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Thread: [Intended?] You can run under torrented/impaled units

  1. #1
    Basic Member Amraa's Avatar
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    [Intended?] You can run under torrented/impaled units

    When you're blocked by enemy creeps/heroes you can simply impale/torrent them and run under them while they're in the air.

  2. #2
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    Sounds reasonable to me. I mean, they are in air right?

    I assume this wasn't in the original Dota?

  3. #3
    Not sure if it could happen on DotA1 but sounds intuitive and reasonable. This thread should probably be moved to the Mechanics and Bug Brainstorming section.
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    this is actually quite interesting lol

  5. #5
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    can somebody post the dota 1 behaviour? just wanna know, whether i should post it on my intended fix list or not.
    since i am 100% this is not a bug.
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  6. #6
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    Well I think this effects this http://dev.dota2.com/showthread.php?t=12568 which is found in the bug list.

    Units in the air don't have a spot saved for them on the ground so you can't perform the trapping mentioned in the forum. Nowadays it probably just attempts to place people back down but moves them if something is located where they should fall. You really would think it was an intended fix.

  7. #7
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    This sounds, well, logical, since hes the air.

  8. #8
    Basic Member SlyGoat's Avatar
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    It does have a pretty clear balance implication in the case of serpent ward trapping with cyclone (and other knock-ups to a lesser degree). I think at the very least there should be a collision box for aerial units that effects units spawning around them only.

  9. #9
    Basic Member chukky-jr's Avatar
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    ^he's right, this does have balance issues, i just tested this with furion's treant, eul'd unit land somewhere outside the group of treant when the group is too clustered in the middle, this comes to mind with Broodmother's spiderling

    the same with kunkka's torrent, can't test it properly with impale-based spell since the air time is kinda too fast
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  10. #10
    Basic Member poochop's Avatar
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    I'm pretty sure this doesn't work in DotA 1. I recall trying to run under torrented units inside the tree pathing to get out but it didn't work out.

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