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  1. #1
    Administrator IceFrog's Avatar
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    Patch Notes

    Enabled the new HUD!


    GAMEPLAY
    - Added Brewmaster to Captain's Mode
    - Fixed non-hero units like Spirit Bear breaking smoke of deceit.
    - Fixed Burning Spear counter being reset by BKB.
    - Fixed illusions stealing Magic Stick/Wand charges from the owner.
    - Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
    - Fixed True Form / Druid Form being cancelled and interruptable.
    - Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
    - Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
    - Fixed bug where DotaTV director would stop directing in the last minutes of the game.


    VISUALS
    - Heroes will no longer lose their shadows.
    - Item Icon have been redesigned
    [We plan to continue update these over the next few weeks, please give us your thoughts in this forum]


    AUDIO
    -Some heroes will now call out to allies they encounter in the field during the early phases of a game.


    UI
    - Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
    - Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
    - Fixed damage done to player-controlled units not showing up in the combatlog


    BOTS
    - Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
    - Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
    - Bots no longer forget/ignore units that are reincarning.
    - Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
    - Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
    - When a bot dies, if it had a courier en route, it will send the courier back to base.
    - Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
    - Bots will no longer purchase items during the hero pick phase of the game.
    - Bots will no longer use any of their abilities on Passive difficulty.
    - Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
    - Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
    - Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
    - Increased bot sensitivity to human pings for pushing and defending.
    - Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer

  2. #2
    Basic Member 1337_n00b's Avatar
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    I have no idea whether I'm excited or disappointed. Maybe both. And, hell, Steam's down.

    And, by the way, you're making a man who absolutely despises Phantom Lancer start waiting for him to come out.

    Come on, a kitten just died because of you.
    Last edited by 1337_n00b; 04-25-2012 at 11:08 AM.

  3. #3
    Oh my, I'm more glad for the no more shadow bug and the new HuD, and ESPECIALLY ITEM ICONS (if they're good) than PL to be honest! Thanks.

    EDIT: shop items = amazing. THANK YOU!
    Last edited by Infiltrator; 04-25-2012 at 11:31 AM.

  4. #4
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    Yeah good luck getting 5-10 unreleased heroes by the next International.

    At this rate we'll get them all by 2015

  5. #5
    Basic Member BLABLAFU's Avatar
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    Quote Originally Posted by Target2 View Post
    Yeah good luck getting 5-10 unreleased heroes by the next International.

    At this rate we'll get them all by 2015
    You seem to forget an important thing: With the HUD update and new Item Icons, the game is a lot more "finished" than before, meaning they can focus on releasing more heroes soon.

  6. #6
    Basic Member Chromez's Avatar
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    Quote Originally Posted by BLABLAFU View Post
    You seem to forget an important thing: With the HUD update and new Item Icons, the game is a lot more "finished" than before, meaning they can focus on releasing more heroes soon.
    But don't you like have X people working on the HUD for example and other people working on the heroes?

    Heroes are rather more important then some HUD changes that can be applied later on.

  7. #7
    Basic Member BLABLAFU's Avatar
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    Quote Originally Posted by Chromez View Post
    But don't you like have X people working on the HUD for example and other people working on the heroes?

    Heroes are rather more important then some HUD changes that can be applied later on.
    Having a better looking game is more important to get more people into Dota2 than new heroes, which players that haven't played any other ARTS care about, as there are enough to learn.

  8. #8
    Basic Member Chromez's Avatar
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    Quote Originally Posted by BLABLAFU View Post
    Having a better looking game is more important to get more people into Dota2 than new heroes, which players that haven't played any other ARTS care about, as there are enough to learn.
    For when it get's released sure , keep in mind it's in the closed beta and having the international coming up,
    I can't see that having a better HUD then having all the heroes is more important.

  9. #9
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    Quote Originally Posted by BLABLAFU View Post
    Having a better looking game is more important to get more people into Dota2 than new heroes, which players that haven't played any other ARTS care about, as there are enough to learn.
    What new people? Last time I checked it's still in closed beta, and trying to bring in more people isn't no1 priority in a closed beta. HUD is, in a sense, cosmetic. Heroes are a core part of gameplay. You honestly think HUD changes are more important for learning dota than the actual heroes?

  10. #10
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    Quote Originally Posted by BLABLAFU View Post
    You seem to forget an important thing: With the HUD update and new Item Icons, the game is a lot more "finished" than before, meaning they can focus on releasing more heroes soon.
    Heh, you shouldn't make claims like that.

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