Results 1 to 6 of 6

Thread: [SUGGESTION] Magic and Physical Damage Difference.

  1. #1
    Basic Member
    Join Date
    Feb 2012
    Posts
    33

    Lightbulb [SUGGESTION] Magic and Physical Damage Difference.

    Well guys, I don't know if I'm in the right place to make this suggestion, if not, please move this thread to his right place...=D

    In DotA we all know that some skills does physical damage and others does magical damage...
    The thing is, we don't aways know which skills does one and which skills does another...
    (I don't know if I'm the only one with this problem...XD)

    My suggestion is that:
    Like in League of Legends, the magic damage is shown in BLUE, while the physical damage is shown in ORANGE.
    I think this would be a nice implement to DotA interface.
    Once you put your cursor over your skill, in the description, the number that represents the damage should go BLUE/ORANGE depending on the type of damage.

    I'll give an example:

    PUCK Illusory Orb
    Puck launches magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
    Cast Range: 3000
    Travel Range: 1800
    Radius: 200
    Damage: 70/140/210/280

    SLARDAR Slithereen Crush
    Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed by 20% for 2 seconds.
    Radius: 350
    Stun Duration: 1/1.5/2/2.5
    Damage: 50/100/150/200

    Thumbs up if you think that this is a good suggestion and should be implemented...=D

  2. #2
    Basic Member
    Join Date
    Nov 2011
    Posts
    84
    "Like in League of Legends"
    -1

    Peace

  3. #3
    Basic Member Panter_d17's Avatar
    Join Date
    Feb 2012
    Location
    Montenegro
    Posts
    691
    Quote Originally Posted by Fax3l View Post
    "Like in League of Legends"
    -1

    Peace
    If something is good and functional and makes a game better it doesn't matter where it came from.

    http://dev.dota2.com/showthread.php?...t=damage+color

  4. #4
    Basic Member
    Join Date
    Mar 2012
    Posts
    267
    You can have pure damage too (e.g. Invoker's Sun Strike), but it is a good idea to use a color in the damage. All skills already have a tooltip telling you the type of damage.

  5. #5
    Basic Member
    Join Date
    Dec 2011
    Posts
    224
    +1 OP. info should be accesably with one glance.

  6. #6
    Basic Member
    Join Date
    Feb 2012
    Posts
    33
    Call me whatever you want...XD
    But i discovered the tooltip that says the damage type TODAY....

    Lol, i have never seen it before....hahaha
    Too much of DotA1, you get used with everything and you just don't read the skills descriptions anymore...=D

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •