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Thread: All unused hero spellcast lines

  1. #21
    Basic Member The Flying Menace's Avatar
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    Outworld doesn't use his Astral Imprisonment or orb on/off lines, I don't think.

  2. #22
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by Lancey View Post
    For Sniper, I know I've heard the lines you listed and I've had others confirm that they've heard them.
    Can you tell me how the lines are used?

    Quote Originally Posted by The Flying Menace View Post
    Outworld doesn't use his Astral Imprisonment or orb on/off lines, I don't think.
    I haven't done the INT heroes yet. I remember though OD is one of the heroes who doesn't use any of his spellcast lines.
    Please, just call me buny.

  3. #23
    Basic Member 1337_n00b's Avatar
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    Yep, they're used.
    Response sniper_CustomIsSniperShrapnelIsGoodShrapnel
    {
    scene "scenes/sniper/sniper_snip_ability_shrapnel_02.vcd" nodelay noscene
    scene "scenes/sniper/sniper_snip_ability_shrapnel_04.vcd" nodelay noscene
    scene "scenes/sniper/sniper_snip_ability_shrapnel_06.vcd" nodelay noscene
    scene "scenes/sniper/sniper_snip_ability_shrapnel_07.vcd" nodelay noscene
    }
    Heroes this user should seriously reconsider ever picking again.

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  4. #24
    Volunteer Moderator bu3ny's Avatar
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    I don't get the event .-.
    Please, just call me buny.

  5. #25
    Volunteer Moderator bu3ny's Avatar
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    *update*

    Added radiant INT and Luna.


    E: anoter update, added Lich, Lion, Witch Doctor, Enigma, Necrolyte, Warlock, Queen of Pain, Death Prophet and Pugna.

    Rest of Dire int comes this wednesday.
    Last edited by bu3ny; 07-03-2012 at 01:17 PM.
    Please, just call me buny.

  6. #26
    Volunteer Moderator bu3ny's Avatar
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    Finally finished for now.

    Dirge and Disruptor are quiet in test build, but lets wait them to get into Dota2.
    Please, just call me buny.

  7. #27
    Basic Member 1337_n00b's Avatar
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    I should point out that Pugna does use his tower destruction lines. Yeah, he does.
    Heroes this user should seriously reconsider ever picking again.

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  8. #28
    Volunteer Moderator bu3ny's Avatar
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    ^Yea, he does.. I actually wrote that part and tested afterwads, than I forgot to remove it .-.
    Please, just call me buny.

  9. #29
    Basic Member 1337_n00b's Avatar
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    Chaos Knight now has Chaos Bolt and Phantasm lines hooked up; Disruptor shares the same gleeful fate with all of his skills; Luna's Eclipse and Lucent Beam lines are also now used; LYCAN IS FINALLY FIXED (partly) OI BOI TOOK YOU LONG INOFF; Siren arrived with everything working in order; OD's Eclipse and Imprisonment now use lines; Templar Assassin uses trap lines; Undying is packed too.

    STILL NOTHING FOR GYROCOPTER AND RUBICK DAFUQ VOLVO

    ---
    Reference:
    Chaos Knight
    Response chaos_knight_CastExecuteIsAbilityChaosKnightChaosB oltChance_75%
    {
    scene "scenes/chaos_knight/chaos_knight_chaknight_ability_chaosbolt_02.vcd" nodelay noscene
    scene "scenes/chaos_knight/chaos_knight_chaknight_ability_chaosbolt_03.vcd" nodelay noscene
    }

    Rule chaos_knight_CastExecuteIsAbilityChaosKnightChaosB oltChance_75%_Rule
    {
    criteria CastExecute Ischaos_knight IsAbilityChaosKnightChaosBolt Chance_75%
    response chaos_knight_CastExecuteIsAbilityChaosKnightChaosB oltChance_75%
    }

