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    Basic Member Panter_d17's Avatar
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    Graphical Summary of Common Suggestions


    NONE OF THE THINGS BELOW ARE CHOSEN BY VALVE. These are suggestions by common beta testers like yourselves and are things we would like to see implemented.

    If the provided solution you wish to comment has a respective tread link for it use the specified tread so that we can avoid multiple discussions here. If something significant happens in certain tread let me know and I will update it here. Also inform me of a certain treads i missed that you think should be here.

    Also check: Common suggestions

    Use: CTRL+F to search the thread
    CTRL + or CTRL - to zoom in and out
    if the above commands doesn't work switch to proper browser :P

    STATS: SUGGESTED 192 IMPLEMENTED 73

    Changelog:

    06. March 2014. - implemented Item randomizer, Captain mode screen change (captain indicator), Fact of the day, Ranged/melee learn tab update
    01. May 2014. - implemented Fire remnant timer, Server pings, Alt-click additional options (inventory items), Rubick stolen spell, Aegis popup, Courier UI changes (player usage, secret shop), updated Minimap in learn tab (spawn boxes), Base race, Report/Commend popup - end screen integration, added Crafting recipes - show duplicates, Teammates buyback status, Tournament live game notification, Stats alternative view, End game screen graphs, Hero lore, Broodmother free pathing indicator, Left-handed cursor, Custom sets, Mega creeps name change, Hex, silence, doom, duel - skill icon interaction, Mmr graphs, Hero vision ui implementation, Party ready check, Alt click additional options, Profile view tickets stacking, Threads switching order, Workshop box

    Currently working on: Nothing, finished everything on my list, will add stuff as they appear

    Content:

    Customization

    Custom sets
    Set completion progress
    Warbanners
    Trade window item count
    Level up award choice
    Item dropped customization
    Auction house/trading station

    -----Loadout

    Original equipment comparison

    -----Backpack

    Crafting recipes - show duplicates
    Item special effect tooltip
    Backpack pages lock
    Backpack trade tagging
    Backpack pages
    Backpack sorting
    Sets in inventory
    Team inventories
    Stacking items in backpack

    Shop

    Side shop item indicators
    Possible item completion
    Power threads shop paths
    Courier upgrade path
    Item quantity, death\drop items indicator
    Shop grid shortcut system and layout changes

    Minimap

    Minimap maximization
    Map visibility %
    Ward timers visible on minimap
    Map movement path visualization
    Rune location (place only not type or time they are there)
    Enemy minimap indicator change

    Hero HUD

    Hero vision ui implementation
    Hex, silence, doom, duel - skill icon interaction
    Non animated portrait replacement
    Buy back gold required
    TP cooldown
    Game is paused ui update
    Visage - Soul Assumption hud integration
    Multiple cursor options
    Event pop-up
    Gold format change
    Invoker spell cd integration
    Grouping leveling dots of same skills
    GPM (gold per minute) info
    Status bar - aura/buff grouping, hp/mp regeneration and primary orb effect
    Dynamic cooldown numbers
    Dynamic stash size increase, minimizeable stash
    Dots for attribute levels
    Green buttons
    Customizable hud

    -----Top bar

    Stats alternative view
    Teammates buyback status
    Passive ultimate color change
    Couriers in shared content tab
    Build versions
    Disconnect statistics
    Control group suggestions
    Graph merge
    Teammates sidebar - cooldowns, level, active/important items possession
    Hero icon confrontation


    -----Tooltip

    Black King Bar, Linken's Sphere tooltip integration
    Invokers tooltip change
    Damage type text color change
    Orb effect tooltip font, color and info changes

    -----Inventory

    Threads switching order
    Sticky slot number increase-edit
    Shareable items indicator
    Item disassemble indicator
    Predefined item slots
    Item mana costs
    Items additional RMB options

    -----Scoreboard

    Vertical scoreboard
    Personal rating of players
    Lasthits/Denies in scoreboard (during play)
    Allies ping, latency, fps ... in scoreboard

    -----Courier UI

    Default courier
    Courier UI changes

    Hero picker

    Patch changes
    Default pick
    Heroes laning-dificulty information
    Grid view additional features
    Hero picker
    Snap feature for grid

    -----Mods

    CM hero suggestions
    Random draft dota1
    Captain mode screen change
    Single daft screen changes

    -----Features

    Role specific matchmaking
    Team balance tool

    Dashboard

    Party ready check
    Tournament live game notification
    Counter party invite
    Looking for party
    Item dictionary
    Friend list group filter
    Scalable dashboard
    In party indicator
    Clock
    Watch game info window

    -----Profile page

    Profile view tickets stacking
    Mmr graphs
    Skip pause
    Dota profile backpack access
    Overview
    Game history
    Heroes played
    Replays ( cancel, resume, end game integration, delete, favorite...)

