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Thread: Trees regrow 5 minutes after death, instead of every 5 minutes of game time

  1. #1
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    Trees regrow 5 minutes after death, instead of every 5 minutes of game time

    Summary:
    Trees aren't growing after every 5 minute in the game (e.g. 5th min, 10th min etc)

    Repro Steps:
    1) Eat/destroy a tree at for example minute 3.
    2) Wait till that tree regrows.

    Result:
    It regrows randomly and not at the 5th minute.

    Expected Result:
    Trees should regrow at 5th minute.
    -----------------------
    Summary:
    If you pick up an invis rune and tp right after it, the invisibility does not break and you tp invisible.

    Repro Steps:
    1) be lucky and get an invis rune
    2) TP somewhere right after picking the rune

    Result:
    You will TP even though you are invisible.

    Expected Result:
    You will TP but the invisibility breaks.

    I couldn't test if you can channel spells like SF ulti when you do it instantly after using the rune. Wasn't lucky enough
    Last edited by bu3ny; 10-16-2015 at 08:14 AM. Reason: grayed out intended part

  2. #2
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    about rune when u use invis u still have time to use 1 charge of bottle so its same with tp.
    about tree dunno

  3. #3
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    well it should be restricted to bottle only.

  4. #4
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    Well Invis has a fade time and if you tp before the fade time the invis will kick in and you will become invis during the teleport. But as the action of teleporting breaks invis the invis will break on arrival.

    Regarding the trees. The current way the trees works in DotA 2 is that they respawn 5 min after they get destroyed. If it is a bug or intented I cant say but it has been reported before.

  5. #5
    Administrator IceFrog's Avatar
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    It is intended that they grow 5 minutes after they are destroyed. Feel free to discuss

  6. #6
    Basic Member alwaysgorandom's Avatar
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    Discuss here?

    I like individual growback. Makes it more interesting and less "mechanic".

  7. #7
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    That's cool, for the few cases you start cutting trees at 4:58 and they regrow right away fucking up whatever you were trying to do(or making it stupidly strong like juke in trees, pursuants can't follow cause tree grow ^^). Also looks less weird when all the trees you ate with tangoes don't grow back all at once but over time.

    Invis is intended mechanics.

  8. #8
    Basic Member alwaysgorandom's Avatar
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    invis fade time is intended mechanics I guess, but staying invis ON ARRIVAL of tp is arguable, since it was hardcoded WC3, wasn't it? Is it currently an oversight, or intended?

    It does open up a whole new line of ganking though, doesnt it?
    -activate invis rune
    -tp to lane
    -MEGAGANK

    This should be playtested for balance, maybe NOT CHANGED for one or two weeks, to see if we want it left or gone back to the way it was in Wc3.

  9. #9
    Basic Member Tetsuji's Avatar
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    Quote Originally Posted by alwaysgorandom View Post
    Discuss here?

    I like individual growback. Makes it more interesting and less "mechanic".
    1+

  10. #10
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    I like the idea with the trees respawning 5 mins after they got destroyed.

    The invis thing is normal behavior I guess. You have a second to cast something and will get invis afterwards. Why should it be restricted to the bottle only?

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