    Response chaos_knight_CastExecuteIsAbilityChaosKnightPhanta smChance_50%
    {
    scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_01.vcd" nodelay noscene
    scene "scenes/chaos_knight/chaos_knight_chaknight_ability_phantasm_02.vcd" nodelay noscene
    }

    Rule chaos_knight_CastExecuteIsAbilityChaosKnightPhanta smChance_50%_Rule
    {
    criteria CastExecute Ischaos_knight IsAbilityChaosKnightPhantasm Chance_50%
    response chaos_knight_CastExecuteIsAbilityChaosKnightPhanta smChance_50%
    }
    Disruptor
    Response disruptor_CastExecuteIsAbilityDisruptorThunderStri keChance_75%
    {
    scene "scenes/disruptor/disruptor_dis_thunderstrike_02.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_thunderstrike_03.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_thunderstrike_04.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorThunderStri keChance_75%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorThunderStrike Chance_75%
    response disruptor_CastExecuteIsAbilityDisruptorThunderStri keChance_75%
    }

    Response disruptor_CastExecuteIsAbilityDisruptorGlimpseChan ce_75%
    {
    scene "scenes/disruptor/disruptor_dis_glimpse_01.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_glimpse_03.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_glimpse_05.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorGlimpseChan ce_75%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorGlimpse Chance_75%
    response disruptor_CastExecuteIsAbilityDisruptorGlimpseChan ce_75%
    }

    Response disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_15%
    {
    scene "scenes/disruptor/disruptor_dis_kineticfield_01.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_15%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorKineticField Chance_15%
    response disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_15%
    }

    Response disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_75%
    {
    scene "scenes/disruptor/disruptor_dis_kineticfield_02.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_kineticfield_03.vcd" nodelay noscene
    scene "scenes/disruptor/disruptor_dis_kineticfield_04.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_75%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorKineticField Chance_75%
    response disruptor_CastExecuteIsAbilityDisruptorKineticFiel dChance_75%
    }

    Response disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_75%
    {
    scene "scenes/disruptor/disruptor_dis_staticstorm_01.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_75%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorStaticStorm Chance_75%
    response disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_75%
    }

    Response disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_25%
    {
    scene "scenes/disruptor/disruptor_dis_staticstorm_03.vcd" nodelay noscene
    }

    Rule disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_25%_Rule
    {
    criteria CastExecute Isdisruptor IsAbilityDisruptorStaticStorm Chance_25%
    response disruptor_CastExecuteIsAbilityDisruptorStaticStorm Chance_25%
    }
    Luna
    Response luna_CastExecuteIsLunaLucentBeamChance_50%
    {
    scene "scenes/luna/luna_luna_ability_lucentbeam_01.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_lucentbeam_02.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_lucentbeam_04.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_lucentbeam_05.vcd" nodelay noscene
    }

    Rule luna_CastExecuteIsLunaLucentBeamChance_50%_Rule
    {
    criteria CastExecute Isluna IsLunaLucentBeam Chance_50%
    response luna_CastExecuteIsLunaLucentBeamChance_50%
    }

    Response luna_CastExecuteIsLunaEclipse
    {
    scene "scenes/luna/luna_luna_ability_eclipse_01.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_eclipse_02.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_eclipse_03.vcd" nodelay noscene
    scene "scenes/luna/luna_luna_ability_eclipse_07.vcd" nodelay noscene
    }

    Rule luna_CastExecuteIsLunaEclipse_Rule
    {
    criteria CastExecute Isluna IsLunaEclipse
    response luna_CastExecuteIsLunaEclipse
    }
    Lycan
    Response lycan_CastExecuteIsAbilitySummon
    {
    scene "scenes/lycan/lycan_lycan_ability_summon_03.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ability_summon_05.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ability_summon_06.vcd" nodelay noscene
    }

    Rule lycan_CastExecuteIsAbilitySummon_Rule
    {
    criteria CastExecute Islycan IsAbilitySummon
    response lycan_CastExecuteIsAbilitySummon
    }


