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Thread: [Dragon Knight] Several fixes and additions to his ability & modifier tooltips

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    Volunteer Moderator bu3ny's Avatar
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    [Dragon Knight] Several fixes and additions to his ability & modifier tooltips

    Breathe Fire:
    * Reworded description to be more general (remove hero name)
    * Added start width, and width and fire range to traits
    * Changed "DAMAGE REDUCTION" trait to "ATTACK DAMAGE REDUCTION"
    * Removed ALT note about mechanical units (outdated)
    * Changed ALT note about max range to be more general, instead of using a (wrong and hardcoded) value
    * Fixed the value in the debuff being hardcoded
    * Changed the - to a + in the 20% dmg reduction talent on level 10

    Dragon Tail:
    * Reworded description to be more general (remove hero name)
    * Clarified that the spell is instant in melee form, and that it uses a projectile when in dragon form
    * Fixed the range bonus value in the description being hardcoded
    * New ALT note: Info about the projectile speed

    Dragon Blood:
    * New ALT note: Info about how the ability works on illus (regen works, armor doesn't)
    * Added "BONUS" to both traits

    Elder Dragon Form:
    * Reworded description to be more general (remove hero name)
    * Main description now tells that DK turns into a ranged unit
    * Removed ALT note about Corrosive Breath dmg being lethal
    * Changed the Manta Style note to be more general and tell that all melee/ranged differentiating items adapt
    * Added ALT note about splash damage still being applied on missed attacks, with half the damage
    * Added ALT note saying the poison and frost debuffs are dispellable

    Corrosive Breath:
    * Colored the name to green as well, instead of stopping after "green dragon"
    * Fixed the damage and duration values being hardcoded
    * Added info about the AoE poison when on level 2 or higher
    * Expanded buff on caster to tell about the AoE poison
    * Added "poison" to the name of the debuff to differentiate it from the buff on the caster

    Splash Attack:
    * Colored the name to red as well, instead of stopping after "red dragon"
    * Fixed the radius value being hardcoded
    * Now tells the splash damage is stronger the closer to the center of the attack
    * Removed part about the AoE poison effect, info is now under Corrosive Breath

    Frost Breath:
    * Colored the name to blue as well, instead of stopping after "blue dragon"
    * Fixed the movement speed slow, attack speed slow, and slow duration values being hardcoded
    * Removed part about the AoE poison effect, info is now under Corrosive Breath
    * Expanded the buff on the caster to be more precise with the slow, and to mention the AoE frost
    * Changed "slow" to "chill" in the name of the frost debuff

    Spoiler: 


    Here the edited files
    Code:
    		//DRAGON KNIGHT
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire"								"Breathe Fire"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"					"Unleashes a breath of fire in a line, damaging enemies and reducing their total attack damage."
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction"						"% ATTACK DAMAGE REDUCTION:"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration"						"REDUCTION DURATION:"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_start_radius"					"START WIDTH:"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_end_radius"					"END WIDTH:"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_range"							"FIRE RANGE:"
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"							"Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp."
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"							"The total damage distance equals the travel range plus end width."
    		"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"							"The damage reduction affects raw attack damage bonuses as well."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_tail"								"Dragon Tail"
    		"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"					"Smites an enemy unit in melee range with the shield, instantly stunning them while dealing minor damage.<br>When in Elder Dragon Form, the cast range increases to %dragon_cast_range% and uses a projectile instead."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"							"Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Note0"							"The projectile used in Elder Dragon Form travels at a speed of 1600."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"					"STUN DURATION:"
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood"								"Dragon Blood"
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"					"The life blood of the Dragon improves health regeneration and strengthens armor."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"							"Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight."
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"			"HEALTH REGEN BONUS:"
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"					"ARMOR BONUS:"
    		"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Note0"							"Illusions benefit from the health regeneration, but not from the armor."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"							"Elder Dragon Form"
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"				"Takes the form of one of three powerful elder dragons, gaining movement speed, ranged attack, and increased range on Dragon Tail, while gaining new powers.\n<font color=\"#9acd32\">LEVEL 1 Green Dragon</font> - <font color=\"#9acd32\">Corrosive Breath</font>: Attacks deal %corrosive_breath_damage% poison damage per second for %corrosive_breath_duration% seconds. Corrosive Breath is also applied to units hit by Splash Attack from level 2. Works on structures.\n<font color=\"#ff0000\">LEVEL 2 Red Dragon</font> - <font color=\"#ff0000\">Splash Attack</font>: Attacks damage all enemy units in a %frost_aoe% radius, dealing more damage the closer enemies are to the primary target.\n<font color=\"#87ceeb\">LEVEL 3 Blue Dragon</font> - <font color=\"#87ceeb\">Frost Breath</font>: Slows movement speed by %frost_bonus_movement_speed%%% and attack speed by %frost_bonus_attack_speed% of enemy units in Splash Attack range for %frost_duration% seconds."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"						"The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"					"Turns Dragon Knight into a ranged unit. Items based on melee/range adapt accordingly."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"					"Splash Attack deals 100%/75%/50% damage in a 150/225/300 radius. Splash damage does not affect buildings."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"					"When an attack misses, it still deals the splash damage around the target, with half the damage values."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3"					"The poison and cold debuffs are dispellable."
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"					"DURATION:"
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed"		"BONUS MOVE SPEED:"
    		"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range"		"BONUS ATTACK RANGE:"
    
    		"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction"				"Breathe Fire"
    		"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description"	"Attack damage reduced by 25%%."		
    		"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"					"Corrosive Breath"
    		"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"		"Applies damage over time on attack. Also hits enemies damaged by Splash Attack."
    		"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"				"Corrosive Breath Poison"
    		"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
    		"DOTA_Tooltip_modifier_dragon_knight_splash_attack"						"Splash Attack"
    		"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"			"Splashes attack damage to nearby units."
    		"DOTA_Tooltip_modifier_dragon_knight_frost_breath"						"Frost Breath"
    		"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"			"Applies movement and attack speed slow on attack. Also hits enemies damaged by Splash Attack."
    		"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"					"Frost Breath Chill"
    		"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"		"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
    
    		"DOTA_Tooltip_ability_special_bonus_unique_dragon_knight_3"	"+20% Breathe Fire Damage Reduction"
    Last edited by bu3ny; 11-10-2018 at 01:14 PM.
    Please, just call me buny.

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