Results 1 to 1 of 1

Thread: Remove Chronosphere's Double standards against 'wards'

  1. #1
    Basic Member
    Join Date
    Dec 2014
    Posts
    12

    Remove Chronosphere's Double standards against 'wards'

    IMPORTANT: Gyro's Homing missile is treated as a ward and you know what. if the missle interacts with chronosphere (enters or Chronosphere over top of missile.) the missile disappears. Chronomagically.
    The Tests I did was in 'Demo Mode.
    ----------------------------
    in 6.83. they change it chronosphere to affect wards that attacks. not every ward, healing ward and nether ward works fully.

    now. I checked the wiki about every 'thing' that is targeted as ward. most of them are not disabled by Chronosphere. mines detonates. Nimbus cloud that TECHNICALLY attacks works. Ignis Fatuus that is TECHNICALLY a unit, works. Tombstone, also WORKS. Cogs works too.

    BUT this, I think is bug =Gyro's Homing missile is treated as a ward and you know what. if the missle interacts with chronosphere (enters or Chronosphere over top of missile.) the missile disappears. Chronomagically.
    Arc Warden Spirit fully works in Chronosphere, Death Prophet's spirit fully works on Chronosphere. Grimlock's Phantom. STOPS when entering chronosphere, and on Chronosphere. but doesn't disappears and continues after Chronosphere(or faceless void gets close to Phantom while in Chronosphere). note that these two are not categorize as wards but are in the same vein as homing missile.

    So my suggestion is as follows.
    a.) enable wards affected by chronosphere that attack again. yes it's op.. then again no. because it's the same as ravage. or other huge aoe stun. (
    b.) disable EVERY WARD EFFECTS affected by chronosphere. NO DOUBLE STANDARDS. no mana feedback, no Health Regenerating Aura, no mines exploding. no zombies spawning. they are LOCKED IN TIME. IT MAKES SENSE.
    c.) disable every ward effects(no mana feedback, no Health Regenerating Aura, no attacking wards) affected by chronosphere. treat missiles, cogs, tombstone,mines, ignis fatuus, nimbus, phoenix sun, traps and ghosts as a new subclass called 'Gadgets'

    oh and fix homing missile disintegrating when it is entering chronosphere.

    Thanks.
    Last edited by demotry241; 05-02-2020 at 12:09 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •