1. The Mekansm +4 HP Aura is 750 units instead of 500 like it says on Playdota

Blood Stone Looses 30% of its charges instead of 33%

Manta's invulnerable Duration is 0.23 instead of .1 seconds (This may be lag compensation though)

Tranquil Boots broken movement speed is 50 instead of 55.

That should be everything in items.txt

Puck's AttackRange is 600 instead of 550

Lots and lots of turn rates

For turn rates, I am mostly going off this list. Pardon me if I am wrong! If the data is right though, tons of units have the wrong values

http://www.playdota.com/forums/showt...rn+rate&page=2
Lifestealer has a .5 turn rate instead of his 2.1!

Alchemist has a .7 turn rate instead of .6 (Though considering his win ratio, maybe he should keep it)

Clockwerk has a .5 turn rate instead of .6

Undying has a .5 turn rate instead of .6 (Not out yet, but still)

Bounty Hunter has a .5 turn rate instead of .6

Morphing has a .4 turn rate instead of .6

Gyrocopter has a .5 instead of .6

Dark Seer has a .5 instead of .6

Ogre Magi has .5 instead of .6

Dazzle has .5 instead of .6

Ancient Apparition has .5 instead of .6

Brew Master has .5 instead of .6

Chen has .5 instead of .6

Silencer has .5 instead of .6

Lone Druid is .5 instead of .4

Spectre is .5 instead of .4

Spiritbreaker is .5 instead of .4

Alchemist has defalut vision instead of 1400 night vision.

2. I was under the impression that the turn rate changes were intended.

3. Originally Posted by Drkirby
Puck's AttackRange is 600 instead of 550
I knew it, that his attack range is kinda higher in Dota2. At least it always felt so, seems like it is so.

4. "item_manta"
"var_type" "FIELD_INTEGER"
"images_take_damage_percent_melee" "250"

"var_type" "FIELD_INTEGER"
"images_take_damage_percent_ranged" "300"
Found this in the items text document under Manta. According to PlayDota, the melee illusions should take 350% damage and ranged illusions 400%.

5. I saw that too, but I think it is additional damage. so 250+100=350.

6. Originally Posted by Drkirby
I saw that too, but I think it is additional damage. so 250+100=350.
Agreed, but it is still inconsistent with the values for other illusions (none of which use additional damage taken but rather a multiplier with base 100%).

7. Originally Posted by Drkirby
The Mekansm +4 HP Aura is 750 units instead of 500 like it says on Playdota

Blood Stone Looses 30% of its charges instead of 33%

Manta's invulnerable Duration is 0.23 instead of .1 seconds (This may be lag compensation though)

Tranquil Boots broken movement speed is 50 instead of 55.

That should be everything in items.txt

Puck's AttackRange is 600 instead of 550

Lots and lots of turn rates

For turn rates, I am mostly going off this list. Pardon me if I am wrong! If the data is right though, tons of units have the wrong values

http://www.playdota.com/forums/showt...rn+rate&page=2
Lifestealer has a .5 turn rate instead of his 2.1!

Alchemist has a .7 turn rate instead of .6 (Though considering his win ratio, maybe he should keep it)

Clockwerk has a .5 turn rate instead of .6

Undying has a .5 turn rate instead of .6 (Not out yet, but still)

Bounty Hunter has a .5 turn rate instead of .6

Morphing has a .4 turn rate instead of .6

Gyrocopter has a .5 instead of .6

Dark Seer has a .5 instead of .6

Ogre Magi has .5 instead of .6

Dazzle has .5 instead of .6

Ancient Apparition has .5 instead of .6

Brew Master has .5 instead of .6

Chen has .5 instead of .6

Silencer has .5 instead of .6

Lone Druid is .5 instead of .4

Spectre is .5 instead of .4

Spiritbreaker is .5 instead of .4

Alchemist has defalut vision instead of 1400 night vision.
Playdota is wrong on Mekansm aura, the rest is fixed in next patch. Thanks a lot for finding these.

8. Where did you see morphling as 0.4 turn rate?

9. By the way, if a data field isn't defined, it copies the data from the base class a the top of the file. So for example, if a cast time is not defined, it will use the one at the top of the abilities text file.

10. Attack range on Brewmaster is 138 in datafiles instead of 128