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  1. #1
    Basic Member
    Join Date
    Dec 2013
    Posts
    137

    Game Locks up

    Just finished my daily hero. At the end the game before ancient went down game locked up. Mouse was responsive, can hear theaudio. It took me to the main screen and I did not get credit for completing my Daily Hero. Only recent changes was moving Dota to a 2tb barracuda and upgrading to windows 1903.

    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
    [ResourceSystem] Error loading resource file "panorama/images/heroes/selection/npc_dota_hero_base_png.vtex_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "models/heroes/keeper_of_the_light/horsefx.vmdl_c" (Error: ERROR_FILEOPEN)
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 45.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
    [ResourceSystem] Error loading resource file "soundevents/game_sounds/game_sounds_creature_pudge.vsndevts_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "particles/miketest/mangotest.vpcf_c" (Error: ERROR_FILEOPEN)
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
    [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [15: dota | world_layer_dire_base | <none>]' took 0ms
    [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [16: dota | world_layer_radiant_base | <none>]' took 0ms
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
    Height map file (maps/prefabs/promotional_radiant_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
    Height map file (maps/prefabs/promotional_dire_fountain.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
    [AnimResource] Model models/heroes/windrunner/windrunner_ec40d0a5.vseq: unable to find bone reference "spine1"
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
    **** Unable to localize '#DOTA_RuneTooltip_Name' on panel 'RuneName'
    **** Unable to localize '#DOTA_RuneTooltip_Description' on panel 'RuneDescription'
    [ResourceSystem] Error loading resource file "panorama/images/heroes/npc_dota_hero_base_png.vtex_c" (Error: ERROR_FILEOPEN)
    Overflow of the sheet cache texture. Releasing and starting over. This is ok in asset browser, not so ok if the game is triggering this!
    [Client] CL: Receiving uncompressed update from server
    Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_DEAD!
    [Networking] NETWORK_DISCONNECT_TIMEDOUT
    [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:430697481:12773], handle #3060961755 (0 (null))
    [Networking] Summary of connection [#3060961755 SDR server steamid:90126852595379209(vport 0)]:
    [Networking] End-to-end connection: closed by remote host, reason code 2029. (NETWORK_DISCONNECT_TIMEDOUT)
    [Networking] Remote host is in data center 'eat'
    [Networking] Current rates:
    [Networking] Sent: 4.9 pkts/sec 0.1 K/sec
    [Networking] Recv: 35.1 pkts/sec 3.7 K/sec
    [Networking] Ping:50ms Max latency variance: 5.9ms
    [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
    [Networking] Est avail bandwidth: 78.1KB/s
    [Networking] Bytes buffered: 0
    [Networking] Lifetime stats:
    [Networking] Totals
    [Networking] Sent: 30,231 pkts 3,694,920 bytes
    [Networking] Recv: 32,391 pkts 20,689,873 bytes
    [Networking] Recv w seq: 32,389 pkts
    [Networking] Dropped : 4 pkts 0.01%
    [Networking] OutOfOrder: 0 pkts 0.00%
    [Networking] Duplicate : 0 pkts 0.00%
    [Networking] SeqLurch : 0 pkts 0.00%
    [Networking] Ping histogram: (28908 total samples)
