion):

    General change in how Orbs and Buff placers are handled
    From the OP.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •