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Thread: Activation timer runes

  1. #1
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    Question Bottled runes timer / Aegis timer

    I propose to make HUD a bottle with a timer to activate the runes.

    http://dl.dropbox.com/u/40996835/devdota2/ver1.jpg
    http://dl.dropbox.com/u/40996835/devdota2/ver2.jpg
    http://dl.dropbox.com/u/40996835/devdota2/ver3.jpg

    UPD: 1. added new version number 3. (In version 3 was too lazy to fill out a bottle of rune)
    2. You can also add a timer for Aegis. Which will show how much time is left to him.
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    Last edited by Kladkoff; 03-30-2012 at 04:08 PM.
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  2. #2
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    IMO this should be really useful so 1+!!

    I like ver 2 better

  3. #3
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    and what would be a purpose of this?

    U see ur timer is low,so u hurry up to use the bottled rune,before the times runs out and rune is automatically used?
    U see my point there

    if rune went away,without being "used" on u,then we would need that timer.
    But since it automatically "buffs" u,timer is irelevant

  4. #4
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    Here is an example. You stand at the mid. You take a rune regeneration. And it is logical to assume that if you do not need to use it, you will not use it. But for 15 seconds, you spend all your mana, and rejoice that the fleece is not used in vain
    Last edited by Kladkoff; 03-30-2012 at 03:11 PM.
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  5. #5
    Basic Member VenomBHz's Avatar
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    Like aegis, I think there should be no timer.

  6. #6
    Basic Member Octagone's Avatar
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    I don't like it. It would make it to easy to determine whether a rune is there or not.

  7. #7
    Basic Member chrisfrh's Avatar
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    -1

    i think in dota you must always check the time and see when its going to be activated and use in the best oportunity (also appies for roshan respawn) just memorize the time

  8. #8
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    Quote Originally Posted by Octagone View Post
    I don't like it. It would make it to easy to determine whether a rune is there or not.
    ?????

  9. #9
    Basic Member sQuare's Avatar
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    Quote Originally Posted by Octagone View Post
    I don't like it. It would make it to easy to determine whether a rune is there or not.
    Uh, runes spawns every 2 mins from 00:00, you could still get a rune @ 1:55 and get the 2:00 rune. The countdown would tell that the rune fades @ 3:55 so I don't really understand how it would make easy determine if a rune is up or not.

  10. #10
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    Quote Originally Posted by VenomBHz View Post
    Like aegis, I think there should be no timer.
    Sort of agree on this point, but considering it's just the Bottle, I personally wouldn't mind all that much.

    Quote Originally Posted by Octagone View Post
    I don't like it. It would make it to easy to determine whether a rune is there or not.
    Obviously didn't think too much on the concept of this suggestion.

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