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Thread: All unused hero spellcast lines

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    Volunteer Moderator bu3ny's Avatar
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    All unused hero spellcast lines

    I'm gonna list every hero who doesn't use any spellcast lines currently. Including special lines, like sven stunning teleporting units for example. I also list all the lines which imo fit most to those spells.

    The underlined parts are the suggestions, or how you wanna call it.

    RADIANT STR




    Tiny:

    Avalanche doesn't has lines. But some of Toss' lines could be used for it.


    When casting Avalanche:

    Avalanche! (toss_15)
    Stone fall. (toss_13)
    [nonverbal] (toss_12)



    Beastmaster:

    Wild Axes', Primal Roar's and Call of the Wild's lines aren't used, though I don't think roar needs any lines. Call of the Wild only uses the lines for controlling the summons, but not the lines upon casting it.


    When casting Call Of The Wild:

    Beasts, to me! (callwild_01)
    Wild ones, come! (callwild_02)
    Come, my friends. (callwild_03)
    To me! (callwild_04)
    My beasts! (callwild_05)


    When casting Wild Axes:

    Axes wild! (axes_01)
    My blades fly! (axes_03)
    Boomeraxe. (axes_04)
    Wingblade. (axes_05)
    [nonverbal] (axes_06)



    Dragon Knight:

    Fire Breath and Dragon Tail don't have any lines. Fire Breath having no lines makes sense, but Dragon Tail could have some imo.
    Elder Dragon form has lines, but they're unused.


    When casting Elder Dragon Form:

    Into a rage, I fly. (eldrag_01)
    Dragon nature unleashed. (eldrag_03)
    The inner dragon wakes. (eldrag_04)



    Huskar:

    Lifebreak's lines aren't used for Lifebreak.


    While leaping to target:

    The ultimate sacrifice. (lifebrk_02)
    The value of a life. (lifebrk_04)
    Blood for blood. (lifebrk_06)
    (This 3 lines are currently used as kill lines. but were ment for Lifebreak.)


    Rooftrellen:

    None of his spells use any their lines currently and he has plenty of them. Even Living Armor has lines.



    Upon leaving tree area, when getting revealed:

    Back into the light (naturesguise_08)
    Farewell, trees. (naturesguise_09)
    Was I missed? (naturesguise_10)


    When casting Nature's Guise while no tree is nearby (fail cast):

    Hmm. Where's a tree when you need one. (naturesguise_12)
    How forgetful of me. We need a tree. (naturesguise_11)


    When casting Overgrowth:

    Creepers, hold them fast. (overgrowth_01)
    Make like a tree, and stay put. (overgrowth_02)
    Rooted in place. (overgrowth_05)
    Hold still. (overgrowth_06)
    Rooted. (overgrowth_07)
    Overgrowth! (overgrowth_08)
    Take root. (overgrowth_09)





    DIRE STR




    Axe:

    His lines for killing an enemy with Culling Blade after blinking to him are unused. (Needs confirmation)


    When blinking on an enemy hero and finishing him off with Culling Blade:

    Not so fast! (blinkcull_01)
    You been blinked! (blinkcull_02)
    No escaping Axe! (blinkcull_03)



    Sandking:

    The lines for channeling Epicenter are unused.


    While channeling Epicenter:

    Ingathering! (epicenter_03)
    Gather, sands! (epicenter_04)



    Slardar:

    He doesn't has any lines for Sprint and Slithereen Crush.

    Amplify Damage doesn't use its lines. Only the ones for Riki are used, the rest isn't (or are used as move lines).


    When casting Amplify damage:

    Your armor melts away. (ampdam_01)
    Revealed. (ampdam_04)
    Look there! (ampdam_07)
    We see you. (ampdam_06)
    We see you. 2 (ampdam_08)



    Tidehunter:

    Ravage has only lines for killing enemies with it. Anchor Smash doesn't has any lines. Gush is fine without cast lines, since he's spitting.



    Lifestealer:

    Rage doesn't use its lines.


    When casting Rage:

    I see red. (rage_01)
    Raging! (rage_02)
    Red Rage! (rage_03)


    Infest has lines for 2 situations, some for a usual infest (using it on creeps) and some for infesting allied heroes. However, they're all used equally. Means it doesn't matter if you infest a creep or an allied hero, he will use any infest line.
    Another problem is that Infest also uses the Consume lines, and Consume itself doesn't use any line.


    When infesting an allied hero:

    Thanks for the ride. (infest_hero_01)
    Going my way? (infest_hero_02)
    Mind if I join you? (infest_hero_03)
    Time for a new master. (infest_hero_04)


    When infesting a creep:

    Burrow deep! (infest_cast_01)
    A hiding place! (infest_cast_02)
    Time to hide. (infest_cast_03)
    Oh, secrets to keep. (infest_cast_04)
    Infested. (infest_cast_05)
    What's gotten into you? (infest_cast_06)
    Your master comes. (infest_cast_07)
    What's getting into you? 2 (infest_cast_08)


    When using Consume:

    I burst! (infest_burst_01)
    Consumed from within! (infest_burst_02)
    I don your entrails! (infest_burst_03)
    Freed from my chrysalis. (infest_burst_04)
    The master is here! (infest_burst_05)
    Ta-da! (infest_burst_06)
    Look who's here. (infest_burst_07)
    Surprise! (infest_burst_08)
    You found me. (infest_burst_09)



    Nightstalker:

    Void's lines are unused, though it has only nonverbal lines currently. Would be nice when he says something. Maybe some of his attack lines can be used for that.


    When casting Void:

    [nonverbal1] (void_02)
    [nonverbal2] (void_03)
    [nonverbal3](void_04)
    Suffer. (attack_06)
    Night Terror. (attack_12)



    Doom Bringer:

    Devour doesn't use its lines.


    When devouring a creep:

    Devour. (devour_01)
    Eat your soul. (devour_02)
    Nnnn, I hunger. (devour_03)
    Tasty. (devour_04)


    LVL? Death uses its line only when he kills someone with it.I think one or two of them can be used as cast lines, when the targeted enemy's level is right.