    [Networking] 0-25 : 0 0%
    [Networking] 25-50 :13326 46%
    [Networking] 50-75 :15514 54%
    [Networking] 75-100 : 68 0%
    [Networking] 100-125 : 0 0%
    [Networking] 125-150 : 0 0%
    [Networking] 150-200 : 0 0%
    [Networking] 200-300 : 0 0%
    [Networking] 300+ : 0 0%
    [Networking] Ping distribution:
    [Networking] 5% of pings <= 50ms
    [Networking] 50% of pings <= 51ms
    [Networking] 75% of pings <= 51ms
    [Networking] 95% of pings <= 52ms
    [Networking] 98% of pings <= 53ms
    [Networking] Connection quality histogram: (204 measurement intervals)
    [Networking] 100 : 201 99% (All packets received in order)
    [Networking] 99+ : 2 1%
    [Networking] 97-99 : 1 0%
    [Networking] 95-97 : 0 0%
    [Networking] 90-95 : 0 0%
    [Networking] 75-90 : 0 0%
    [Networking] 50-75 : 0 0%
    [Networking] <50 : 0 0%
    [Networking] dead : 0 0% (Expected to receive something but didn't)
    [Networking] Connection quality distribution:
    [Networking] 50% of intervals >= 100%
    [Networking] 75% of intervals >= 100%
    [Networking] 95% of intervals >= 100%
    [Networking] 98% of intervals >= 100%
    [Networking] Latency variance histogram: (31103 total measurements)
    [Networking] <1 : 26127 84%
    [Networking] 1-2 : 3556 11%
    [Networking] 2-5 : 1149 4%
    [Networking] 5-10 : 91 0%
    [Networking] 10-20 : 39 0%
    [Networking] >20 : 141 0%
    [Networking] TX Speed histogram: (1000 total samples)
    [Networking] 0 - 16 KB/s: 1000 100%
    [Networking] 16 - 32 KB/s: 0 0%
    [Networking] 32 - 64 KB/s: 0 0%
    [Networking] 64 - 128 KB/s: 0 0%
    [Networking] 128 - 256 KB/s: 0 0%
    [Networking] 256 - 512 KB/s: 0 0%
    [Networking] 512 - 1024 KB/s: 0 0%
    [Networking] 1024+ KB/s: 0 0%
    [Networking] Transmit speed distribution:
    [Networking] 5% of speeds <= 0 KB/s
    [Networking] 50% of speeds <= 0 KB/s
    [Networking] 75% of speeds <= 0 KB/s
    [Networking] 95% of speeds <= 0 KB/s
    [Networking] 98% of speeds <= 0 KB/s
    [Networking] RX Speed histogram: (1000 total samples)
    [Networking] 0 - 16 KB/s: 1000 100%
    [Networking] 16 - 32 KB/s: 0 0%
    [Networking] 32 - 64 KB/s: 0 0%
    [Networking] 64 - 128 KB/s: 0 0%
    [Networking] 128 - 256 KB/s: 0 0%
    [Networking] 256 - 512 KB/s: 0 0%
    [Networking] 512 - 1024 KB/s: 0 0%
    [Networking] 1024+ KB/s: 0 0%
    [Networking] Receive speed distribution:
    [Networking] 5% of speeds <= 0 KB/s
    [Networking] 50% of speeds <= 0 KB/s
    [Networking] 75% of speeds <= 0 KB/s
    [Networking] 95% of speeds <= 0 KB/s
    [Networking] 98% of speeds <= 0 KB/s
    [Networking] Rate stats received from remote host 4.4s ago:
    [Networking] Sent: 45.7 pkts/sec 28.8 K/sec
    [Networking] Recv: 4.7 pkts/sec 0.1 K/sec
    [Networking] Ping:50ms Max latency variance: ???ms
    [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
    [Networking] Bytes buffered: 0
    [Networking] Lifetime stats received from remote host 64.6s ago:
    [Networking] Totals
    [Networking] Sent: 29,993 pkts 18,499,584 bytes
    [Networking] Recv: 28,678 pkts 3,708,928 bytes
    [Networking] Recv w seq: 28,677 pkts
    [Networking] Dropped : 0 pkts 0.00%
    [Networking] OutOfOrder: 0 pkts 0.00%
    [Networking] Duplicate : 0 pkts 0.00%
    [Networking] SeqLurch : 0 pkts 0.00%
    [Networking] Ping histogram: (28492 total samples)
    [Networking] 0-25 : 0 0%
    [Networking] 25-50 :13515 47%
    [Networking] 50-75 :14975 53%
    [Networking] 75-100 : 2 0%
    [Networking] 100-125 : 0 0%
