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Thread: [Unconfirmed] Gyro's flak canon issue

  1. #1
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    [Unconfirmed] Gyro's flak canon issue

    • [wrong] --->[the bug is actually that we cann't hit cata with flak canon]
    First of all, the aoe (800) look likes more of 600 (I created a game spawned creeps until a cata came, then i waited that a cata hit to me at MAX RANGE, i holded position until some creep came, activated flak canon, and surprised, i wasn't able to hit the cata, and in going a bit forward (mb 100 range) I still wasn't able to hit him with the flak. (I think cata's range is something around 700 don't remember thought)
    -I tested it in dota (1) and catas where by so much in the flak canon range-


    • [fixed]
    Second, the "pause time" during the cast of flak canon is WAY TOO LONG, and is unshortable contrary to dota. Indeed after testing in dota with travel +5 hyperstone, i was able in spamming attack click to shorten the casting time by so much that it was bearly noticeable on the delay between attack. In dota 2 even with no ias item you are paused for so long that it's noticeable even at level 1 with no item. (Not to mention that if you cast flak canon while running it stops you from running for at least 0.5 sec, even in spam clicking to move -once again contrary to dota (1) )

    • [wrong]
    And last (this time not about flak canon) I'm almost 100% sure that the turn rate of gyro isn't fast enough (in dota it was just so fast that even under sticky napalm of bat rider he had a turning rate about as fast as other heroes who aren't under the napalm). Mb it's just his bigger flying machine that make me fell that way, and I don't know how to test it.
    Last edited by miambox; 08-09-2012 at 04:04 AM.

  2. #2
    Volunteer Moderator Infrisios's Avatar
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    [s]To 1: You can't hit catapults with flak, it works only on organic units[/s]
    To 3: turnRate=0.6, that's pretty normal.
    Last edited by Infrisios; 06-12-2012 at 09:29 AM.
    The Scrolls of Haize are concise on this matter:
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  3. #3
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    In dota1 we could hit catapults, so it's still a bug
    Last edited by miambox; 06-12-2012 at 07:59 AM.

  4. #4
    Volunteer Moderator Infrisios's Avatar
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    Quote Originally Posted by miambox View Post
    In dota1 we could hit catapults, so it's still a bug
    [s]No, we could not.[/s]
    Last edited by Infrisios; 06-12-2012 at 09:29 AM.
    The Scrolls of Haize are concise on this matter:
    With youth comes grave responsibility.
    A thousand years of youth have fallen behind,
    and still I fill the time with games.

  5. #5
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    We definitly can, i tested it 30 sec ago, gyro was my main in dota also, so i remember perfectly that, just wait till i find how to upload a replay here and you'll see
    edit: this link might work

    https://rapidshare.com/files/1819438493/GYRO_CAN.w3g
    Last edited by miambox; 06-12-2012 at 08:20 AM.

  6. #6
    Volunteer Moderator Infrisios's Avatar
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    huh... my bad.
    The Scrolls of Haize are concise on this matter:
    With youth comes grave responsibility.
    A thousand years of youth have fallen behind,
    and still I fill the time with games.

  7. #7
    To 3: Gyros turnrate definetely feels a lot slower. Played a few games with him in both D1 and D2, its not even close.

  8. #8
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    gyro's turn rate and missle speed feels alot slower for me too.

  9. #9
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    For the missle, it seems ok after some few testing, (casted at max range on immobile target, and it seems to be same time) but i still found a minor bug on it, in dota2 if click the missile, you cann't check it's level, in dota1 you can see it's level

    For the turnrate, i indeed still feel it is slower than in war3, but I'm not able to test it (I don't know how to check the time, for such low windows time).

  10. #10
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    you could try to figure something out using napalm.
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