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Thread: "Physics"

  1. #1
    Basic Member
    Join Date
    May 2012
    Posts
    15

    "Physics"

    I would like to suggest some physics options:

    - projectiles should arc over when you are shooting over a cliff(no matter the distance) - *unless shooting from even ground at close range*
    - hero's should fall not slide to the lower ground(descend from the higher point and eventually take the fall) - *only force staff really does this and I don't even know how would you fix the issue of force staffing to higher ground*
    - *couriers should start ascending(steeply, not in a big arc, using the same speed) before flying over/approaching higher ground* - this one is weird :P

    All of this shouldn't affect the speed of the animations that are used now if implementing this would even be considered. I'm suggesting this because I feel that a detailed world should have some kind of link to physics. But I see this hard to implement or even pointless if you look at the gameplay on every level.

  2. #2
    Basic Member 124z0r's Avatar
    Join Date
    Nov 2011
    Location
    Germany
    Posts
    10
    +1

  3. #3
    Basic Member LinoPaladino's Avatar
    Join Date
    May 2012
    Location
    Rio de Janeiro, Brazil.
    Posts
    354
    I like it. +1

  4. #4
    Basic Member
    Join Date
    Mar 2012
    Posts
    78
    The only real issue I have atm is couriers...

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