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Thread: [Clockwerk] Attacking Power Cogs provides flying vision around attacker

  1. #1
    Basic Member The_Zett's Avatar
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    [Clockwerk] Attacking Power Cogs provides flying vision around attacker

    A hero is granted a small amount of flying vision around itself when attacking Power Cogs twice in quick succession.

    The cog does not need to die and it does not have to be the same cog either, any will do, as long as it happens within ~2 seconds.

    This can be observed when standing next to a perched Monkey King, who becomes visible upon issuing two attacks on a power cog. It also works against units on a cliff.



    Reproduction:

    - Spawn an enemy Monkey King and jump onto a tree
    - Place a Clockwerk next to Monkey Kingís tree
    - Use Power Cogs as Clockwerk (without shocking the MK)
    - Attack two power cogs within <2 seconds

    The Monkey King should now become visible for 1-2 seconds, despite being perched.




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  2. #2
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    Attacking any units provides flying vision (if more than 1 attack) or ground vision (if 1 attack) around attacker. Boundless Strike can also repro this.

  3. #3
    Basic Member The_Zett's Avatar
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    While this is correct, it does indeed apply to every deny attempt, the vision granted is based on the opposite team of the unit you are attacking.

    This means when you are attacking your own teamís units (when trying to deny them), the game treats the attacking hero (radiant) as a member of the opposite team of the attacked unit (e.g. a radiant power cog) and therefore grants at first ground and then flying vision around this attacking unit.

    The issue with that is that you can abuse this vision by attempting to deny your own units.

    A radiant sniper attacking a radiant power cog should still be treated as a radiant attacker and not provide vision around the attacking radiant unit (sniper) for the attacked unitís team (radiant).

    The vision should only be provided when the attacker and attacked unit are on opposite teams, because only then the vision is required (radiant already has vision of radiant, no need to provide extra ground/flying vision on denies).

  4. #4
    Volunteer Moderator bu3ny's Avatar
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    This is not limited to Power Cogs.

    It looks like attacking in general grants vision for the attacked team. So whenever you try to deny an ally, you get vision around yourself.

    Please, just call me buny.

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