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Thread: Ethereal Flame effect look different (buggy) in a bunch of colors

  1. #1
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    Angry Ethereal Flame effect has been buggy in a bunch of colors for two years

    Hi, Dota2 Dev

    The Ethereal Flame effect has been one of the best effects ever produced. However, a patch from two to three years ago made the flame effect much much less apparent/visible in a bunch of colors. In other words, quite a few colors especially those with smaller RGB values have much smaller flames than before (Some of them become even invisible). Besides, seems like there are multiple other issues with the current Ethereal Flame particle effect as well, so I just listed what I found below:





    -----Issue 1. Particle Effect became weaker/invisible (worsen/damping a lot of legacy colors)------

    Basically a lot of colors on this site are affected negatively https://d2prism.herokuapp.com/database

    [Color: 114, 28, 97]

    Source 2 Bugged EF effect: https://steamuserimages-a.akamaihd.n...E39456BFD2153/


    Source 1 Original EF effect: https://steamuserimages-a.akamaihd.n...F2449B59EFBEB/












    [Color: 92,132,130]

    Source 2 Bugged EF effect: https://imgur.com/a/fDdUuR7


    Source 1 Original EF effect: https://imgur.com/a/3OPpJ92












    [Color: 131,135,84]

    Source 2 Bugged EF effect: https://imgur.com/a/0SUgOYw


    Source 1 Original EF effect: https://imgur.com/a/KwfpXGv












    [Color: 146.167.23]

    Source 2 Bugged EF effect: https://imgur.com/a/5RQ3PiH


    Source 1 Original EF effect: https://imgur.com/a/Nfadcks












    [Color: 146,40,76]

    Source 2 Bugged EF effecthttps://imgur.com/a/d1Y6m2r[/url]


    Source 1 Original EF effect: https://imgur.com/a/h3fs9OL












    [Color: 95,161,171]

    Source 2 Bugged EF effect: https://imgur.com/a/30bNl6w


    Source 1 Original EF effect: https://imgur.com/a/UWHotaN






    There are many more examples, to be continued...
    Last edited by Sean99556; 06-22-2020 at 12:19 AM.

  2. #2
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    -----Issue 2 Colors became indistinguishable-----

    With the current Ethereal Flame effect, you almost can't tell the difference between certain colors, for example:

    Example 1
    1. Current Ethereal Flame effect in Reflections's Shade https://imgur.com/a/seSJWYY [255,60,40]


    2. Current Ethereal Flame effect in Pyroclastic Flow https://imgur.com/a/R2JKA3f [255,120,50]


    Example 2
    1. Current Ethereal Flame effect in Dungeon's Doom https://imgur.com/a/5jZ8xrL [123,104,238]


    2. Current Ethereal Flame effect in Purple https://imgur.com/a/MFOdJhl [130,50,237]



    Colors like these use to be different a lot, please see examples below

    1. Old Ethereal Flame effect in Dungeon's Doomhttps://imgur.com/a/nL9A9qH [123,104,238]


    2.Old Ethereal Flame effect in Purplehttps://imgur.com/a/vKWaFoH [130,50,237]
    Last edited by Sean99556; 06-21-2020 at 08:00 PM.

  3. #3
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    -----Issue 3 Inaccurate rendering for certain colors-----

    Example 1 Gold:

    Current Ethereal Flame effect in Gold: https://imgur.com/a/x0O10dx [207,171,49]


    Old Ethereal Flame effect in Gold: https://imgur.com/a/31fPSOE [207,171,49]





    Example 2 Orange:

    Current Ethereal Flame effect in Orange: https://imgur.com/a/TZ8lrtd [208,119,51]


    Old Ethereal Flame effect in Orange: https://imgur.com/a/zxEoP7h [208,119,51]





    Example 3 [159,170,240]:

    Current Ethereal Flame effect in legacy color: https://imgur.com/a/1tZpF0U [159,170,240]


    Old Ethereal Flame effect in legacy color: https://imgur.com/a/SzLALd1 [159,170,240]



    Example 4 [191,78,123]:

    Current Ethereal Flame effect in legacy color: https://imgur.com/a/7rBXC9k [191,78,123]


    Old Ethereal Flame effect in legacy color: https://imgur.com/a/2B8TrQ5 [191,78,123]




    Example 5 Rubiline:

    Current Ethereal Flame effect in Rubiline: https://imgur.com/a/BF1A3K8 [209,31,161]


    Old Ethereal Flame effect in Rubiline: https://imgur.com/a/0B5g6EF [209,31,161]




    Example 6 Legacy [145,115,244]:

    Current Ethereal Flame effect in legacy color: https://imgur.com/a/iGECcri [145,115,244]


    Old Ethereal Flame effect in legacy color: https://imgur.com/a/udMEKaa [145,115,244]



    Example 7 Legacy [219,127,144]:

    Current Ethereal Flame effect in legacy color: https://imgur.com/a/3qGTjKf [219,127,144]


    Old Ethereal Flame effect in legacy color: https://imgur.com/a/vQxH3CA [219,127,144]




    Example 8 Legacy [240,153,188]:

    Current Ethereal Flame effect in legacy color: https://imgur.com/a/sKYOemU [240,153,188]


    Old Ethereal Flame effect in legacy color: https://imgur.com/a/I5UtYIo 240,153,188]




    You can clearly see that the old effect rendered much more accurate and so much better
    The inner layer of flame looks much brighter in old effect
    Last edited by Sean99556; 06-22-2020 at 09:19 PM.

  4. #4
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    In memory of the old Ethereal Flame effect, RIP


    source: xcharg

    Can we please roll/revert back to what it was? Source 2 engine is supposed to be rendering much better not worse
    Last edited by Sean99556; 06-18-2020 at 12:36 AM.

  5. #5
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    Slightly edited thread title as requested by OP.

  6. #6
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    Thank you so much for the help! Really appreciate it, Chair!

  7. #7
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    please fix the issue devs :'(

  8. #8
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    Monthly Bump!

    Status update:

    1 month since this thread was created

    2 years since this issue was identified
    Last edited by Sean99556; 06-19-2020 at 11:04 PM.

  9. #9
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    #RollBackToOldEtherealFlameEffect
    Last edited by Sean99556; 06-21-2020 at 12:21 AM.

  10. #10
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    Looks like it is also reflected in Prismatic Gem:

    1. Current Prismatic Gem Sea Green:


    2. Old Prismatic Gem Sea Green:



    My guess is that an offset is added to the current rending so the particle is blended and rendered much less brighter than before
    Last edited by Sean99556; 06-21-2020 at 11:51 PM.

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