    When applying the level bonus damage:

    Feel the burn. (lvldeath_01)
    Annihilation! (lvldeath_05)



    Spirit Breaker:

    He doesn't use any cast lines for his spells. Charge of Darkness has lines for different situations, for casting, arriving and escaping. Bash has some lines, too.


    Starting to charge:

    Charge!1 (charge_01)
    Charge!2 (charge_02)
    Charge!3 (charge_15)
    Quick sprint. (charge_03)
    Endurance run. (charge_05)
    Long distance runner. (charge_06)


    When bashing (multiple) enemies (frequently) while charging:

    That was a scramble. (charge_04)
    Ran you down. (charge_11)
    Rip and run. (charge_13)


    When being close to target (as a notification for allies nearby):

    Here I come! (charge_14)
    Charging in!1 (charge_16)
    Charging in!2 (charge_17)


    Upon reaching the target:

    Didn't see me coming, did you. (charge_07)
    Where'd I come from? (charge_08)
    Here I am. (charge_09)
    Look who's here? (charge_10)
    You're mine now! (charge_19)


    When using Charge on low health to escape:

    Thought you had me, didn't you? (charge_18)


    When casting Nether Strike:

    Nether strike.1 (nether_01)
    Nether strike.2 (nether_05)
    Between the planes. (nether_02)
    Quick strike. (nether_04)



    Lycanthrope:

    Lycan got his lines fixed recently. Summon Wolves now uses its lines, though it doesn't has the Shapeshift version. Howl and Shapeshift cast have an inbuilt sound, which makes lines redundant.
    The only thing left are the lines for transforming back.



    While transforming back:

    I change my coat but not my ways. (ability_revert_01)
    I am but man once more. (ability_revert_02)
    Arr. Back to this. (ability_revert_03)






    RADIANT AGI




    Juggernaut:

    He has some lines for the magic immunity of Bladefury.


    Enemy casts (ground target) spell on you while spinning:

    Can't touch me. (immunity_01)
    Repel! (immunity_02)
    Your magic cannot harm me! (immunity_03)



    Morphling:

    Waveform, Adaptive Strike, Morph and Morph Replicate don't have lines.
    Not sure if Waveform and Morph need any lines. But for Adaptive Strike, he could have lines for casting it when AGI is dominant and some lines when STR is dominant.
    As for Morph Replicate, some lines for escaping with it and some for engaging.

    Replicate has lines for copying allies and enemies, but currently he uses them equally.

    Replicating an ally:

    The waters are teeming! (repfriend_01)
    I like what I see. (repfriend_02)
    More friends! (repfriend_03)

    Replicating an enemy:

    Another and another. (replicate_01)
    Your own worst enemy! (replicate_02)
    My foes multiply! (replicate_03)



    Phantom Lancer:

    None of his cast lines are used. He has some for Spirit Lance, Doppelwalk and Juxtapose.


    When casting Spirit Lance:

    [nonverbal1] (spiritlance_01)
    [nonverbal2] (spiritlance_02)
    [nonverbal3] (spiritlance_03)
    [nonverbal4] (spiritlance_04)
    [nonverbal5] (spiritlance_05)
    [nonverbal6] (spiritlance_06)
    [nonverbal7] (spiritlance_07)
    [nonverbal8] (spiritlance_08)


    When casting Doppelwalk with high hp, or when no enemy hero is nearby:

    A decoy! (doppelwalk_04)
    A decoy!2 (doppelwalk_05)
    We are beside ourselves! (doppelwalk_06)


    When casting with low hp, or enemy heroes are around:

    Do not seek us. (doppelwalk_01)
    Chase this! (doppelwalk_02)
    Run, friend! (doppelwalk_03)


    When Juxtapose creates an illu, while there aren't any other illus from Juxatpose around:

    We grow! (juxtapose_01)
    Multiply! (juxtapose_02)
    Our numbers grow! (juxtapose_03)
    A legion sprouts from one! (juxtapose_04)


    Every other illu created by Juxtapose:


    Another lance! (juxtapose_multi_01)
    Another lance! (juxtapose_multi_02)
    Another lance! (juxtapose_multi_03)
    Another lance! (juxtapose_multi_04)
    Another lance! (juxtapose_multi_05)
    Another lance! (juxtapose_multi_06)
    More! (juxtapose_multi_07)
    More! (juxtapose_multi_08)
    More! (juxtapose_multi_09)
    More! (juxtapose_multi_10)
    More! (juxtapose_multi_11)
    More! (juxtapose_multi_12)
    And another! (juxtapose_multi_13)
    And another! (juxtapose_multi_14)
    And another! (juxtapose_multi_15)
    And another! (juxtapose_multi_16)
    And another! (juxtapose_multi_17)
    And another! (juxtapose_multi_18)



    Vengeful Spirit:

    Nether Swap has no lines and Magic Missile has only one.



    Rikimaru:

    Smoke Screen's fail lines are unused.


    When missing with Smoker Screen:

    You didn't see that. (smokescreen_failure_01)
    Ahhhgh. (smokescreen_failure_02)



    Sniper:

    Shrapnel only uses 2 lines currently.


    When using Shrapnel:

    Dance! (shrapnel_02)
    Dance! Dance! (shrapnel_06)
    Jump around, come on, jump around! (shrapnel_07)



    Bounty Hunter:

    Track lines are all unused.


    When casting Track:

    The hunt is on. (track_01)
    You can run but you can't hide. (track_02)
    See you soon. (track_03)
    Where do you think you're going? (track_04)

    When your allies kill a tracked enemy:

    Equal shares. (track_kill_01)
    My allies have earned their keep. (track_kill_02)
    We'll split it. (track_kill_03)
    Inflation. (track_kill_04)



    Ursa:

    Overpower and Enrage have some lines, which could be used while he attacks.