    Response lycan_CastExecuteIsNeutralWolfIsLycanDominator
    {
    scene "scenes/lycan/lycan_lycan_ally_03.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ally_04.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ally_05.vcd" nodelay noscene
    }

    Rule lycan_CastExecuteIsNeutralWolfIsLycanDominator_Rul e
    {
    criteria CastExecute Islycan IsNeutralWolf IsLycanDominator
    response lycan_CastExecuteIsNeutralWolfIsLycanDominator
    }

    Response lycan_CastExecuteIsNeutralAlphaWolfIsLycanDominato r
    {
    scene "scenes/lycan/lycan_lycan_ally_03.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ally_04.vcd" nodelay noscene
    scene "scenes/lycan/lycan_lycan_ally_05.vcd" nodelay noscene
    }

    Rule lycan_CastExecuteIsNeutralAlphaWolfIsLycanDominato r_Rule
    {
    criteria CastExecute Islycan IsNeutralAlphaWolf IsLycanDominator
    response lycan_CastExecuteIsNeutralAlphaWolfIsLycanDominato r
    }
    Naga Siren
    Response naga_siren_Kill
    {
    scene "scenes/naga_siren/naga_siren_naga_songofthesiren_02.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_kill_01.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_kill_02.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_kill_03.vcd" nodelay noscene

    Response naga_siren_CastExecuteIsNagaSirenEnsnareChance_50%
    {
    scene "scenes/naga_siren/naga_siren_naga_ensnare_01.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_ensnare_02.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_ensnare_03.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_ensnare_06.vcd" nodelay noscene
    }

    Rule naga_siren_CastExecuteIsNagaSirenEnsnareChance_50% _Rule
    {
    criteria CastExecute Isnaga_siren IsNagaSirenEnsnare Chance_50%
    response naga_siren_CastExecuteIsNagaSirenEnsnareChance_50%
    }

    Response naga_siren_CastExecuteIsNagaSirenMirrorImageChance _30%
    {
    scene "scenes/naga_siren/naga_siren_naga_mirrorimage_01.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_mirrorimage_02.vcd" nodelay noscene
    scene "scenes/naga_siren/naga_siren_naga_mirrorimage_03.vcd" nodelay noscene
    }

    Rule naga_siren_CastExecuteIsNagaSirenMirrorImageChance _30%_Rule
    {
    criteria CastExecute Isnaga_siren IsNagaSirenMirrorImage Chance_30%
    response naga_siren_CastExecuteIsNagaSirenMirrorImageChance _30%
    }
    OD
    Response outworld_destroyer_CastExecuteIsAbilityODSanityEcl ispseChance_75%
    {
    scene "scenes/outworld_destroyer/outworld_destroyer_odest_ability_eclipse_02.vcd" nodelay noscene
    scene "scenes/outworld_destroyer/outworld_destroyer_odest_ability_eclipse_06.vcd" nodelay noscene
    scene "scenes/outworld_destroyer/outworld_destroyer_odest_ability_eclipse_07.vcd" nodelay noscene
    }

    Rule outworld_destroyer_CastExecuteIsAbilityODSanityEcl ispseChance_75%_Rule
    {
    criteria CastExecute Isoutworld_destroyer IsAbilityODSanityEclispse Chance_75%
    response outworld_destroyer_CastExecuteIsAbilityODSanityEcl ispseChance_75%
    TA
    Response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_75%
    {
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_01.vcd" nodelay noscene
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_02.vcd" nodelay noscene
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_03.vcd" nodelay noscene
    }

    Rule templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_75%_Rule
    {
    criteria CastExecute Istemplar_assassin IsAbilityTemplarAsTrapSet Chance_75%
    response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_75%
    }

    Response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_5%
    {
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_04.vcd" nodelay noscene
    }

