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Thread: Update #3

  1. #1
    Valve Developer
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    Sep 2011
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    Update #3

    - Fixed Tiny’s Scepter siege damage vs backdoor armor.
    - Updated Luna's effects.
    - Fixed Luna Illusions doing extra damage on bounces.
    - More Moonglaive illusion fixes.
    - Fixed Moon Glaives hitting units in the fog of war.
    - Fixed Luna not properly looking invisible.
    - Fixed Eclipse not being Refresherable.
    - Fixed missing tooltip for Eclipse buff.
    - Wisp spirits now give flying vision.
    - Wisp spirit sub abilities are now hidden until useable.
    - Wisp spirits now explode on recast.
    - Fixed a chance to be stuck in the unit you Relocate with.
    - Tether now extends duration when wisp casts relocate.
    - Added a sanity check for maximum Tether distance to handle when our target teleports.
    - Added more dramatic Tether boundary range effect.
    - Fixed haste from Overchange not working correctly.
    - Tether now lasts the entire duration of the Relocate spell.

  2. #2
    Basic Member
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    Sep 2011
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    3,342
    yay

    also idk what i was talking about previously. but i have to boot dota 2/dota test just to see updates and it's kind of annoying

  3. #3
    Basic Member
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    NICE WORK, let's see that main client patch, baby!
    Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
    To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
    Bug posting guidelines. READ THIS FIRST!
    Common Bugs List
    Intended Fix List
    This has been a PSA by yours truely, Fydorian.

  4. #4
    Basic Member joker's Avatar
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    WHY SO SERIOUS ?
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    nice WORk again

  5. #5
    Basic Member
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    Mar 2012
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    thanks, nice work
    but wisp has D and F buttons on legacy buttons "D and E are correct"
    thanks

  6. #6
    Basic Member
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    Dec 2011
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    Nice work, I'm glad to participate

  7. #7
    Banned
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    noice

  8. #8
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    May 2012
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    not seeing update yet

  9. #9
    Basic Member Mentos's Avatar
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    Jun 2012
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    São Paulo, Brazil.
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    Thank you for fixing Moon Glade Bounces!

  10. #10
    Basic Member
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    Jun 2012
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    407
    Reposting luna bugs that still are not fixed:

    1. Glaives are bouncing to random target in aoe instead of the closest one (wrong scripting. This is really crucial.)

    2. When the next glaive was thrown, counter must be reset and all those which are in mid-air should be able to bounce to previous targets. That means, if the glaive 2 was thrown when glaive 1 hasn't chosen its target after the first bounce, it will bounce to the closest target again (even if it's that initial target) ==> with enough attack speed luna can keep her bounces between 2 enemies (that's what gives luna her lategame scaling). Nothing like that we see here and that makes the hero weaker. that was most likely wrong scripting, too.

    3. If Eclipse was cast during nightstalker's night, after it ends we get not the time that should be but still the nightstalker's night. Should just cancel the remaining duration of nightstalker's night (affects game balance, bug)

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