    When attacking a unit, while having Overpower buff:

    I'll rip you apart! (overpower_03)
    I'll rip you apart!2 (overpower_04)
    Fear my claws! (overpower_05)
    Digging in! (overpower_05)
    I'll dig right in. (overpower_07)
    [nonverbal] (enrage_04)
    Mauling! (enrage_05)
    You could use some new scars! (enrage_06)



    Gyrocopter:



    When Homing Missile gets destroyed, or misses its target:

    Hmm, guess it was a dud! (homing_missile_destroyed_01)
    Lucky! (homing_missile_destroyed_02)
    Not the boom I was hoping for! (homing_missile_destroyed_03)
    Worthless. (homing_missile_destroyed_04)
    Ah, keep it. (homing_missile_destroyed_05)
    Eh, fox five. (homing_missile_destroyed_06)


    When using Flak Cannon:


    Weapons free! (flak_cannon_02)
    Bullet time. (flak_cannon_07)
    Something for everybody! (flak_cannon_09)


    When both Call Down rockets missed:

    How did I miss them twice? (call_down_13)
    Oughtta lead the target next time! (call_down_15)


    When missing with a global Call Down (scepter) casted into FoW:

    Eh? Where'd they go? (call_down_14)



    Lone Druid:

    Return lines are bugged currently.


    When Spirit Bear uses Return:

    Come! (alt) (return_01) (alt: bearform_ability_return_01)
    Return to me! (alt) (return_02) (alt: bearform_ability_return_02)
    I have need of you! (alt) (return_03) (alt: bearform_ability_return_03)
    To me! (alt) (return_04) (alt: bearform_ability_return_04)
    Return to me! (alt) (return_05) (alt: bearform_ability_return_05 (note; this soundfile has a bug in the end))



    Templar Assassin:

    She has some lines for Psi Blades and for missing with Psionic Trap.

    When leveling Psi Blades:

    My reach extends! (psiblades_01)
    Few shall elude my blades. (psiblades_02)


    When missing with Psionic Trap:

    [nonverbal1] (psionictrap_07)
    [nonverbal2] (psionictrap_08)
    [nonverbal3] (psionictrap_09)



    DIRE AGI




    Bloodseeker:

    Bloodrage and Rupture lines are unused.


    When casting Bloodrage on ally or self:

    Bloodrage! (blodrage_01)


    When casting Bloodrage on enemy:

    Bloodrage! (blodrage_01)
    Like the taste of blood? (blodrage_02)
    Choke! (blodrage_03)


    When casting Rupture:

    Why are you not running? (rupture_01)
    Go ahead…run. (rupture_02)
    Most fools run! (rupture_03)



    Faceless Void:

    Chronosphere lines are not in use (anymore?).


    When catching enemy heroes with Chronosphere:

    Forestalled. (chronos_01)
    Entombed by time. (chronos_01)
    Sealed your fate. (chronos_03)
    Like insects in amber. (chronos_04)
    Time's pendulum stops. (chronos_05)
    Stop where you are! (chronos_06)


    When failing with Chronosphere:

    Nothing to see here. (chronos_failure_01)
    How embarrassing. (chronos_failure_02)
    Eh, next time. (chronos_failure_04)
    An eternity of embarrassment! (chronos_failure_07)
    I can't bear to look. (chronos_failure_08)
    Time stops! Eh, for no one. (chronos_failure_09)



    Phantom Assassin:

    None of her lines are used.


    When casting Stifling Dagger:

    Cloak and dagger. (stiflingdagger_01)
    I'm looking daggers at you. (stiflingdagger_02)
    Stifle it! (stiflingdagger_03)
    Dagger, dagger. (stiflingdagger_04)


    When using Phantom Strike:

    The Phantom strikes! (phantomstrike_01)
    Stricken out. (phantomstrike_02)
    Out of the veil. (phantomstrike_03)


    When killing a unit with Coupe de Grace:

    Unkind cut! (coupdegrace_01)
    Cut! (coupdegrace_02)
    The grace note. (coupdegrace_03)
    My specialty. (coupdegrace_04)



    Viper:

    His ulti lines aren't used.


    When landing Viper Strike:

    Poison soaks you. (viprstrik_01)
    Burns, doesn't it. (viprstrik_02)
    I've an acid tongue. (viprstrik_03)
    You look good in green. (viprstrik_04)
    Cloaked in poison. (viprstrik_05)
    You wear it well. (viprstrik_06)
    Green is your color. (viprstrik_07)



    Clinkz:

    None of his spell lines are in use.


    When casting Strafe:

    I lighten my quiver. (strafe_01)
    Fill them with holes. (strafe_02)
    I let loose. (strafe_03)
    Pincushion. (strafe_04)


    When casting Skeleton Walk:

    I walk with the wind. (wind_01)
    Unseen flame. (wind_02)
    Flames hide from sight. (wind_03)


    When casting Death Pact:

    Thy flesh consumed. (pact_01)
    Your flesh shall be my armor. (pact_02)
    Death in trade, life in return. (pact_03)
    Your health is mine. (pact_04)
    Your life is mine. (pact_06)



    Broodmother:

    Spawn Spiderlings and Insatiable Hunger lines aren't used.


    When casting Spawn Spiderlings, without killing the target:

    I've promised you to my children. (spawn_02)
    'Twill hatch when the time is ripe. (spawn_03)
    My brood hatches. (spawn_04)


    When the Spiderlings hatch:

    A mother's love. (spawn_01)
    What a lovely brood. (spawn_05)
    Oh so beautiful. (spawn_06)


    When using Insatiable Hunger:

    My belly burns with hunger. (hunger_01)
    My hunger burns. (hunger_02)
    Feeding time. (hunger_03)
    I'll drink you dry. (hunger_04)
    Come to mother! (hunger_05)
    I'm coming for your life! (hunger_06)



    Weaver:

    Shukuchi and Time Lapse don't use their lines.


