Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Psi Blades deny bug

  1. #1
    Basic Member
    Join Date
    Dec 2011
    Posts
    33

    Psi Blades deny bug

    Psi blades damages enemy creeps when denying your own creeps.

  2. #2
    Basic Member
    Join Date
    Dec 2011
    Location
    Australia
    Posts
    397
    It's meant to be like that, it was like that in Dota 1.

  3. #3
    Basic Member
    Join Date
    Mar 2012
    Posts
    130
    Yeah it's meant to be like that. It should also be the same for Luna's moon glaives.
    I got a kill from denying my own creep before :P

  4. #4
    Basic Member
    Join Date
    Nov 2011
    Posts
    1,917
    not a bug 100%

  5. #5
    Basic Member
    Join Date
    Nov 2011
    Posts
    1
    Last edited by dreshik; 07-12-2012 at 01:45 AM.

  6. #6
    Considering that you cannot use Frost or Searing Arrows to deny, this well may be a bug. Maybe on-hit-effects are not meant to proc on friendly units.
    Rules to be a good beta tester:

    • Don't bring Warcraft III limitations to Dota 2.
    • Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
    • Don't say that something is working as intended just because it was like that in DotA. Things have to make some actual sense.
    • Being a better player than someone doesn't mean his argument is null and void.
    • Use the search.

  7. #7
    Basic Member
    Join Date
    Feb 2012
    Posts
    918
    no. Not a bug. Dota 1 was like this and it will stay like this.

  8. #8
    Stop arguing with DotA. The mechanics should work as intended and not like they were in DotA (which isn't always the same). How the F do you know what is intended?
    Last edited by Pathrazer; 07-12-2012 at 05:46 AM.
    Rules to be a good beta tester:

    • Don't bring Warcraft III limitations to Dota 2.
    • Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
    • Don't say that something is working as intended just because it was like that in DotA. Things have to make some actual sense.
    • Being a better player than someone doesn't mean his argument is null and void.
    • Use the search.

  9. #9
    Basic Member
    Join Date
    Dec 2011
    Location
    Australia
    Posts
    397
    It's easy to disable it from working on denies in Dota 1. If it wasn't intended this way, it wouldn't be this way at the moment in Dota 1 AND in Dota 2. To me that seems intended, and arguing with Dota 1 about a mechanic and not a bug is essential as Dota 2 is meant to be parity.

  10. #10
    Basic Member
    Join Date
    Sep 2011
    Posts
    1,167
    Quote Originally Posted by Pathrazer View Post
    Stop arguing with DotA. The mechanics should work as intended and not like they were in DotA (which isn't always the same). How the F do you know what is intended?
    If it's the same as dota1, you assume it's intended and if it's different you assume it's a bug, not the other way around.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •