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Thread: Fog of War

  1. #1
    Basic Member DarkSuo's Avatar
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    Fog of War

    Well, i'm no expert in this game, nor in its thecnical parts just as where it should be fog or not BUT, as very good fog user(juker) i REALLY feel fog in Dota 2 is far diferent from dota 1.
    I was watching WoDota today and realized such jukes just wouldnt happen in dota 2, the most critical issue right now i think its on the Normal attack of a ranged pulling off even if i go in fog, that should definitely not happen.

    Overall i think fog still needs a LOT of work, mby the pros could help about it....?

    Anyone feels the same? i cant tell specifically whats wrong but yeah, juking in dota 2 is nothing like in dota 1. and i prefered dota 1's way.

    EDIT: User Moe made a video showing exactly what happens when someone try to juke http://www.youtube.com/watch?v=LwTKUsWIA8g

    I noticed that TARGET SKILLS cancels perfectly over fog, maybe if auto-hits mechanics were adjusted to cancel the same way should fix it.
    Last edited by DarkSuo; 06-24-2012 at 12:02 PM.
    Maverick Hunter.

  2. #2
    Basic Member DarkSuo's Avatar
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    Am i really the only one to notice this?? wow.
    Maverick Hunter.

  3. #3
    Coming from an LOL playing background I can not add any viable in-put since I never played Dota. Although I do have an issue with the fog of war in Dota2 compared to LOL.I just can not seem to get my finger on it. I will keep playing to see if i can pin point it.

  4. #4
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    I think there's a longer time of Heros chasing you into fog after a ranged attack resulting in jukes being harder to do. It's not overly noticeable though.

  5. #5
    Volunteer Moderator CvP's Avatar
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    I think the key deference is:
    - in dota1, right click on enemy -> enemy goes in to fog (you lose vision) -> your hero stops
    - in dota2, right click on enemy -> enemy goes in to fog (you lose vision) -> your hero moves to the point where the enemy was in chase mode -> if your hero gains vision again, it will act like you have right clicked on enemy again. repeat.

  6. #6
    Basic Member DarkSuo's Avatar
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    I noticed too the time taken to a fog to be revealed as you walk in. In dota 1 it had something like Half a second for you to actually reaveal it, making possible those "go in then come out" jukes, as in dota 2 its pretty much instant. I think this and the chase on fog (like CvP stated) are the most noticeable ones.
    Last edited by DarkSuo; 05-03-2012 at 06:25 AM.
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  7. #7
    Volunteer Moderator CvP's Avatar
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    I think both changes are for the good. Juking is still ok and new players wont go "WTF?!" when their hero suddenly stops while chasing.

  8. #8
    Basic Member DarkSuo's Avatar
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    Oh do you think so? i think we lost like 50% potencial to escape using jukes. ALSO, the attack firing AFTER the hero enters on fog its a visible bug. The reveal time too could be adjusted, i dont think new players will even notice that.

    Also this is a very advanced mechanic that IMO should be mantained from the old W3 engine. You can call me elitist but yeah, i think jukes its a very pleasent way to outplay someone.
    Maverick Hunter.

  9. #9
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    Agreed. At the moment it's much harder to juke against high movementspeed enemies because they can just right-click you and sit back. In DotA1 they would have to actively pursue you through the trees.

  10. #10
    Basic Member DarkSuo's Avatar
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    Today i rightclicked an enemey hero as Spectre and my hero just followed him trough the fog.....andi havent even used spectral dagger... rly something is wrong here.
    Maverick Hunter.

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