    When casting Shukuchi while units are nearby, or while escaping (low health):

    Passing through. (shukuchi_01)
    Don't mind me. (shukuchi_02)
    Phasing in. (shukuchi_03)


    When casting to hunt an enemy:

    Your fate is mine. (shukuchi_04)
    Relentless. (shukuchi_05)


    When casting Timelapse:

    Skitter back! (timelap_01)
    Recoil! (timelap_02)
    Relapse! (timelap_03)
    Stitch in time. (timelap_04)
    You thought you had me, didn't you? (timelap_05)
    It's not my time. (timelap_06)



    RADIANT INT




    Crystal Maiden:

    She has no spell cast lines currently.



    Puck:


    Puck doesn't use the lines for breaking Dreamcoil's leashes.


    When enemy get stunned by Dreamcoil's second stun:

    Well stung! (dreamcoil_03)
    Stings, yes? (dreamcoil_04)
    Was that smart? (dreamcoil_05)



    Storm Spirit:

    His lines for starting Ball Lightning are unused. Also different lines for short and long ulti travels would be nice.


    When starting ulti (long distance):

    Coming through! (lightning_01)
    I'm in a hurry-cane! (lightning_02)
    Whoa-ho-ho! (lightning_03)
    Ha ha ha ha! (lightning_14)

    Long distance could be by at least 3000 travel distance. It should be enough for him to finish the lines.


    When arriving with ulti (long distance):

    Whoa, what'd I miss?
    Where's the party?
    Lookin for me?
    Let the fun begin!

    Same as for starting, long distance could be by at least 3000 travel distance.



    Windrunner:

    Shackle Shot's and the miss shot lines aren't used.


    When shackling an enemy hero with a tree:

    You're not going anywhere. (shackleshot_01)
    I now pronounce you man and tree. (shackleshot_02)
    Pinned! (shackleshot_05)
    Shackled! (shackleshot_06)
    Pinned ya! (shackleshot_07)


    When shackling an enemy hero with a creep:

    You're not going anywhere. (shackleshot_01)
    I now pronounce you man and creep. (shackleshot_03)
    Pinned! (shackleshot_05)
    Shackled! (shackleshot_06)
    Pinned ya! (shackleshot_07)


    When shackling an enemy hero with another enemy hero:

    You're not going anywhere. (shackleshot_01)
    Two of a kind. (shackleshot_04)
    Pinned! (shackleshot_05)
    Shackled! (shackleshot_06)
    Pinned ya! (shackleshot_07)


    When shackling a creep with an enemy hero:

    You're not going anywhere. (shackleshot_01)
    Gotcha! (powershot_06)
    Look what I did! (powershot_07)
    Pinned! (shackleshot_05)
    Shackled! (shackleshot_06)
    Pinned ya! (shackleshot_07)


    When shackling an enemy hero with nothing/ when completely missing with Powershot:

    Dang! (shackl_failure_02)
    What the? I missed! (shackl_failure_03)
    Unbelievable, I never miss! (powershot_failure_01)
    What? (powershot_failure_02)



    Lina:

    She has only lines for Light Strike Arraw, but they're unused. Maybe some of her attack lines can be used for her spells.


    When casting Dragon Slave:

    Heat wave! (Lina_move_11)
    Scorch 'em! (Lina_attack_08)
    Burn 'em all! (Lina_attack_10)


    When hitting an enemy hero with Light Strike Array:

    Fireball! (lightstrike_03)
    Up in smoke. (lightstrike_04)
    Run if you can. (lightstrike_06)


    When Light Strike Array hits nothing:

    [nonverbal1] (Lina_anger_01)
    [nonverbal2] (Lina_anger_02)
    [nonverbal3] (Lina_anger_03)
    [nonverbal4] (Lina_anger_04)
    [nonverbal5] (Lina_anger_05)
    [nonverbal6] (Lina_anger_06)



    Rhasta:

    His special lines for his ulti are not used.


    Casting Wards next to tower:

    This tower will fall! (ward_towerattack_01)
    Fated to fall! (ward_towerattack_02)


    When entrapping an enemy with the wards:

    My serpents paralyze! (Shad_ability_entrap_01)
    Entrapped. (Shad_ability_entrap_02)
    You're not going anywhere. (Shad_ability_entrap_03)
    Keep an eye on that one. (Shad_ability_entrap_04)
    Hold that one fast! (Shad_ability_entrap_05)



    Prophet:

    Sprout and Wrath Of Nature don't use their lines. Teleportation doesn't really need any.


    When entrapping an enemy hero with sprout:

    Sacred grove! (sprout_03)
    Oh dismal grove! (sprout_04)
    Stand fast! (sprout_05)
    Stay where I plant you! (sprout_06)


    When casting Wrath of Nature:

    [nonverbal1] (wrath_01)
    [nonverbal2] (wrath_02)
    [nonverbal3] (wrath_03)
    [nonverbal4] (wrath_04)
    [nonverbal5] (wrath_05)
    Feel nature's wrath! (wrath_06)
    Nature's wrath! (wrath_07)



    Jakiro

    Just a small idea i had. Since he has two heads, wouldn't it be awesome when the one head says something while the other head casts? Ice head uses Icepath, and fire head responses (high voice). Fire head uses Macropyre and ice head responses (deep voice).
    Jakiro already has lines for both spells, but they're spoken by both head simultaneously. Would require to filter the one head's voice out.


    When casting Icepath:

    An icy path. (icepath_01)
    Watch for ice! (icepath_02)
    Lay on the ice! (icepath_03)
    The scalding cold. (dual_07)


    When casting Macropyre:


    Flame pulse. (macro_01)
    Firestorm. (macro_02)
    Firebrand. (liquid_03)
    Dragon fire. (liquid_04)



    Chen:

    Test of Faith and Persuasion lines are unused. Persuasion doesn't has any lines for teleporting allied heroes or creeps.


