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Thread: Problems with "featured hero" models

  1. #1
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    Problems with "featured hero" models

    Don't know what section to put this in. Doesn't seem critical enough for the critical bugs section.

    Some of the models used for the new "featured hero" section of your profile have some issues. Here's the ones I noticed:


    Alch: such a bad hero he completely crashes the game
    AA: missing parts
    Bat: bat isn't in the right spot, it's way below him
    BM: Not holding axes
    Brood: back section gets messed up when the camera is rotated
    Krob: fabric simulation seems messed up when you rotate
    Drow: cape only visible from behind
    Enigma: looks weird, can't quite put my finger on it though
    Gyro: props don't spin, looks awkward
    Huskar: positioning is off, only takes up the bottom half of the screen
    Jakiro: too far up, goes off the top of the screen
    Lina: don't the hands normally have fire or something? Looks like an awkward pose without it
    Luna: hair simulation gets messed up when viewed from behind
    Mirana: odd hair reflections when viewed from behind
    Necrolyte: solid color near the bottom
    Razor: weapon isn't entirely there
    Spectre: looks bad without particle effects
    VS: no weapon
    Wisp: Displays absolutely nothing
    WR: Bowstring is missing, looks awkward since she's supposed to be pulling the string. Strings seem to be missing for every bow hero but you barely notice.

    Stuff others have noticed:
    Quote Originally Posted by Nic View Post
    Death Prophet -- Her hair doesn't seem to spin correctly.
    Disruptor -- Strygor's tail pinches in a bizarre way.
    Huskar -- His ponytail acts a bit weird.
    Lycanthrope -- The... topology of the torn up clothing hanging off his belt, looking from behind, seems weird as hell.
    Outworld Destroyer -- A tad high, although not nearly as bad as Jakiro.
    Puck -- The background is disproportionately dark, compared to other heroes'.
    Rubick -- The middle two strips of his cape turn wrongly.
    Shadow Demon -- The cap turns wrongly.
    Treant Protector -- The leaves on top of him freak out a bit.
    Undying -- It looks like there's a weird seam in the fabric behind him.
    Warlock -- His cape turns wrongly.
    Weaver -- His turntable looks exceptionally large compared to with other heroes, but this is minor.
    Zeus -- His ribbons turn wrongly.
    Quote Originally Posted by Zhad View Post
    sand king: the platform is too small
    There's also this thread.

    The text is also positioned poorly for many heroes.

    Also another bug: dragging on the hero name won't rotate it

    Edit: figured out the text positioning issue. It seems every time you switch, it shifts the text up and to the left a little bit. Restarting the game resets it.
    Last edited by winxp; 07-05-2012 at 11:44 PM. Reason: Added others' observations

  2. #2
    Basic Member 1337_n00b's Avatar
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    I concur; nobody has their dynamic parts, cloth simulation and patricle effects hooked up properly. Rubick, for instance, lacks the bubbling slime on his staff.
    Heroes this user should seriously reconsider ever picking again.

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  3. #3
    Basic Member beibei's Avatar
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    Wisp displays nothing! My friend has that :< But then again wisp just came out so its understandable!
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  4. #4
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    The stuff that is displayed are just the models without any particle effects. Wisp is a sphere with a transparent texture with everything else being particle FX, which is why you can't see anything.

  5. #5
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    This belongs in http://dev.dota2.com/forumdisplay.php?f=332 , since this feature isn't live yet!

    I would like to add:

    Death Prophet -- Her hair doesn't seem to spin correctly.
    Disruptor -- Strygor's tail pinches in a bizarre way.
    Huskar -- His ponytail acts a bit weird.
    Lycanthrope -- The... topology of the torn up clothing hanging off his belt, looking from behind, seems weird as hell.
    Outworld Destroyer -- A tad high, although not nearly as bad as Jakiro.
    Puck -- The background is disproportionately dark, compared to other heroes'.
    Rubick -- The middle two strips of his cape turn wrongly.
    Shadow Demon -- The cap turns wrongly.
    Treant Protector -- The leaves on top of him freak out a bit.
    Undying -- It looks like there's a weird seam in the fabric behind him.
    Warlock -- His cape turns wrongly.
    Weaver -- His turntable looks exceptionally large compared to with other heroes, but this is minor.
    Zeus -- His ribbons turn wrongly.

  6. #6
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    These issues are still present in the main client, with the exception of the alch crash.

  7. #7
    Basic Member Zhad's Avatar
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    sand king: the platform is too small

  8. #8
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    Don't know how to say this in English, so I'll just post the picture. Also, I don't know

    Tidehunter's Raw Hide cosmetic item does not display the whole "shark" unless you rotate the image. Very minor.

    2012-07-06_00001.jpg

  9. #9
    Basic Member MaxBeoulve's Avatar
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    Bump. poor Wisp disappear in the featured =(.

  10. #10
    Quote Originally Posted by rotkib View Post
    Don't know how to say this in English, so I'll just post the picture. Also, I don't know

    Tidehunter's Raw Hide cosmetic item does not display the whole "shark" unless you rotate the image. Very minor.

    2012-07-06_00001.jpg
    The image represents what I said in another topic: http://dev.dota2.com/showthread.php?t=44853

    The shark uses 2 pairs of textures apparently, one for the model loadout, and one in-game obviously, the problem is, as you can see, the textures of the loadout model are out-of date - the shark looks as it should in game though.

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