Page 51 of 82 FirstFirst ... 41 49 50 51 52 53 61 ... LastLast
Results 501 to 510 of 814

Thread: Dota 2 Match History WebAPI

  1. #501
    Basic Member
    Join Date
    Dec 2012
    Posts
    4
    Web API is unavailable... Why? How I get information from unavailable Web API?
    What secret I must know about Web API for it?

    Please, help me.
    Thanks.

  2. #502
    Basic Member MuppetMaster42's Avatar
    Join Date
    Nov 2011
    Location
    Australia
    Posts
    585
    Quote Originally Posted by zbit View Post
    Web API is unavailable... Why? How I get information from unavailable Web API?
    What secret I must know about Web API for it?

    Please, help me.
    Thanks.
    look back a few pages in this thread and all will be revealed

  3. #503
    Basic Member ranaki's Avatar
    Join Date
    Nov 2011
    Location
    Sweden, USA, Germany
    Posts
    2,345
    Why has it been made that you have to chose whenever your games are public or private?
    And why is it private by default?

    This is all kinds of wrong.
    Does this mean there will never be any sort of player ladder?
    Why are people with public and private statistics queued in the same matchmaking?
    Never underestimate the power of the masses.

  4. #504
    This is not the thread for discussion of the merits of this change.

  5. #505
    Basic Member
    Join Date
    Feb 2012
    Posts
    57
    Now that the API appears to be back, I'm still having the same issue I had shortly before it was shut down.

    date_min and date_max round to the nearest day
    start_at_match_id won't go past the 500th result

    This makes it impossible to get the 501th result and beyond of any search, and I can't find a way to make a useful search with under 500 results that doesn't require a date_min and date_max range of less than a day. Is there a workaround to this that I'm missing?

  6. #506
    Basic Member
    Join Date
    Jan 2013
    Posts
    7
    WebAPI is worthless, nobody wants this trash, put on some glasses valve and see what the people want.

  7. #507
    Basic Member
    Join Date
    Jan 2013
    Posts
    4
    @Zoid
    Can you change your json object model from containing
    "account_id": int32 to "account_id": string
    where the string is a secure hash of a player's unique ID so we can have useful anonymous unique player data (instead of defaulting to max value int32)?
    Thanks!

  8. #508
    Basic Member tikshow's Avatar
    Join Date
    Nov 2011
    Posts
    1,001
    So since you say it is up. Why http://www.dota2dmg.com/ doesn't work? It worked before you shut down the WebAPI system.

    Anyway. Does someone know a good tracking/statistic site which works properly?
    System #1 Spec for Bug Reporting:_____System #2 Spec for Bug Reporting:
    ----------------------------------------_______..----------------------------------------
    CPU: Intel Core Duo T2300______________.CPU: Intel I7-3770K
    GPU: ATI Mobility X1600_________________GPU: Nvidia GTX-670
    RAM: DDR2 667 2GB__________________iiRAM: DDR3 1600 16GB
    OS: Win7 Ultimate 32bit___________________Win7 Ultimate 64bit
    Res: 720p_______________________________.Res: 1080p

    Net: 25Mbit/1,5Mbit

  9. #509
    Basic Member
    Join Date
    Jan 2013
    Posts
    5
    Am I working off outdated information or is "replay_salt" missing from the GetMatchDetails response?

  10. #510
    Quote Originally Posted by Killnetic View Post
    @Zoid
    Can you change your json object model from containing
    "account_id": int32 to "account_id": string
    where the string is a secure hash of a player's unique ID so we can have useful anonymous unique player data (instead of defaulting to max value int32)?
    Thanks!
    Yes, please. The ability to get anonymous aggregate data would be really nice especially since the recent fall of dotabuff.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •