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Thread: Vision bugs on Hookshot, Timber Chain, Earth Splitter, and Wild Axes

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    Volunteer Moderator bu3ny's Avatar
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    Vision bugs on Hookshot, Timber Chain, Earth Splitter, and Wild Axes

    1. Hookshot: Hookshot's vision upon retracting is ALWAYS applied, even when the hook latches. This happens because even when latching, the dummy moves back towards the original cast location. This should not happen. When latching, the dummy should not move back at all.

    2. Timber Chain: The vision of Hookshot always travels the full distance, even when latching earlier. This happens because the dummy always travels the fully distance. This should not happen. When latching, the dummy should stop moving and stay at the tree it latched on.

    3. Earth Splitter: The vision around the crack sometimes shoots off in the completely wrong direction. For example, you cast Earth Splitter towards the north, but the vision is created towards the south. This does not always happen.

    4. Wild Axes: Provides vision at the center of the map for the entire flight time of the axes. Remove the vision entirely, the Wild Axes dummies already have a vision radius set in the npc_units.txt file, so the vision created by the ability's codes is redundant.


    Honestly, just remove the vision from Hookshot and Timber Chain entirely. Their projectiles travel too fast for it anyway, they only created like 3 fields of vision during their entire flight, with a tiny radius, so it's completely random and useless.

    As for Earth Splitter, isn't the spell using a projectile for the crack itself? If yes, then why don't you just make the projectile provide the vision around it, instead of the custom system with the 12 steps in 0.22 second intervals.


    Last edited by bu3ny; 01-05-2020 at 05:04 PM.
    Please, just call me buny.

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