    Rule templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_5%_Rule
    {
    criteria CastExecute Istemplar_assassin IsAbilityTemplarAsTrapSet Chance_5%
    response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SetChance_5%
    }

    Response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SpringChance_75%
    {
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_05.vcd" nodelay noscene
    scene "scenes/templar_assassin/templar_assassin_temp_psionictrap_10.vcd" nodelay noscene
    }

    Rule templar_assassin_CastExecuteIsAbilityTemplarAsTrap SpringChance_75%_Rule
    {
    criteria CastExecute Istemplar_assassin IsAbilityTemplarAsTrapSpring Chance_75%
    response templar_assassin_CastExecuteIsAbilityTemplarAsTrap SpringChance_75%
    Undying
    Response undying_CastExecuteIsUndyingDecay
    {
    scene "scenes/undying/undying_undying_decay_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_05.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_07.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_08.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_09.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_decay_10.vcd" nodelay noscene
    }

    Rule undying_CastExecuteIsUndyingDecay_Rule
    {
    criteria CastExecute Isundying IsUndyingDecay
    response undying_CastExecuteIsUndyingDecay
    }

    Response undying_CastExecuteIsUndyingSoulRip
    {
    scene "scenes/undying/undying_undying_soulrip_02.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_soulrip_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_soulrip_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_soulrip_07.vcd" nodelay noscene
    }

    Rule undying_CastExecuteIsUndyingSoulRip_Rule
    {
    criteria CastExecute Isundying IsUndyingSoulRip
    response undying_CastExecuteIsUndyingSoulRip
    }

    Response undying_CastExecuteIsUndyingTombstone
    {
    scene "scenes/undying/undying_undying_tombstone_01.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_02.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_05.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_06.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_07.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_08.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_09.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_10.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_11.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_12.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_tombstone_13.vcd" nodelay noscene
    }

    Rule undying_CastExecuteIsUndyingTombstone_Rule
    {
    criteria CastExecute Isundying IsUndyingTombstone
    response undying_CastExecuteIsUndyingTombstone
    }

    Response undying_CastExecuteIsUndyingDecayIsGolem
    {
    scene "scenes/undying/undying_undying_big_decay_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_05.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_07.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_08.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_09.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_decay_10.vcd" nodelay noscene
    }

    Rule undying_CastExecuteIsUndyingDecayIsGolem_Rule
    {
    criteria CastExecute Isundying IsUndyingDecay IsGolem
    response undying_CastExecuteIsUndyingDecayIsGolem
    }

    Response undying_CastExecuteIsUndyingSoulRipIsGolem
    {
    scene "scenes/undying/undying_undying_big_soulrip_02.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_soulrip_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_soulrip_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_soulrip_07.vcd" nodelay noscene
    }

    Rule undying_CastExecuteIsUndyingSoulRipIsGolem_Rule
    {
    criteria CastExecute Isundying IsUndyingSoulRip IsGolem
    response undying_CastExecuteIsUndyingSoulRipIsGolem
    }

    Response undying_CastExecuteIsUndyingTombstoneIsGolem
    {
    scene "scenes/undying/undying_undying_big_tombstone_01.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_02.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_03.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_04.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_05.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_06.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_07.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_08.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_09.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_10.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_11.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_12.vcd" nodelay noscene
    scene "scenes/undying/undying_undying_big_tombstone_13.vcd" nodelay noscene
    }
    Last edited by 1337_n00b; 07-18-2012 at 02:38 PM.
    Heroes this user should seriously reconsider ever picking again.

    THE DOTA 2 LORE MEGATHREAD IS TO BE UPDATED BY JULY 5TH

    Visit the Dota 2 Lore Megathread. Renovation ongoing.

  10. #30
    Valve Developer KrisK's Avatar
    Join Date
    Nov 2011
    Posts
    79
    Quote Originally Posted by 1337_n00b View Post
    STILL NOTHING FOR GYROCOPTER AND RUBICK DAFUQ VOLVO
    Patience, young pony.

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