    -----Learn tab

    Minimap in learn tab
    Item used in - integration
    Hero builder
    Lore popup
    Lore world map
    Lore changes - cinematics, story/campaign mode

    Misc

    Alt click additional options
    Mega creeps name change
    Base race
    Reports - chat tagging
    Report/Commend popup - end screen integration
    Font change
    Bets
    Team beneficial/game learning achievements

    -----World

    Broodmother free pathing indicator
    TP colors
    Summons timer
    Death-kill streaks
    Cast time bar
    Allied hero level
    2D dota
    Low violence models
    First blood splash victim addition
    Dynamic shadows
    Item purchase-combine effects
    Pathing behavior change
    Neutral camp difficulty indicator
    Neutral creep control indicator
    Ability based illusions color change
    Ranged heroes melee attack animation
    Creeps hp bars - clutter, overlapping
    Courier individual "home"
    Improved spell aoe indicators
    True sight indicator
    Neutrals sleep at night
    Hero selection circle tweak

    -----Ping

    Enemy hero focus marker

    -----Spectating

    Time when item is purchased
    MVP voting for spectators

    -----Chat

    Courier killed message update
    Profanity filter
    Item links in chat
    Central chat
    Kill feed scroll

    -----Begin/end game screen

    End game screen graphs
    Hero lore
    Deaths timeline
    Advanced end game statistics
    Loading %
    Item and abilities timeline
    On the bright side
    Rematch option
    Number of times played with/against someone

    -----Settings

    Left-handed cursor
    Bindable keys visualization

    No mockup section

    Workshop box (not gonna make mockup since it will be added soon )

    -----World

    Ancient customization
    Gem invisible critters addition
    Shopkeeper animations
    Ancient progressive/end game animations
    Tower fortification animation change
    Selection box mechanics change
    Tier based tower personalization
    Fountain attacks animation change
    Day/night ambiance
    Custom animations for disjointed projectiles
    Mega creeps visual change
    Roshans pit under mist
    Auras
    Aghanim's Scepter visual upgrade
    Trees reacting to environment
    Roshan animation
    Creep spawning
    Creep death animation
    Map rotation
    Roshan model change
    Weather terrain changes

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    Customization

    Spoiler: 


    Shop



    Minimap

    Spoiler: 


    Hero HUD

    Spoiler: 


    Hero vision ui implementation


    Why don't we see vision in any of the Tooltips?

    Hex, silence, doom, duel - skill icon interaction


    Non animated portrait replacement


    [Suggestion] Hero portrait and Aghanim "skill point"

    Buy back gold required


    [Suggestion] Display total gold needed for buyback

    TP cooldown


    Show TP Scroll CD on buyback status

    Game is paused ui update


    [Suggestion] 'Game is Paused' window improvement


    Visage - Soul Assumption hud integration


    [Suggestion] Visage problem - Soul Assumption charges

    Multiple cursor options


    DotA2 mouse cursor = bad
    Mouse Cursor Discussion

    Event pop-up


    Message notification for transfer of items to another player
    Add assists to kill-messages
    [Suggestion] Dota 2 missing call hero preview
    Parse chat for every hero related event and display as small icon popup info

    Gold format change


    [Suggestion] Display Reliable and Unreliable gold Separately

    Invoker spell cd integration


    Invoker: The Only Hero Who Doesn't Know His Own Cooldowns

    Grouping leveling dots of same skills


    Multiple skill in One

    GPM (gold per minute) info


    [Suggestion] Show your Gold Per Minute when you hover over your current gold

    Status bar - aura/buff grouping, hp/mp regeneration and primary orb effect


    Key information is too small (many suggestions)
    [Sugg] Divide Status Bar

    Dynamic cooldown numbers


    Enalarge Item Cooldown Text!

    Dynamic stash size increase, minimizeable stash


    Suggestion: Increase Stash Size

    Suggestions: Make Stash minimizable

    Dots for attribute levels


    [Suggestion] Show stat points on the HUD
    [Suggestion] Attribute Bonus

    Green buttons


    [Suggestion] Make the Accept Button Green.
    Visual for when you can buyback?

    Customizable hud


    [SUGGESTION] A HUD option that is really a HUD
    HUD IS TOO BIG
    HUD mock up - Removed wasted space + optimized for widescreen
    Symmetrical UI round 2: Photoshop edition.
    [Suggestion] ReHUD DOTA 2

    -----Top bar

    Stats alternative view


    Mockup of the stats menu when spectating. A way to show more than one stat at a time.

    Teammates buyback status


    [Suggestion] Who has buyback from your team?

    Passive ultimate color change


    Different Color for Passive Ultimate

    Couriers in shared content tab


    Can we put Couriers in the "Shared Content" tab in game?

    Build versions


    hero builds last edited date

    Disconnect statistics


    [Suggestion] idea for disconnects: display reconnect statistics on disconnect
    [Suggestion] Add a "Steam status" bar for disconnected players

    Control group suggestions


    [Suggestion] Utilize Visage's Familiars HUD
    [Request] Meepo need number mark!!!
    Control Group Overhead Numbers
    Selected units in new UI

    Graph merge


    Merge Gold and EXP difference graphs

    Teammates sidebar - cooldowns, level, active/important items possession


    POLL: Show health bar of heros on top bar and indicate low hp warning
    HUD mock up - Removed wasted space + optimized for widescreen

    Hero icon confrontation


    [Suggestion] Upper bar hero confrontation

    -----Tooltip

    Black King Bar, Linken's Sphere tooltip integration


    Ability type; what BKB blocks shouldn't be a secret

    Invokers tooltip change


    [Suggestion] Invoker's Spell Tooltips

    Damage type text color change


    Make it clearer what KIND of damage a spell does
    Damage Types on Tooltip
    [SUGGESTION] Magic and Physical Damage Difference.

    Orb effect tooltip font, color and info changes


    Key information is too small (many suggestions)

    -----Inventory

    Threads switching order


    Sticky slot number increase-edit


    Multiple Sticky Items

    Shareable items indicator


    [Suggestion] Display which items can be shared with teammates.

    Item disassemble indicator


    [Suggestion] Showing what items are able to be disassembled in store

    Predefined item slots


    [Inventory] Predefined Item Slots

    Item mana costs


    New design indicators in the inventory

    Items additional RMB options


    [Game Breaking] Item Dropping/Dragging System is Incompetent
    [Suggestion] Dropping items
    A request for the ability to split stacked items
    Put item into stash option
    Easy Transfer of items for Bear.

    -----Scoreboard

    Vertical scoreboard


    New scoreboard concept

    Personal rating of players


    Personal Functions Like \ Dislike

    Lasthits/Denies in scoreboard (during play)


    Show Lasthits/Denies and Items of Friendlies in the Scoreboard

    Allies ping, latency, fps ... in scoreboard


    Show ping in the scoreboard itself
    2 functions need to be implemented in scoreboard
    Ping + Fps Menu

    -----Courier UI

    Default courier


    [Suggestion] Default Courier Option
    Courier Sharing: First courier bought is shared by team. Second can be individual.

    Courier UI changes


    Advanced courier options.
    The Bottle Customization
    [Suggestion] Enhance courier button's function
    [Suggestion] Add Courier "In transit" messages to team chat when being used, and more
    Suggestion: Glowing Donkey Icon


    Hero picker

    Spoiler: 


    Dashboard

    Spoiler: 


    Party ready check


    Suggestion: Ready Check

    Tournament live game notification


    Counter party invite


    When replying to a party invite, add "Invite to my party" as an option

    Looking for party



    Looking for Party - Dashboard Update!!


    Item dictionary


    The future of the Dota 2 Economy and and much needed in-game "item dictionary"

    Friend list group filter


    Small Suggestion about Displaying Friends In-Game

    Scalable dashboard


    [Suggestion] Scalable and moveable windows

    In party indicator


    [SUGGESTION] "In a Party" Notification (Friends List)

    Clock


    [Suggestion] Small clock somewhere on screen

    Watch game info window



    Steam Game Info & Dota 2


    -----Profile page

    Profile view tickets stacking


    Mmr graphs


    graph for MMR history

    Skip pause


    Missing thread link

    Dota profile backpack access


    Backpack in player's profile

    Overview


    [Suggestion "pack"] Dota Profile changes

    Game history





    Game History -- Display modes played?
    [Suggestion]Abiltiy to jump through the pages of the Game History
    [suggestion] Recent games

    Heroes played




    Heroes Played Tab minor change
    [Suggestion] Performance bar growth highlighted
    Visualize change in performance?

    Replays ( cancel, resume, end game integration, delete, favorite...)