    [Networking] 125-150 : 0 0%
    [Networking] 150-200 : 0 0%
    [Networking] 200-300 : 0 0%
    [Networking] 300+ : 0 0%
    [Networking] Ping distribution:
    [Networking] 5% of pings <= 50ms
    [Networking] 50% of pings <= 51ms
    [Networking] 75% of pings <= 51ms
    [Networking] 95% of pings <= 52ms
    [Networking] 98% of pings <= 53ms
    [Networking] Connection quality histogram: (191 measurement intervals)
    [Networking] 100 : 191 100% (All packets received in order)
    [Networking] 99+ : 0 0%
    [Networking] 97-99 : 0 0%
    [Networking] 95-97 : 0 0%
    [Networking] 90-95 : 0 0%
    [Networking] 75-90 : 0 0%
    [Networking] 50-75 : 0 0%
    [Networking] <50 : 0 0%
    [Networking] dead : 0 0% (Expected to receive something but didn't)
    [Networking] Connection quality distribution:
    [Networking] 50% of intervals >= 100%
    [Networking] 75% of intervals >= 100%
    [Networking] 95% of intervals >= 100%
    [Networking] 98% of intervals >= 100%
    [Networking] Latency variance histogram not available
    [Networking] TX Speed histogram: (943 total samples)
    [Networking] 0 - 16 KB/s: 943 100%
    [Networking] 16 - 32 KB/s: 0 0%
    [Networking] 32 - 64 KB/s: 0 0%
    [Networking] 64 - 128 KB/s: 0 0%
    [Networking] 128 - 256 KB/s: 0 0%
    [Networking] 256 - 512 KB/s: 0 0%
    [Networking] 512 - 1024 KB/s: 0 0%
    [Networking] 1024+ KB/s: 0 0%
    [Networking] Transmit speed distribution:
    [Networking] 5% of speeds <= 0 KB/s
    [Networking] 50% of speeds <= 0 KB/s
    [Networking] 75% of speeds <= 0 KB/s
    [Networking] 95% of speeds <= 0 KB/s
    [Networking] 98% of speeds <= 0 KB/s
    [Networking] RX Speed histogram: (943 total samples)
    [Networking] 0 - 16 KB/s: 943 100%
    [Networking] 16 - 32 KB/s: 0 0%
    [Networking] 32 - 64 KB/s: 0 0%
    [Networking] 64 - 128 KB/s: 0 0%
    [Networking] 128 - 256 KB/s: 0 0%
    [Networking] 256 - 512 KB/s: 0 0%
    [Networking] 512 - 1024 KB/s: 0 0%
    [Networking] 1024+ KB/s: 0 0%
    [Networking] Receive speed distribution:
    [Networking] 5% of speeds <= 0 KB/s
    [Networking] 50% of speeds <= 0 KB/s
    [Networking] 75% of speeds <= 0 KB/s
    [Networking] 95% of speeds <= 0 KB/s
    [Networking] 98% of speeds <= 0 KB/s
    [Networking] Primary router: lax#40 (162.254.195.71:27016) Ping = 20+30=50 (front+back=total)
    [Networking] Current rates:
    [Networking] Sent: 4.9 pkts/sec 0.2 K/sec
    [Networking] Recv: 35.1 pkts/sec 3.6 K/sec
    [Networking] Ping:20ms Max latency variance: 5.8ms
    [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
    [Networking] Bytes buffered: 0
    [Networking] Lifetime stats:
    [Networking] Totals
    [Networking] Sent: 132,402 pkts 17,390,506 bytes
    [Networking] Recv: 140,035 pkts 87,683,694 bytes
    [Networking] Recv w seq: 140,002 pkts
    [Networking] Dropped : 12 pkts 0.01%
    [Networking] OutOfOrder: 0 pkts 0.00%
    [Networking] Duplicate : 0 pkts 0.00%
    [Networking] SeqLurch : 0 pkts 0.00%
    [Networking] Ping histogram: (903 total samples)
    [Networking] 0-25 : 898 99%
    [Networking] 25-50 : 4 0%
    [Networking] 50-75 : 1 0%
    [Networking] 75-100 : 0 0%
    [Networking] 100-125 : 0 0%
    [Networking] 125-150 : 0 0%
    [Networking] 150-200 : 0 0%
    [Networking] 200-300 : 0 0%
    [Networking] 300+ : 0 0%
    [Networking] Ping distribution:
    [Networking] 5% of pings <= 20ms
    [Networking] 50% of pings <= 20ms
    [Networking] 75% of pings <= 21ms
    [Networking] 95% of pings <= 22ms