    When casting Test of Faith:

    Punished for your sins. (test_01)
    Faith tested. (test_02)


    When persuading a creep:

    Infused with the spirit. (holyp_01)
    Persuaded by prayer. (holyp_02)
    Hm hm em m, compelled. (holyp_03)
    My faithful join me. (holyp_04)
    My flock increases. (holyp_05)
    My congregation grows. (holyp_06)



    Rubick:

    Fadebolt currently uses a dummy instead of its lines.


    When casting Fade Bolt:

    Arcanery!1 (fadebolt_01)
    Arcanery!2 (fadebolt_02)
    Leaping sparks! (fadebolt_03)
    Fade bolt!1 (fadebolt_04)
    Fade bolt!2 (fadebolt_05)
    Sparks fly! (fadebolt_06)


    When stolen spell times out:

    Mmm how did that go again? (spellstealends_01)
    Bah! Lost it! (spellstealends_02)
    I-I've forgotten something! (spellstealends_03)
    How forgetful of me. (spellstealends_04)
    I should have written that spell down. (spellstealends_05)
    The memory lasts only so long. (spellstealends_06)
    Memory is an imperfect vessel. (spellstealends_07)




    DIRE INT




    Lich:

    Frost Blast lines are unused and the always failing ulti.. nearly always. There is only one condition which makes him say the fail lines. When his ulti hits a creep more than once, or it jumped less than 5 times, he uses his fail lines. So when more than 1 jump fails, it's a fail ulti for him.


    When casting Frost Blast:

    Feel my cold embrace! (nova_01)
    Feel the chill! (nova_02)
    That's frost, Jack! (nova_03)
    Here's frost in your eye! (nova_04)
    This ice ain't nice! (nova_05)



    When casting ulti:

    [nonverbal1] (chain_11)
    [nonverbal2] (chain_12)
    [nonverbal3] (chain_14)
    [nonverbal4] (chain_15)
    [nonverbal5] (chain_16)
    [nonverbal6] (chain_17)


    When ulti hits an enemy hero:

    [nonverbal1] (chain_18)
    [nonverbal2] (chain_19)
    [nonverbal3] (chain_20)
    [nonverbal4] (chain_21)
    [nonverbal5] (chain_22)
    [nonverbal6] (chain_23)
    [nonverbal7] (chain_24)


    When ulti kills a hero (not after the ulti ended as kill line, but directly when it kills):

    A killing frost! (chain_01)
    Frostbound! (chain_02)
    You've been frozored! (chain_03)
    Frozored! (chain_04)


    When it hits more creeps than heroes, or when half of the jumps didn't happen:

    What a frozen waste! (chain_10)
    What a drip! (failure_04)
    Not my best work. (failure_05)
    Damn me! (failure_06)

    (Note: ^This are the only lines which are used for his ulti currently. He says them when his ulti hits creeps at least twice, or when at least 2 jumps didn't happen. It would be better and make more sense when he says that when his ulti missed at least 4 times (50% of jumps).)



    Lion:

    Mana Drain and Finger of Death don't have any lines. Impale only uses one of its lines.


    When casting Spikes and hitting enemy heroes:

    Spike! (spike_01)
    Impaled! (spike_03)



    Witch Doctor:

    Voodoo Restauration lines aren't used. Deathward doesn't has any lines.
    I'm not sure about this one, but in my tests, he didn't use his lines for casting Maledict. I'm sure they were hooked up. Did they get removed?


    When activating Voodoo Restauration (with a cooldown, to prevent spam):

    Come closer! (voodoo_01)
    Gather round. (voodoo_02)
    Warm yourself at the fire. (voodoo_03)
    Feel it in your bones. (voodoo_04)
    Gather round, healing fire. (voodoo_05)


    When catching an enemy with Maledict:

    Malediction. (maledict_01)
    Curse you! (maledict_02)
    [nonverbal1] (maledict_03)
    [nonverbal2] (maledict_04)


    When missing with Maledict:

    [nonverbal1] (Wdoc_anger_01)
    [nonverbal2] (Wdoc_anger_02)
    [nonverbal3] (Wdoc_anger_03)
    [nonverbal4] (Wdoc_anger_04)
    [nonverbal5] (Wdoc_anger_05)
    [nonverbal6] (Wdoc_anger_06)
    [nonverbal7] (Wdoc_anger_07)
    [nonverbal8] (Wdoc_anger_08)

    (Note: ^Currently also used for Maledict, when it doesn't kill the affected hero/es.)



    Enigma:

    Malefice and Midnight Pulse don't have any lines. Some fail lines for his ulti would also be nice.

    This emptiness is too empty. (failure_01)
    [nonverbal1] (anger_01)
    [nonverbal2] (anger_04)
    No. (anger_06)



    Necrolyte:

    He has some lines for Heartstopper Aura and Sadist. He could use them like how Pudge and SF use their lines for Flesh Heap and Necromastery, upon leveling them.


    When leveling Heartstopper Aura:

    Beat down! (aura_01)
    Your heart slows. (aura_02)
    Be still, your beating heart. (aura_03)


    When leveling Sadist:

    Sadistic. (sadist_02)



    Warlock:

    This is something which bugs me for a long time now. All his lines for Shadow Word are used as moving lines. Means he uses 39 lines only for moving! 25 of them were ment for Shadow Word.
    He also has no lines for Fatal Bonds. Some tweaks on his ulti lines would be nice too.


    When casting Shadow Word on ally:

    Sha sha karakas! (incant_01)
    Kor karamord! (incant_03)
    Zan! (incant_05)
    Morakan! (incant_07)
    Mardakaramon! (incant_09)
    So sah zan! (incant_11)
    Mor tor cheea! (incant_13)
    Ka ra ka! (incant_15)
    Sha sha karakas shon! (incant_17)
    Kar korzon! (incant_19)
    Guah nakor! (incant_21)
    Karaka zan! (incant_23)
    Karabas kor koramond! (incant_25)


    When casting Shadow Word on enemy:

    Zan karabos! (incant_02)
    Kar kor! (incant_04)
    Kor! (incant_06)
    Mordakar! (incant_8)
    Karabos karakas! (incant_10)
    Woa! (incant_12)
    Ha ka mor dor cheea! (incant_14)
    Ko! (incant_16)
    Zan korobos kor koramord! (incant_18)
    Kor mordakar! (incant_20)
    Mordaka! (incant_22)
    Sha sha! (incant_24)

    (Note:^ I just took every 2nd line for enemies and rest for allies.)


