Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 182

Thread: Dota 2 Demo File Format

  1. #81
    Basic Member
    Join Date
    Nov 2011
    Posts
    255
    I don't think the PacketEntities message has anything to do with client classes, i.e. DT_DOTA_*.

    I started a private game, no bots, and picked Silencer, made a single move command and exited. Downloaded the replay and parsed it, but didn't look into it that much. There are some re-occuring IDs and values, but I didn't make sense of anything yet.
    CPU: Intel i7 2630QM
    GPU: nVidia GeForce GT 525M ( 1GB )
    RAM: 6 GB DDR3 @ 1333 MHz
    OS: Windows 7 Professional 64-bit

  2. #82
    Basic Member
    Join Date
    Sep 2011
    Location
    Lille, France
    Posts
    52
    Quote Originally Posted by Lamza View Post
    I don't think the PacketEntities message has anything to do with client classes, i.e. DT_DOTA_*.
    https://developer.valvesoftware.com/...rking_Entities
    If you read PacketEntities with a BinaryReader, that's why you can't find any sense.
    Those packets are bit-streamed (ie: my link to documentation), and probably "encoded" as the CSVCMsg_SendTable got a "needs_decoder" property.
    Finding CSVCMsg_SendTable is easy, you just have to find the CDemoSendTables and read his "data" property has if it was a CDemoPacket. (not included in Zoid sample).

  3. #83
    Basic Member
    Join Date
    Nov 2011
    Posts
    255
    I understand now, thanks.

    In this case, great job with the snippets you posted earlier.
    CPU: Intel i7 2630QM
    GPU: nVidia GeForce GT 525M ( 1GB )
    RAM: 6 GB DDR3 @ 1333 MHz
    OS: Windows 7 Professional 64-bit

  4. #84
    Basic Member
    Join Date
    Nov 2011
    Posts
    155
    Can't wait for some replay/demoparser!!11!111

  5. #85
    Basic Member
    Join Date
    Sep 2011
    Location
    Lille, France
    Posts
    52

  6. #86
    Basic Member
    Join Date
    Sep 2011
    Location
    Lille, France
    Posts
    52

  7. #87
    Basic Member
    Join Date
    May 2012
    Posts
    10
    Nice ! What is the language that you use to develop ?

  8. #88
    Basic Member
    Join Date
    Sep 2011
    Location
    Lille, France
    Posts
    52
    Quote Originally Posted by at0m View Post
    Nice ! What is the language that you use to develop ?
    All is based on Microsoft .NET Framework 4.0, language C#

  9. #89
    Basic Member
    Join Date
    May 2012
    Posts
    10
    Quote Originally Posted by papa_pointnet View Post
    All is based on Microsoft .NET Framework 4.0, language C#
    Ya, Is it 100% accuracy stats ?

  10. #90
    Basic Member
    Join Date
    Sep 2011
    Location
    Lille, France
    Posts
    52
    Quote Originally Posted by at0m View Post
    Ya, Is it 100% accuracy stats ?
    Not for game with Morphling or Spectre, I post a bug on the forum, everything else is ok (for now, with more than 200 replays parsed during testing phase).

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •