I suggest that boulder smash should be acting like a billiard balls knocking each other, i mean if you hit a gero with a remnant boulder smash, the hero should move in the oposite direction calculated by the distance of the enemy hero from the ES hit by remnant and the hiten hero should act same as the new hero MARS first ability SPEAR OF ARMS (if the enemy hero knocks another enemy hero or tree or something should be stunned) . This will allow ES to make saves in some situations and make initiation in others, Remove that slow as it works now, add this feature and make hero valuable.