    [Networking] 98% of pings <= 23ms
    [Networking] Connection quality histogram: (878 measurement intervals)
    [Networking] 100 : 870 99% (All packets received in order)
    [Networking] 99+ : 4 0%
    [Networking] 97-99 : 4 0%
    [Networking] 95-97 : 0 0%
    [Networking] 90-95 : 0 0%
    [Networking] 75-90 : 0 0%
    [Networking] 50-75 : 0 0%
    [Networking] <50 : 0 0%
    [Networking] dead : 0 0% (Expected to receive something but didn't)
    [Networking] Connection quality distribution:
    [Networking] 50% of intervals >= 100%
    [Networking] 75% of intervals >= 100%
    [Networking] 95% of intervals >= 100%
    [Networking] 98% of intervals >= 100%
    [Networking] Latency variance histogram: (134567 total measurements)
    [Networking] <1 : 112577 84%
    [Networking] 1-2 : 15826 12%
    [Networking] 2-5 : 5055 4%
    [Networking] 5-10 : 491 0%
    [Networking] 10-20 : 113 0%
    [Networking] >20 : 505 0%
    [Networking] No connection transmit speed distribution available. (0 measurement intervals)
    [Networking] No connection recieve speed distribution available. (0 measurement intervals)
    [Networking] Rate stats received from remote host 4.7s ago:
    [Networking] Sent: 61.6 pkts/sec 56.2 K/sec
    [Networking] Recv: 4.7 pkts/sec 0.2 K/sec
    [Networking] Ping:20ms Max latency variance: ???ms
    [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
    [Networking] Bytes buffered: 0
    [Networking] Lifetime stats received from remote host 64.9s ago:
    [Networking] Totals
    [Networking] Sent: 29,983 pkts 18,880,512 bytes
    [Networking] Recv: 28,670 pkts 3,765,248 bytes
    [Networking] Recv w seq: 28,668 pkts
    [Networking] Dropped : 0 pkts 0.00%
    [Networking] OutOfOrder: 0 pkts 0.00%
    [Networking] Duplicate : 0 pkts 0.00%
    [Networking] SeqLurch : 0 pkts 0.00%
    [Networking] Ping histogram: (192 total samples)
    [Networking] 0-25 : 190 99%
    [Networking] 25-50 : 1 1%
    [Networking] 50-75 : 1 1%
    [Networking] 75-100 : 0 0%
    [Networking] 100-125 : 0 0%
    [Networking] 125-150 : 0 0%
    [Networking] 150-200 : 0 0%
    [Networking] 200-300 : 0 0%
    [Networking] 300+ : 0 0%
    [Networking] Ping distribution:
    [Networking] 5% of pings <= 20ms
    [Networking] 50% of pings <= 20ms
    [Networking] 75% of pings <= 21ms
    [Networking] 95% of pings <= 22ms
    [Networking] 98% of pings <= 22ms
    [Networking] Connection quality histogram: (191 measurement intervals)
    [Networking] 100 : 191 100% (All packets received in order)
    [Networking] 99+ : 0 0%
    [Networking] 97-99 : 0 0%
    [Networking] 95-97 : 0 0%
    [Networking] 90-95 : 0 0%
    [Networking] 75-90 : 0 0%
    [Networking] 50-75 : 0 0%
    [Networking] <50 : 0 0%
    [Networking] dead : 0 0% (Expected to receive something but didn't)
    [Networking] Connection quality distribution:
    [Networking] 50% of intervals >= 100%
    [Networking] 75% of intervals >= 100%
    [Networking] 95% of intervals >= 100%
    [Networking] 98% of intervals >= 100%
    [Networking] Latency variance histogram not available
    [Networking] No connection transmit speed distribution available. (0 measurement intervals)
    [Networking] No connection recieve speed distribution available. (0 measurement intervals)
    [Networking] Backup router: eat#18 (155.133.235.18:27032) Ping = 50+0=50 (front+back=total)
    [Networking]
    [NetSteamConn] Tried to send ad-hoc to address =[A:1:430697481:12773], but address is not in list of steam net connections!
