[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.093840 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1262 (was 2142)
[Server] SV: Sending full update to client ≅meatheals.com (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 3.00 seconds
[Client] CL: Signon traffic "client": incoming 40.943 KB [7 pkts], outgoing 1.016 KB [7 pkts]
[Networking] ≅meatheals loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] Discarding inactive session sto2#222 (155.133.252.66:27020) for connection 472146890. ConnectionShutdown
[SteamNetSockets] Discarding inactive session fra#405 (162.254.197.165:27029) for connection 472146890. ConnectionShutdown
[Networking] Steam datagram ticket found to connect to '=[A:1:834164741:13090]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:834164741:13090]), 32 )
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [32] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 20916.541
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client '≅meatheals.com' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 1 '≅meatheals.com' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 20916.682
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 20916.717
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 20916.717
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:834164741:13090], connection #1914842963 SDR server steamid:90128214503479301(vport 0)
[SteamNetSockets] Requesting session from sto2#222 (155.133.252.66:27020). Ping = 52+0=52 (front+back=total).
[SteamNetSockets] Requesting session from fra#405 (162.254.197.165:27029). Ping = 37+19=56 (front+back=total).
[SteamNetSockets] [#1914842963 SDR server steamid:90128214503479301(vport 0)] Selecting fra#405 (162.254.197.165:27029) as primary. (Ping = 37+19=56 (front+back=total).)
[SteamNetSockets] [#1914842963 SDR server steamid:90128214503479301(vport 0)] Selecting sto2#222 (155.133.252.66:27020) as backup #1 (Ping = 52+0=52 (front+back=total).)
[Client] Failed to connect to =[A:1:834164741:13090]. Reason code 4003. Bad cert: Cert expired 526 seconds ago
[Client] CL: Server disconnected: 30: NETWORK_DISCONNECT_DISCONNECTED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:834164741:13090], handle #1914842963 (1000 CloseSocket)
[Networking] Summary of connection [#1914842963 SDR server steamid:90128214503479301(vport 0)]:
[Networking] End-to-end connection: closed by remote host, reason code 4003. (Bad cert: Cert expired 526 seconds ago)
[Networking] Remote host is in data center 'sto'
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:56ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 128.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 2 pkts 644 bytes
[Networking] Recv: 1 pkts 97 bytes
[Networking] No ping distribution available. (1 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking] Primary router: fra#405 (162.254.197.165:27029) Ping = 37+19=56 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 3.5 pkts/sec 0.8 K/sec
[Networking] Recv: 1.8 pkts/sec 0.2 K/sec
[Networking] Ping:37ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 530,273 pkts 61,021,913 bytes
[Networking] Recv: 390,603 pkts 37,405,912 bytes
[Networking] Recv w seq: 390,488 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (2644 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 0 2642 1 0 1 0 0 0 0
[Networking] 0.0% 99.9% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th 98th
[Networking] 36ms 38ms 39ms 40ms 41ms
[Networking] Connection quality histogram: (2590 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 2590 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th 2nd
[Networking] 100% 100% 100% 100%
[Networking] Latency variance histogram: (310600 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 275026 29147 6171 175 63 18
[Networking] 88.5% 9.4% 2.0% 0.1% 0.0% 0.0%
[Networking] Rate stats received from remote host 104.8s ago:
[Networking] Sent: 25.9 pkts/sec 23.0 K/sec
[Networking] Recv: 29.9 pkts/sec 3.9 K/sec
[Networking] Ping:38ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 205.1s ago:
[Networking] Totals
[Networking] Sent: 16,094 pkts 14,362,624 bytes
[Networking] Recv: 18,805 pkts 2,395,136 bytes
[Networking] Recv w seq: 18,797 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (125 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 0 124 0 0 1 0 0 0 0
[Networking] 0.0% 99.2% 0.0% 0.0% 0.8% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th 98th
[Networking] 36ms 38ms 39ms 40ms 43ms
[Networking] Connection quality histogram: (123 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 123 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th 2nd
[Networking] 100% 100% 100% 100%
[Networking] Latency variance histogram not available
[Networking] Backup router: sto2#222 (155.133.252.66:27020) Ping = 52+0=52 (front+back=total)
[Networking]
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 33 )
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:834164741:13090]), 32'
[EngineServiceManager] SwitchToLoop levelload requested: id [33] addons []
No cursor image files for 'resource\cursor\valve\ti5\cursor_inivisible.bmp'
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [33] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Networking] Connected loopback client=9d7bf119@loopback:1 <-> server=d2788ce6@loopback:0
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client '≅meatheals.com' at loopback:0
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 8323 (revision 5289786)
[Client] Server Number: 16
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000600 seconds
Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000400 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 894 (was 2144)
[Server] SV: Sending full update to client ≅meatheals.com (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 3.00 seconds
[Client] CL: Signon traffic "client": incoming 40.942 KB [7 pkts], outgoing 1.016 KB [7 pkts]
[Networking] ≅meatheals loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] Discarding inactive session sto2#222 (155.133.252.66:27020) for connection 4112317051. ConnectionShutdown
[SteamNetSockets] Discarding inactive session fra#405 (162.254.197.165:27029) for connection 4112317051. ConnectionShutdown
[SteamNetSockets] Discarding inactive session sto2#222 (155.133.252.66:27020) for connection 2449682310. ConnectionShutdown
[SteamNetSockets] Discarding inactive session fra#405 (162.254.197.165:27029) for connection 2449682310. ConnectionShutdown
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 21 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 120 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 320 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 133 bytes
[SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:26265876019 051049>)
[Console] Deleting lobby data from


note sure if that caught it..

unable to connect to game after accepting . happens about daily, with dota running all the time