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Thread: [Confirmed] Armor values different from WC3 DotA

  1. #1
    Basic Member Noya's Avatar
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    [Confirmed] Armor values different from WC3 DotA

    I don't know yet if this is just a visual bug (caused by rounding) or the targets are actually taking less physical damage than in Dota1 (very difficult to test), but at the moment, Armor values are differing from those in Dota1.

    For example, take level 1 Spirit Breaker, he should have Armor: 5.38

    Dota2:
    http://steamcommunity.com/profiles/7...463?tab=public
    For some reason, it rounds up to 6 (in wc3 DotA it shows 5, I tested it to be sure)

    Take level 5 Alchemist, he has
    Starting Armor: 1.54 s
    Agility Gain: 1.2
    4 levels = +4.8 Agility.
    4.8 AGI / 0.14 = 0.672
    Sum: 1.54+0.672 = 2.212


    In Dota2:
    http://steamcommunity.com/profiles/7...185?tab=public

    Dota1:
    http://postimage.org/image/9st82gjnr/
    (Alchemist gets to 3 armor when he hits level 7)
    Last edited by blash365; 07-08-2012 at 07:02 AM. Reason: edited title

  2. #2
    Basic Member DarkLite's Avatar
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    Is the damage dealt actually different? If not, this might be similar to the move speed bug, possibly even the same cause.

  3. #3
    Basic Member Drkirby's Avatar
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    Yeah, I noticed this too while going though data files and just haven't dug into it yet, was going to try and figure out just what was wrong once I checked every ability.

    For example. Doom had 3% Physical Resistance at level 1. He should have 0.

  4. #4
    Basic Member Noya's Avatar
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    Quote Originally Posted by DarkLite View Post
    Is the damage dealt actually different? If not, this might be similar to the move speed bug, possibly even the same cause.
    When I have the time I'll try to test it with the Combat log, calculating the expected damage (with Dota1 armor values) and comparing it to the actual damage the hero takes. Maybe it's just a visual bug with the new UI and the way it rounds the numbers. OR it's not, and it's a pretty major bug.

  5. #5
    Basic Member Noya's Avatar
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    Ok, I'm testing with Gondar's Shadow Walk, because it does 30/60/90/120 physical damage, reduced by armor.

    I'll use level 4 Shadow Walk because 120 it's better for making numbers.

    Hits level 5 Alchemist (It shows 3 Armor, 15% Physical Resistance) for 101 damage.
    120*0.85=102

    If he had 2 armor and it was just showing 3 because of a visual bug, Alchemist should have 10% physical resistance (Damage Reduction = ( 0.06 * armor ) / (1 + 0.06 * armor))
    So he should take: 120*0.90=108.

    Unless the Combat Log is not showing numbers accordingly (as far as I tested, it was working wonderful), this is very bugged, and maybe it's not correct for any hero in the game...

  6. #6
    Basic Member Noya's Avatar
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    Bump. Important bug

  7. #7
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    indeed it seems to be a pretty big problem. AM currently has 3 armor at lvl 1, but he should only have 2.08. either the nerf in 6.73 patch is not properly applied or the armor calculation is somehow wrong.

  8. #8
    Volunteer Moderator DLRevan's Avatar
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    Added to sticky.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

  9. #9
    Administrator IceFrog's Avatar
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    Thanks for reporting this, please check it in the next update

  10. #10
    Administrator IceFrog's Avatar
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    Bump! Can you guys look over this and see if things look right now?

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