    [Networking] client SendMessage reliable failed with EResult: 2, bytes written 84
    [NetSteamConn] Tried to send ad-hoc to address =[A:1:430697481:12773], but address is not in list of steam net connections!
    [Networking] client SendMessage unreliable failed with EResult: 2, bytes written 72
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1307 (was 5517)
    [SteamNetSockets] Discarding inactive session eat#18 (155.133.235.18:27032) for connection 3060961755. ConnectionShutdown
    [SteamNetSockets] Discarding inactive session lax#40 (162.254.195.71:27016) for connection 3060961755. ConnectionShutdown
    [Console] Server shutting down
    [Client] CL: Server disconnected: 3: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
    [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
    [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
    [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
    [Client] CL: IGameSystem::LoopDeactivateAllSystems
    WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4848.247
    [Host] HO: IGameSystem::LoopDeactivateAllSystems
    [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
    **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
    **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
    **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
    **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
    [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
    [Client] CL: CGameRules::CGameRules destructed
    WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4848.714
    ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    [Client] LoadingDisplay changed from NONE to LOADING (map="")
    [HostStateManager] Idle (levelload)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 28079 (was 28089)
    CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4848.761
    CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4848.761
    [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
    [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
    [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
    [Server] SV: maxplayers set to 1
    Initializing script VM...
    ...done
    [Server] SV: Spawn Server: <empty>
    [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22273 (was 28653)
    [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15758 (was 22978)
    [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
    [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
    [Networking] Connected loopback client=5eadcca3@loopback:1 <-> server=3adfdd57@loopback:0
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 12812 (was 16072)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 5596 (was 12926)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 969 (was 5599)
    [Client] CL: Connected to 'loopback:1'
    [Server] SV: Sending server info to client 'Culex' at loopback:0
    [Server] SV: WriteInitialSpawnGroups sending 1 groups
    [Client] Game: "Dota 2"
    [Client] Map: "<empty>"
    [Client] Players: 1 (0 bots) / 1 humans
    [Client] Build: 8261 (revision 5186388)
    [Client] Server Number: 4
    [SignonState] CL: CNetworkGameClient::ProcessServerInfo
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000703 seconds
    [Client] CL: CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
    [Server] SV: IGameSystem::LoopActivateAllSystems
    [Host] HO: IGameSystem::LoopActivateAllSystems
    [Server] SV: Game started
    [Client] CL: IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000533 seconds
    [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    [Server] SV: Sending full update to client Culex (reason: initial update)
    [Client] CL: Receiving uncompressed update from server
    [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
    [Client] CL: Signon traffic "client": incoming 40.469 KB [7 pkts], outgoing 994 bytes [6 pkts]
    [Networking] Culex loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
    Last edited by Culex; 06-23-2019 at 04:14 PM.

  2. #2
    Basic Member
    Join Date
    Dec 2013
    Posts
    137
    Fixed it by unplugging the USB headset I wasn't using. Rise of the Tomb Raider, Doom 2016, Modern Warfare Remastered, zero problems. But Dota 2 now doesn't like the USB headset I've been using for years since now that I've upgraded to Windows 1903.

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