    Watch Downloaded Tab, Improvement Suggestions
    Let us organize Replays!!!
    adding download replay button after the match ends
    [Suggestion] Replay Management
    Problem downloading replay[s]
    [Suggestion] add cancel button for Download Replay
    Downloaded replays "Screenshoot" alternate
    [Suggestion] List of downloaded replays

    -----Learn tab

    Minimap in learn tab




    [Suggestion] implement detailed map in "Learning" category
    [Suggestion] Option to make neutral spawn boxes and range of wards visible

    Item used in - integration


    Add "Builds into" for items to Learn section

    Hero builder


    [Suggestion] Improved stats window + Hero builder

    Lore popup


    Suggestion: Hero Lore popup

    Lore world map


    World Map of Dota2, Happy New Year to all!!

    Lore changes - cinematics, story/campaign mode


    [Suggestion] Later Feature - Campaign?
    DOTA 2 Single Player Idea. Please SHARE Good IDEAS!!!!
    Suggestion : Challenge Maps (aka Skill learning)


    Misc

    Spoiler: 


    Alt click additional options


    Alt-click warning
    Two Alt-clicking Suggestions


    Mega creeps name change


    Change Mega Creeps Name

    Base race




    [Suggestion] Add a "base race" hotkey for casters!

    Reports - chat tagging


    Expand the report system by allowing the option to tag comments (screenshots inside)

    Report/Commend popup - end screen integration






    [Suggestion] Option to see which games earned you commendations
    Commendations Pop Up
    Let people know why they are in the LPQ
    [Suggestion] Notifications for Recommendations (+ Mockup)


    Font change



    [Suggestion] Make level of enemy hero readable
    Font size: Why so small?
    [DOTA 2 FONT]Microsoft YaHei UI font for DOTA 2


    Bets


    [Suggestion] Dota like online poker
    Wager System

    Team beneficial/game learning achievements


    Dota 2 achievements!
    Dota 2 Achievements Discussion/Suggestion
    Add Traits, forget about Achievements

    -----World

    Broodmother free pathing indicator


    [Suggestion] Add pathing disabled indicator for 6.81 Broodmother's spin web status

    TP colors


    Plz change the TP colors, to "the actual color of the hero Teleporting"

    Summons timer


    [SUGGESTION] - A new Timer element for summoned units

    Death-kill streaks


    Show a tiny bar with hero killstreak

    Cast time bar


    [Suggestion] Dota 2 Delayed Cast time (Channeling) Bar

    Allied hero level


    show hero level like in hon

    2D dota


    Dear Valve: Please implement the ultimate tactical and egalitarian perspective - 2D!

    Low violence models


    [Suggestion] Allow the chinese less violent hero models to be used or bought globally

    First blood splash victim addition


    Add hero killed to first blood splash!

    Dynamic shadows


    [Suggestion]Day/Night cycle dynamic shadows possible?

    Item purchase-combine effects


    Return the "Item Effects" on item combining
    Zelda Item Hero Buy Animation [Sugestion]


    Pathing behavior change


    Suggestion: Another fix for Pathing


    Neutral camp difficulty indicator


    Change neutral camp symbols to show camp difficulty?

    Neutral creep control indicator




    [Suggestion] Display icons above controlled/converted creeps for the team.

    Ability based illusions color change


    [Suggestion] Change the color of skill-based illusions according to hero color scheme

    Ranged heroes melee attack animation


    [Suggestion] Alternate attacks for ranged heroes when in melee range

    Creeps hp bars - clutter, overlapping


    [Suggestion] Hide creeps and neutrals health bars when they're full
    [Suggestion] Healthbars & Lasthitting

    Courier individual "home"



    COURIER FIX!!! read
    Move the default dire courier position

    Improved spell aoe indicators


    [Suggestion] Improve interface on AoE spells

    True sight indicator


    Gem holder
    Items with True Sight should indicate same True Sight symbol

    Neutrals sleep at night


    Why don't jungle creeps sleep at night?

    Hero selection circle tweak


    More professional selection circle on heroes (examples inside)

    -----Ping

    Enemy hero focus marker


    [ Suggestion ] Pinging on a enemy hero put's a focus marker on him


    -----Spectating

    Time when item is purchased


    "Item bought at: xx:xx" Text in inventory for spectators

    MVP voting for spectators


    Spectator Feature: Nominations for MVP & Best Support
    [Suggestion] MVP System (different to the other thread)
    [Suggestion]MVP system

    -----Chat

    Courier killed message update


    Courier Death Indicator (Show Player Name)

    Profanity filter


    Suggestion: Positivity Filter!

    Item links in chat


    Showing items in chat
    [Suggestion] Linking Items in chat

    Central chat


    Options for centering chat

    Kill feed scroll


    [Suggestion] Display past kill notifications as we can see past chat. (See here)
    Suggestion: Allow scrolling through kill feed

    -----Begin/end game screen

    End game screen graphs


    Hero lore


    [Suggestion] Lore while we wait for (s)loaders.

    Deaths timeline


    [Idea] Death list on match results

    Advanced end game statistics


    [Suggestion] Ward count at the end of the game
    [Sugestion] N of deaths to specific hero
    [Suggestion] End game console should show silence stats.

    Loading %


    [SUGGESTION] There should be a loading bar when loading games

    Item and abilities timeline



    [SUGGESTION] Show stash on end-game scoreboard
    [SUGGESTION] Item Purchasing/Selling and Skill Build Timeline on End-Game Screen
    Showing the stash and LD's bear in the statistic screen

    On the bright side


    [Suggestion] On the bright side...

    Rematch option


    "Rematch" option

    Number of times played with/against someone


    [Suggestion] Show how many times played with, near players at map load list
    [Suggestion] Show how many games we played together with other players

    -----Settings

    Left-handed cursor


    Suggestion: Choice for mirrored (Arrow) cursor for left handed people

    Bindable keys visualization


    [Suggestion] Check your bound keys


    No mockup section

    Spoiler: 


    Workshop box

    -----World

    Ancient customization
    custom ancients

    Gem invisible critters addition
    Gem of True Sight

    Shopkeeper animations
    Shop animations.

    Ancient progressive/end game animations
    Ancient : Radiant Dire victory animation
    Make Ancients more or less bright according to map control

    Tower fortification animation change
    [IDEA] Unique visuals for fortified structures


    Selection box mechanics change
    SELECTION BOX doesn't grow properly while MOVING the screen

    Tier based tower personalization
    Suggestion: Make towers of different tiers have different looks

    Fountain attacks animation change
    [Suggestion] Fountains could have different attack types

    Day/night ambiance
    Can we get day/night ambiance?

    Custom animations for disjointed projectiles
    Custom animations for disjointed projectiles

    Mega creeps visual change
    Strong Creeps and Mega Creeps Evolution

    Roshans pit under mist
    [suggestion] appearance for phantom spot

    Auras
    Auras.

    Aghanim's Scepter visual upgrade
    Add Aghanim's Scepter visual upgrade

    Trees reacting to environment
    Make Trees React To Environment?
    [suggestion] Burnable Trees?
    A more dynamic map environment

    Roshan animation
    [Suggestion] Visual: Dead Rosh

    Creep spawning
    Why do Creeps still spawn from thin air - even when the Rax down?
    Towers and Rax look too abstract and boring do you agree?

    Creep death animation
    Possible Effect for Creep Last Hit/Deny, Differentiating regular creep deaths.

    Map rotation
    [suggestion] map rotation?

    Roshan model change

    Alternative Roshan


    Weather terrain changes
    Map Effect! Different Weather For Different Days
    Weather modes in Dota 2
    Weather changes to reflect the intensity of battle clashes.



    Implementations

    Spoiler: 

    All implemented materials have been removed to reduce the load of the page.

    Courier UI changes (player usage, secret shop) implemented
    Aegis popup implemented
    Rubick stolen spell implemented
    Server pings implemented
    Ranged/melee learn tab update implemented
    Fact of the day implemented
    Captain mode screen change (captain indicator) implemented
    Item randomizer implemented
    Currently assembled items implemented
    Reconnect, leave game button position implemented
    Leave game confirmation implemented
    Ward owner implemented
    Ability indicators implemented
    Low priority pool notification implemented
    Colorblind mode implemented
    Animated loading screen implemented
    Lane picking implemented
    Replays ( spoilers ) implemented
    Crafting implemented
    Party indicator implemented
    Backpack filters by item type implemented
    Courier secret shop mechanics implemented
    ALT+click enemy portrait reports miss implemented
    Counter number visibility implemented
    Visible runes for spectators implemented
    Ward radius aoe indicator implemented
    Series interface implemented
    Loadout reorganization implemented
    Disarmed indicator implemented
    Server downtime info implemented
    Retreat ground/hero implemented
    Spectator client Roshan implementation implemented
    Equipped items indicator implemented
    Featured courier implemented
    Hero death animations implemented
    Replays (replay tab) implemented
    Dropped item model implemented
    Different ward models implemented
    Suggested item customization implemented
    Hero tips implemented
    Courier UI changes (haste button added) implemented
    Different dire/radiant huds implemented
    Custom text buttons implemented
    Multiple item/skill builds implemented
    Set equipping implemented
    Kill cam/combat log overlap implemented
    Recipe competition gold required implemented
    Courier UI changes (flying courier icon) implemented
    Multiple announcers info implemented
    Night Stalker ultimate indicator implemented
    Hero based replays filtering implemented
    Stats number format change implemented
    Status bar (cooldowns) implemented
    Game history (win/lose) implemented
    Stats info implemented
    Item ping chat notifications implemented
    Available custom item count implemented
    Swap implemented
    Creep hp color change implemented
    Shop in Learn tab implemented
    Various changes to cooldowns of illusions, summons, wards... implemented
    Aghanim's scepter color changed and effects added implemented
    Models instead of portraits implemented
    Repick button location change implemented
    Stats box implemented
    Abandon, reconnecting, afk player icon indicator implemented
    Grouping of summoned units implemented
    Rune text color implemented
    Gold font change implemented
    Centered hp/mp bars implemented





    Full changelog:

    Spoiler: 

    07. April 2012. - thread started
    11. April 2012. - sd updated screen, swap pop-up window and invoker tooltip changes
    12. April 2012. - animated loading screen, enemy hero level, ping - enemy hero focus marker
    13. April 2012. - redesigned hero swap screen
    14. April 2012. - item and abilities timeline, custom text buttons, recipe competition gold required
    15. April 2012. - predefined item slots, creeps hp bars - clutter, overlapping, GPM (gold per minute) info, lasthits/denies in scoreboard (during play), item links in chat
    17. April 2012. - edited ping - enemy hero focus marker, ping - retreat ground/hero, profile page update, courier map indicator, courier current action, items carried, courier individual "home"
    18. April 2012. - changed ugly Courier individual "home" picture, captain mode screen change, lane picking, rune text color, stats box, status bar - aura/buff grouping, hp/mp regeneration, cooldowns and primary orb effect, broken first picture in to fragments
    19. April 2012. - small addition to courier individual "home", time when item is purchased, creep and ward owner, creep hp color change
    20. April 2012. - damage type text color change
    23. April 2012. - dynamic cooldown numbers, ranged heroes melee attack ANIMATION, repick button location change, dynamic stash size increase, minimizeable stash, MVP voting for spectators
    24. April 2012. - dots for attribute levels, counter and synergy hero suggestions at pick screen, shop shortcut grid, lore world map, models instead of portraits, lore changes - cinematics, story/campaign mode, hero tips, hero builder, suggested item customization, shop in Learn tab, fact of the day and clock
    27. April 2012. - added changes we got with latest update
    28. April 2012. - HUD changes settling down so updated the thread
    29. April 2012. - improved spell aoe indicators, ALT+click enemy portrait reports miss, reconnect, leave game button position, leave game confirmation, stats number format change, different ward models, watch game info window, various changes to cooldowns of illusions, summons, wards..., hud size and segment positions, courier map indicator, courier current action, items carried, item and abilities timeline, end screen and a precise one for in game spectating
    03. May 2012. - Night Stalker ultimate indicator added, shop in Learn tab and courier individual "home" minor update, some links updated
    07. May 2012. - abandon, reconnecting, afk player icon indicator
    13. May 2012. - true sight indicator, green buttons, enemy minimap indicator change
    14. May 2012. - allies ping, latency, fps ... in scoreboard, neutrals sleep at night, team beneficial/game learning achievements
    17. May 2012. - updated cd changes and links
    21. May 2012. - hero selection circle tweak, links updated, teammates sidebar updated, shop grid shortcut system and layout changes updated, customizable hud updated, added stats and Out of my league section
    23. May 2012. - added team balance tool and combined it with counter and synergy hero suggestions at pick screen
    24. May 2o12. - updated partial implementation for single daft screen changes, abandon, reconnecting, afk player icon indicator
    30. May 2012. - some reorganization done, updated links
    04. June 2012. - updated links, added: hero picker, stats info,items additional RMB options, different dire/radiant huds, item ping chat notifications, central chat, kill feed scroll, rematch option, lore popup, updated aoml section, updated profile page and courier ui
    14. June 2012. - updated patch changes
    22. June 2012. - updated content, reduced load size, added hero icons confrontation, ooml updated, available custom item count, sets in inventory, team inventories, snap feature for grid, currently assembled items
    29. June 2012. - updated links and patch changes
    13. July 2012. - updated patch changes, courier ui changes, items additional RMB options, Profile page update (heroes, history, performance, replays), OOML section, links, added auction house/trading station, multiple item/skill builds, stacking items in backpack, ranged/melee learn tab update, number of times played with/against someone, on the bright side
    21. July 2012. - started to divide thread in subsection for easier navigation, full changelog moved to bottom of the page and last two entrys remain visible at top
    01. August 2012. - finished reorganizing thread, back to adding suggestions
    08. August 2012. - added Multiple announcers info, loading %, ability based illusions color change, kill cam - combat log overlap, updated no mockup section
    17. August 2012. - added backpack sorting, item dropped customization, loadout reorganization
    13. September 2012. - added custom animations for disjointed projectiles, bindable keys visualization, party indicator, personal rating of players, ward timers visible on minimap
    17. September 2012. - added invoker spell cd integration, updated 3 implemented suggestions
    08. October 2012. - added map viability %, gold format change, event pop-up, updated items additional RMB options (drop, split stack), updated links
    18. October 2012. - added Black King Bar, Linken's Sphere tooltip integration, level up award choice, multiple cursor options, fountain attacks animation change and day/night ambiance added to NMS, updated some links