    When casting Chaotic Offering without scepter:

    Let chaos reign! (reign_07)

    (Note: All other normal ulti lines are used, only this one is left out. It's a great line imo and it's a small, nice reference to the WC3 "Reign of Chaos".)


    When casting Chaotic Offering with scepter, or when casting Chaotic Offering without Scepter-> Refresher -> Chaotic Offering without Scepter in a short timelapse:

    Double demon. (doubdemon_01)
    Can you believe this? (doubdemon_05)
    Have you ever seen this many demons? (doubdemon_07)

    (Note:^This 3 lines are currently used when he uses ulti with scepter.)

    When casting Chaotic Offering with scepter -> Refresher -> Chaotic Offering with scepter:

    Double demon doubled! (doubdemon_02)
    Double double demon! (doubdemon_03)
    Can you believe this? [evil laugh] (doubdemon_06)

    (Note:^Since the last condition happens rarely, it's okay to have longer lines imo.)



    Queen of Pain:

    Shadow Strike's lines aren't used. Scream of Pain and Sonic Wave obviously don't need cast lines. They have kill lines though (already ingame). Blink.. meh.


    When casting Shadow Strike:

    Poison dagger! (shadowstrike_01)
    A little knife play? (shadowstrike_02)
    You'll like your new piercing. (shadowstrike_03)
    Oh! I love your new piercing! (shadowstrike_04)



    Death Prophet:
    Carrion Swarm has no lines. The reason for this may be the very low cooldown of the spell, but it could be made like Venomancer's Plague ward lines; 50% chance to say them.
    Exorcism has some lines for denying (yes, denying. The ghosts prefer to attack the same target as Death Prophet, even when it's an ally), but it seems like they're unused.


    When Exorcism ghosts deny an allied hero/tower:

    A blow to the very foundations of life! (denyghost_01)
    Thus death comes to all things! (denyghost_02)
    Well done, my beauties!1 (denyghost_03)
    Well done, my beauties!2 (denyghost_04)
    Even towers die! (denyghost_05)



    Pugna:

    All his lines are unused.


    When casting Nether Blast:

    Nether Blast! (nblast_01)
    From the Nether Reaches! (nblast_02)
    Blast you. (nblast_03)


    When casting Decrepify on an enemy:

    Get thee gone! (decrep_01)
    First, do no harm. (decrep_02)
    Harm none! (decrep_03)
    Render you harmless. (decrep_04)
    Weak sauce. (decrep_05)
    Banished!1 (decrep_12)
    Banished!2 (decrep_13)


    When casting Decrepify on an ally:

    You're out of reach. (decrep_06)
    Out of harm's way. (decrep_07)
    Banished!1 (decrep_12)
    Banished!2 (decrep_13)


    When casting Decrepify on self:

    Out of harm's way. (decrep_07)
    Banished!1 (decrep_12)
    Banished!2 (decrep_13)


    When placing Nether Ward:

    Try it now. (nward_01)
    Go ahead, cast a spell! (nward_02)
    Try your magic now. (nward_03)
    My wicked wards. (nward_04)


    When Nether Ward kills an enemy:

    You did that to yourself. (nward_07)
    That one's all on you. (nward_08)
    It's on your head. (nward_09)
    Don't blame me for your incompetence. (nward_10)
    I'll bet you feel like a fool. (nward_11)



    Dazzle:

    Poison Touch lines aren't used and two of his lines for casting grave on himself sounds offplace.



    When casting Poison Touch:

    Feeling stricken? (poistouch_01)
    Just a touch. (poistouch_02)
    A touch of the old magic. (poistouch_03)


    When casting Shallow Grave of self:

    Safe word! (shalgrave_01)
    Not so fast! (shalgrave_03)


    When asting Shallow grave on ally:

    Safe word! (shalgrave_01)
    You're safe! (shalgrave_02)
    Not so fast! (shalgrave_03)
    Bless you! (shalgrave_04)
    You're safe with me. (shalgrave_07)
    Not while I'm around. (shalgrave_08)

    (Note:^ The first 4 are in use)


    When graved ally dies a few after grave's duration ends:

    Gravely mistaken. (shalgrave_10)

    (Note: ^this is currently the only line which fits such a scene.)



    Leshrac:

    Only Diabolic Edict uses its lines.


    When hitting an enemy hero with Split Earth:

    Split asunder! (split_02)
    Enemy of earth! (split_03)
    Soiled! (split_04)
    Earth's revenge. (split_05)


    When Split Earth hits nothing:

    [nonverbal1] (Lesh_anger_01)
    [nonverbal2] (Lesh_anger_03)
    [nonverbal3] (Lesh_anger_04)
    [nonverbal4] (Lesh_anger_05)
    [nonverbal5] (Lesh_anger_06)


    When casting Lightning Storm:

    Lightning strike! (storm_02)
    Strike down! (storm_03)
    Strike them! (storm_04)


    When activating Pulse Nova:

    Blasting nova! (nova_01)
    Impure impulse! (nova_02)
    [nonverbal1] (nova_03)
    [nonverbal2] (nova_04)
    [nonverbal3] (nova_05)
    [nonverbal4] (nova_06)
    [nonverbal5] (nova_07)
    [nonverbal6] (nova_08)
    [nonverbal7] (nova_09)
    [nonverbal8] (nova_10)
    Nova! (nova_11)



    Dark Seer:

    Ion Shell has no lines and the rest is unused.