    27. October 2012. - implemented status bar (cooldowns), game history (win/lose)
    15. November 2012. - implemented Stats number format change, added bets, crafting, item used in - integration
    21. November 2012. - added tier based tower personalization, backpack pages, neutral camp difficulty indicator, neutral creep control indicator
    04. January 2013. - implemented Night Stalker ultimate indicator
    10. January 2012. - implemented Multiple announcers info, Courier UI changes (flying courier icon)
    23. January 2012. - added courier upgrade path, item randomizer, set equipping, unequip all button, game history separation, colorblind mode, implemented kill cam/combat log overlap, recipe competition gold required
    28. January 2012. - added minimap maximization and visage - Soul Assumption hud integration
    07. March 2013. - numerous links updates, Enemy hero changed to Font changes, implemented Set equipping, Multiple item/skill builds, Custom text buttons, Different dire/radiant huds, Courier UI changes (haste button added), Hero tips, Suggested item customization, Different ward models, added selection box mechanics change, Advanced end game statistics, Game is paused ui update, In party indicator, Pathing behavior change, Power threads shop paths, Server pings, Replays = Replays (replay tab, cancel, resume, end game integration, delete, favorite...), Low priority pool notification, Minimap in learn tab, Profanity filter
    26. March 2013. - added Deaths timeline, Grid view additional features
    08. April 2013. - added Tower fortification animation change, Ancient progressive/end game animations, Shopkeeper animations, Disarmed indicator, Role specific matchmaking, implemented Dropped item model
    21. April 2013. - implemented Replays (replay tab), Hero death animations, added Report/Commend popup - end screen integration, Item purchase-combine effects
    29. April 2013. - added Default courier,Heroes laning-dificulty information, Item disassemble indicator, TP cooldown, Courier ui changes (resume delivery), implemented Featured courier
    12. May 2013. - added item transfer to Event pop-up, Dynamic shadows, Graph merge, Vertical scoreboard
    20. May 2013. - added Control group suggestions, Disconnect statistics, Server downtime info
    26. May 2013. - updated Replays, added Default pick, First blood splash victim addition, Low violence models, Random draft dota1, Scalable dashboard, Shareable items indicator
    19. June 2013. - implemented Spectator client Roshan implementation, Retreat ground/hero, added 2D dota, Allied hero level, Cast time bar, Death-kill streaks, Original equipment comparison, Reports - chat tagging, Summons timer, Trade window item count, Warbanners
    27. June 2013. - implemented Server downtime info, added Aegis popup, Buy back gold required, Courier killed message update, Item dictionary, Non animated portrait replacement, Series interface, TP colors, updated Lane picking
    14. July 2013. - implemented Disarmed indicator
    27. July 2013. - implemented Loadout reorganization and Series interface
    28. July 2013. - implemented Ward radius aoe indicator
    13. August 2013. - added Looking for party
    03. September 2013. - implemented Visible runes for spectators, updated Items additional RMB options, added Base race, Counter number visibility, Set completion progress
    09. September 2013. - implemented Counter number visibility
    16. September 2013. - added Build versions, CM hero suggestions, Couriers in shared content tab, Item special effect tooltip, Passive ultimate color change, Rubick stolen spell
    26. September 2013. - implemented ALT+click enemy portrait reports miss, Courier secret shop mechanics, Backpack filters by item type
    19. October 2013. - implemented Party indicator, used spoiler function that was recently added for easier thread use
    22. October 2013. - added Patch changes, gem invisible critters addition, ancient customization, counter party invite, skip pause
    16. November 2013. - implemented Crafting, Replays ( spoilers ), Lane picking, Animated loading screen, Colorblind mode, Low priority pool notification, Strange count transferring
    12. December 2013. - implemented Customizable hud (Minimap on the right side)
    29. January 2014. - implemented Reconnect, leave game button position, Leave game confirmation, Ward owner, Ability indicators
    06. February 2014. - implemented Currently assembled items
    06. March 2014. - implemented Item randomizer, Captain mode screen change (captain indicator), Fact of the day, Ranged/melee learn tab update
    01. May 2014. - implemented Fire remnant timer, Server pings, Alt-click additional options (inventory items), Rubick stolen spell, Aegis popup, Courier UI changes (player usage, secret shop), updated Minimap in learn tab (spawn boxes), Base race, Report/Commend popup - end screen integration, added Crafting recipes - show duplicates, Teammates buyback status, Tournament live game notification, Stats alternative view, End game screen graphs, Hero lore, Broodmother free pathing indicator, Left-handed cursor, Custom sets, Mega creeps name change, Hex, silence, doom, duel - skill icon interaction, Mmr graphs, Hero vision ui implementation, Party ready check, Alt click additional options, Profile view tickets stacking, Threads switching order, Workshop box
    Last edited by Panter_d17; 05-01-2014 at 08:40 AM.

  2. #2
    Nicely done!

  3. #3
    Basic Member
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    Wow very nicely done! great changes here layed out very well

  4. #4
    Volunteer Moderator slowreflex's Avatar
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    It's interesting to see it like this. Make sure you've gone through my Common Suggestions list if you haven't already and add anything else in there. I don't agree with all of the changes, but it's a good summary.
    Please read Common Discussions, Common Suggestions, Common Technical Issues, Common Bugs, and do a website search prior to making any new thread.
    Use the report () button to report flaming, illegal discussions, offensive content, excessive spam, trolling, advertising, or duplicate threads

  5. #5
    Basic Member Konung's Avatar
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    This is how I would like it. Keep the top and bottom exactly like it currently is: icons, portrait, minimap, abilities etc. But with these changes:

    1-5 Add an option to open these up like we currently do with the scoreboard. I don't always want it to clutter my screen.
    7-8 Suggested alot of times. Good to have bigger letters for the shop and manacost visual directly for the items
    9 I agree on that the buff system should be reworked so you can easily make difference on what are buffs, de-buffs, auras (positive & negative) and so that you with ease can understand what things that are purgable.
    10 I don't understand the difference
    11 Not very needed but it still is a nice addition to see your current orb
    12 Keep map were it currently is
    13 It is nice to see were your allies are going. But make it an option so that you can avoid unwanted clutter.
    14 No, this actually decides who gets the rune alot of times
    15-16 Like I wrote in the start of the post. These go were they currently are
    17 I also think that you should be able to see your reg at all times

    T-up to:
    Being able to see how long a buff will last (Shadow Demon picture)
    The new observer ward design with clock ticking down (Observer Ward Picture)
    Less clutter if you got mass units (Broodmother picture)
    Red text for Unique attack modifiers
    SD-layout, even though I already t-up them in their own thread before.

    T-down to:
    Your suggested layour for duration on a summon. Will look much better if he just have a timer that counts down (Boar picture)
    Layout on Aghanims upgrades. Would be better if you click a button on the tooltip to see the aghanims tooltip. Trying having both in same tooltip makes it cluttered.
    Grouping leveling/dots of same skills. Dosn't look better and wont make it easier

  6. #6
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    i like it, i love it, i'd marry it if i could
    if it doesn't get added officially, i hope i can mod it in

  7. #7
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    gj +1

  8. #8
    This need's to be stickied and regularly updated with valve support doing Q&A

  9. #9
    Volunteer Moderator slowreflex's Avatar
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    Quote Originally Posted by Infinity Gems View Post
    This need's to be stickied and regularly updated with valve support doing Q&A
    Since there is nothing stickied in Hero Hud, I'll sticky it for now, but that doesn't mean that any of these changes will happen.
    Please read Common Discussions, Common Suggestions, Common Technical Issues, Common Bugs, and do a website search prior to making any new thread.
    Use the report () button to report flaming, illegal discussions, offensive content, excessive spam, trolling, advertising, or duplicate threads

  10. #10
    Basic Member VeRychard's Avatar
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    +1 nice work, would be nice
    >Click< here to make a clicking sound.

    Overall average (K+A)/D and K/D tracker, and a MMR solution?


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