    When hitting enemy heroes with vacuum:

    Vacuum. (vacuum_01)
    Joined in vacuum. (vacuum_02)


    When pulling an enemy hero to your allies:

    Combine and conquer. (vacuum_03)
    Enjoined in battle. (vacuum_04)


    When preventing an enemy from escaping (cancel TPs, pulling fast, low health enemies back):

    Not so fast. (vacuum_05)


    When casting Surge on allies:

    Quickly. (surge_04)
    Sprint. (surge_05)
    Faster. (surge_06)


    When casting Surge on self:

    I surge. (surge_03)
    Quickly. (surge_04)
    Sprint. (surge_05)
    Faster. (surge_06)


    When creating Wall of Replica:

    Wall of replica. (wallr_01)
    Face your enemy, face yourself. (wallr_02)
    A grand design. (wallr_04)
    Meet your own worst enemy. (wallr_08)



    Batrider:

    Sticky Napalm and Flamebreak don't use their lines. For Sticky Napalm, since it's a really spammable spell, it could be done either like how it'S done with venomancer's ward lines (50% chance to say them), or when the counter on the enemies reaches a certain number.


    When hitting with Sticky Napalm:

    You need a shower. (napalm_01)
    A little something to slow you down. (napalm_02)
    Look out below! (napalm_03)
    Goo on you, baby! (napalm_04)
    This stuff's sticky! (napalm_05)


    When casting Flamebreak:

    Feel the burn. (flame_01)
    Pyrotechnics! (flame_02)
    Fire at will! (flame_03)
    Burn, baby! (flame_06)



    Ancient Apparition:

    Only his ulti has no lines. Some lines for well placed, some for comopletely missing and maybe some for killing an enemy hero in FoW would be nice.
    The other skills have and use the lines.



    Outworld Destroyer:

    When casting Sanity's Eclipse (Note: it uses 3 lines already, but this one is too awesum to be left out imo):

    Let me shatter that mind for you. (eclipse_08)


    When casting Astral Inprisonment on an enemy:

    To the outer dark. (imprison_01)
    Begone. (imprison_02)
    Banished. (imprison_03)
    Away with you. (imprison_04)
    Away! (imprison_05)
    To the place of darkness. (imprison_06)
    To the abyss. (imprison_07)
    Time out for you. (imprison_08)
    Lend me some mindpower. (imprison_09)
    I've received some intelligence. (imprison_10)
    Think it over. (imprison_11)
    Take some time to think it over. (imprison_12)
    Enough with you. (imprison_13)
    Enough. (imprison_14)


    When casting Astral Inprisonment on an ally:

    To the outer dark. (imprison_01)
    Begone. (imprison_02)
    Banished. (imprison_03)
    Away with you. (imprison_04)
    Away! (imprison_05)
    Time out for you. (imprison_08)
    Enough. (imprison_14)


    When casting Astral Inprisonment on self:

    To the outer dark. (imprison_01)
    To the place of darkness. (imprison_06)
    To the abyss. (imprison_07)
    Enough. (imprison_14)


    When toggling Arcane Orb on/off:

    Orb on. (orb_01)
    Orb off. (orb_02)

    (Note: ^As OD got released this 2 lines were in use, now they aren't anymore.)


    That's it for now.
    Last edited by bu3ny; 08-02-2012 at 01:04 PM.
    Please, just call me buny.

  2. #2
    I did heard these lines:
    -The All-knowing One protects us all.
    -The Omniscience loves us all.
    -Chosen of the Omniscience.
    -Their blades will break upon us.
    "HUMAN ELEMENT"

  3. #3
    Basic Member VenomBHz's Avatar
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    I dont understand... you don't cast degen aura for example, when it would be said? when leveling the skill up?

  4. #4
    Basic Member
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    Quote Originally Posted by VenomBHz View Post
    I dont understand... you don't cast degen aura for example, when it would be said? when leveling the skill up?
    yes, just like necromastery

  5. #5
    Basic Member 1337_n00b's Avatar
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    You aren't that right. Some of the lines are used - only for different occasions.
    Here's what I remember from the top of my head, I'll check the talker files later:
    Kunkka's, for instance, are all enbled - they only play for kills.
    Dragon Knight uses his ultimate lines for movement.
    Half of Omniknight's Degen Aura lines are used for kills; some of the Guardian Angel lines are spoken when he moves.
    Alchemist uses those Concotion lines when a hero is killed by Concotion.
    And I'm quite sure that all of Primal Split ones are, in fact, used.
    Totally agreed on Treant, they should hook them up. And quite a lot of other heroes suffer the very same fate


    And I should thesaurus the hell out of "lines", it's getting awkwardly redundant.
    Heroes this user should seriously reconsider ever picking again.

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  6. #6
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by 1337_n00b View Post
    You aren't that right. Some of the lines are used - only for different occasions.
    Here's what I remember from the top of my head, I'll check the talker files later:

    Kunkka's, for instance, are all enbled - they only play for kills.

    I tried that, but he didn't say them upon killing enemies with Torrent, or Tidebringer. He always used his kill lines

    Dragon Knight uses his ultimate lines for movement.

    Okay, gonna try.

    Half of Omniknight's Degen Aura lines are used for kills; some of the Guardian Angel lines are spoken when he moves.
    Alchemist uses those Concotion lines when a hero is killed by Concotion.

    Same as for Kunkka, he didn't say the lines when killing heroes. I can imagine him saying his degen lines when he kills someone after a long chase.
    As for GA, gonna try.



    And I'm quite sure that all of Primal Split ones are, in fact, used.

    I couldn't make him say the lines.


    Totally agreed on Treant, they should hook them up. And quite a lot of other heroes suffer the very same fate


    And I should thesaurus the hell out of "lines", it's getting awkwardly redundant.
    Thx for helping.
    Please, just call me buny.

  7. #7
    Basic Member 1337_n00b's Avatar
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    You probably just weren't lucky enough.
    Here are extracts from the talker files:
    Response kunkka_KillIsTorrentKill
    {
    scene "scenes/kunkka/kunkka_kunk_ability_torrent_01.vcd" nodelay noscene
    scene "scenes/kunkka/kunkka_kunk_ability_torrent_02.vcd" nodelay noscene
    scene "scenes/kunkka/kunkka_kunk_ability_torrent_03.vcd" nodelay noscene
    }

    Rule kunkka_KillIsTorrentKill_Rule
    {
    criteria Kill Iskunkka IsTorrentKill
    response kunkka_KillIsTorrentKill
    }

    Response kunkka_KillIsTorrentKillIsEnemyInFOW
    {
    scene "scenes/kunkka/kunkka_kunk_ability_torrent_04.vcd" nodelay noscene
    }

    Rule kunkka_KillIsTorrentKillIsEnemyInFOW_Rule
    {
    criteria Kill Iskunkka IsTorrentKill IsEnemyInFOW
    response kunkka_KillIsTorrentKillIsEnemyInFOW
    }

    Response kunkka_KillIsTideBringerKill
    {
    scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_01.vcd" nodelay noscene
    scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_02.vcd" nodelay noscene
    scene "scenes/kunkka/kunkka_kunk_ability_tidebrng_03.vcd" nodelay noscene
    }

    Rule kunkka_KillIsTideBringerKill_Rule
    {
    criteria Kill Iskunkka IsTideBringerKill
    response kunkka_KillIsTideBringerKill
    }
    Those obviously reference the ones that you put up. 4 for Torrent, 3 for Tidebringer.

    Response beastmaster_Select
    {
    scene "scenes/beastmaster/beastmaster_beas_ability_axes_02.vcd" nodelay noscene
    scene "scenes/beastmaster/beastmaster_beas_rare_01.vcd" nodelay noscene
    scene "scenes/beastmaster/beastmaster_beas_rare_02.vcd" nodelay noscene
    scene "scenes/beastmaster/beastmaster_beas_rare_03.vcd" nodelay noscene
    }
    Beastmaster uses a single Wild Axes line as a response for selection. The rest are unused.

    Dragon Knight has been changed from what I used to know. The lines that were used before aren't anymore.

    Omniknight stayed as he used to be:
    Response omniknight_Kill
    {
    scene "scenes/omniknight/omniknight_omni_ability_degaura_03.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_ability_degaura_08.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_ability_degaura_10.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_kill_01.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_kill_02.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_kill_03.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_kill_04.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_kill_05.vcd" nodelay noscene
    And so on
    Huskar also uses some of the dialogue mentioned in the first post:
    Response huskar_Kill
    {
    scene "scenes/huskar/huskar_husk_ability_brnspear_03.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_brnspear_04.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_lifebrk_01.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_lifebrk_02.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_lifebrk_03.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_lifebrk_04.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_lifebrk_06.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_kill_01.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_kill_02.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_kill_03.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_kill_04.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_kill_05.vcd" nodelay noscene
    And so on
    Response huskar_Attack
    {
    Blah-blah-blah from 1 to 8
    scene "scenes/huskar/huskar_husk_attack_09.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_attack_10.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_attack_11.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_brnspear_06.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_brnspear_07.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_brskrblood_01.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_ability_brskrblood_02.vcd" nodelay noscene
    }
    Response huskar_Select
    {
    scene "scenes/huskar/huskar_husk_ability_lifebrk_07.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_rare_01.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_rare_02.vcd" nodelay noscene
    scene "scenes/huskar/huskar_husk_rare_03.vcd" nodelay noscene
    }
    Alchemist uses the ninth and the fifteenth Concotion reactions for killing a hero with them; the Chemical Rage line isn't used, it likely didn't fit:
    Response alchemist_KillIsAbilityConcoctionChance_50%
    {
    scene "scenes/alchemist/alchemist_alch_ability_concoc_09.vcd" nodelay noscene
    scene "scenes/alchemist/alchemist_alch_ability_concoc_15.vcd" nodelay noscene
    }
    Brewmaster had two of Primal Split reactions switched to Thunder Clap:
    Response brewmaster_CastExecuteIsThunderclap
    {
    scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_01.vcd" nodelay noscene
    scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_02.vcd" nodelay noscene
    scene "scenes/brewmaster/brewmaster_brew_ability_thunderclap_03.vcd" nodelay noscene
    scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_02.vcd" nodelay noscene
    scene "scenes/brewmaster/brewmaster_brew_ability_primalsplit_03.vcd" nodelay noscene
    }
    That's about it. I was going to make a list of all heroes who don't have any of their spell speech hooked up, but then... Nah, not today.
    Heroes this user should seriously reconsider ever picking again.

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  8. #8
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by 1337_n00b View Post
    You probably just weren't lucky enough.
    Here are extracts from the talker files:

    Those obviously reference the ones that you put up. 4 for Torrent, 3 for Tidebringer.

    I tried it soo often now, not a single of them came. It seems like the normal kill quotes have higher priority and override the quotes.



    Omniknight stayed as he used to be:

    and the GA lines?



    That's about it. I was going to make a list of all heroes who don't have any of their spell speech hooked up, but then... Nah, not today.
    that was my aim actually.. list the heroes who don't use them at all.
    Please, just call me buny.

  9. #9
    Basic Member 1337_n00b's Avatar
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    Nov 2011
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    Oh, right, Omni.
    Response omniknight_Move
    {
    Blah-blah-blah from 1 to 20
    scene "scenes/omniknight/omniknight_omni_move_21.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_move_22.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_move_23.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_ability_guard_03.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_ability_guard_07.vcd" nodelay noscene
    scene "scenes/omniknight/omniknight_omni_ability_guard_11.vcd" nodelay noscene

    The issue with Kunkka isn't present with me, I'm getting them whenever I get a Torrent kill, which is practically never so I can't be trusted.
    Heroes this user should seriously reconsider ever picking again.

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  10. #10
    Volunteer Moderator bu3ny's Avatar
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    ^soo... GA's 7th quote is used twice?
    Please, just call me buny.

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