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Thread: Dota 2 Match History WebAPI

  1. #511
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    Quote Originally Posted by Killnetic View Post
    @Zoid
    Can you change your json object model from containing
    "account_id": int32 to "account_id": string
    where the string is a secure hash of a player's unique ID so we can have useful anonymous unique player data (instead of defaulting to max value int32)?
    Thanks!
    Please listen to this man.

  2. #512
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    I am just going to drop this generic reply here in every dotabuff/dbr thread just so the dev knows there are people like me out there:

    About Solo MMR/DBR being visible:
    Dota is a team game. There is no number can indicate someone's skills in a teamwork orientated game with 100+heroes. Yes, a MMR can roughly show that if you are good at this game or not BUT who knows you are not Pirate (that SK guy, not implying he is good or bad but player like him exclusively playing only one hero for 2k games) or just some tryhard players only play 10 heroes but are completely trashcan on 90 other heroes? Or how is that fair if they showed a MMR of some guy who soloqueue 100games against the mmr of some guy who played 100games in full stack? While KDA is a hit and miss because 0/10/5 can mean an average support or some mvp support who gets to be the cannon fodder against specific line up, the amount of wards bought doesnt count because anyone can spam wards.

    If you want to be competitive in a 5v5 game you go make a 5men team and go cw/scrimming etc etc, team mmr should be visible and it can show how good your team is (albeit Team MM is not available yet). Not something like you go stacking up with 3-5 people and go play against 5 randoms and you own them and you tell the world you are good.

    FYI chinese dota1 ladder has this system of giving rankings to the heroes you use, ie you are good with sniper then you will have a high ranked sniper, so if you lost your game with sniper you lose alot points on the hero and vice versa. And even so those ex-pros (like 820/2009) said the system is still not fair enough.

    I am not against a MMR that can truly show that how skillful people at anything in this world but there is no such thing existed in dota world, at least nothing existed can persuade me on that (yet). I have nothing to hide about my stats (my dbr is 1878 plat 98% percentile fyi) so please dont label me with anything else.
    Clearly Valve didnt like DBR going to public too while it may due to the decision from the game designer/s or they simply dont want to risk that allowing a 3rd party website to have an impact on their product (that hasnt even released).

    About Dotabuff monetize/fallen of their website due to shortsightedness:
    1. MM has been changed many times by Valve so this DBR should be taken with a grain a salt (ie, the accuracy is shit, yes it can tell good players apart from average but still the ranking is no way accurate).
    2. Why would Valve risking on a 3rd party site having any kind of impact on their game?

    And personally to me
    3. They are looking to profit ie not really your friendly free of charge community service (ya money is required to run a website but please use google ads, $6 is a joke).

    I have no pity to them tbh. The site is nice to have to check on many interesting facts (imagine after the game released and it get huge) but the people behind it are just stupid. No offense but in all seriousness why would you plan on releasing mmr which is highly against by Valve (remember we used to be able to check our ranking by console? It was fixed in such a short time). AND THEN they tried to make subscription from that DBR service. They killed their site with their shortsightedness and the more disgusting thing is that they tried to turn the community against Valve by releasing that crying letter.
    Solution:
    Team Match Making (TMM) is the only thing that people should be looking forward to. Dota is a team game, as in team work orientated game. Team MMR is the only meaningful mmr in dota and it should visible for all especially for competitive players.

    Make some bracket/division ladder for team MM, allow more team members in a team, allow people to join limited amount of teams at the same time. We may see some pubstar teams to rise in future! And valve can invite the top3 teams or something to TI3!

  3. #513
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    I am a Valve fanboy and I have to say that Valve has done a great job here. Kudos to Valve.

    Respecting player privacy, making Dota 2 more friendly to newbies, not allowing third party sites to make newbies feel bad, etc.

    Think about it guys. Dotabuff is here to rip us off. In order to see the DBR of other players you will have to subscribe to PLUS for $6 a month. Nobody ever meant for DBR to be totally free. As Dotabuff website said, only your PERSONAL DBR will be free.

    Dota 2 is a FREE TO PLAY GAME. Microtransactions are the lifeline of the game. If gamers spend their money on Dotabuff they will buy less cosmetic items, and Valve will have to shut down Dota 2.

    Dota 2 is not like Dota 1. And Dota 2 is much better than Dota 1, in terms of graphics, leaver punishment, etc.

    And as experience from League of Legends shows, letting players know their ELO will result in too much focus on improving personal rankings, detracting from the purpose of the game. Many LoL players complain of being stuck in "ELO Hell" and rage like hell.

    And for those who like to complain about the matchmaking system, please go watch a few professional level games. Then you will realise that even professional games tend to be stomps most of the time. Yes, that is just how Dota works. All about hero picks and counter picks and early game ganks. My personal Dota statement is that, Dota games are not won by good play, but they are lost by bad play. Think about this.

    Thank you Valve. God bless ye.

  4. #514
    Basic Member mindfaQ's Avatar
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    Quote Originally Posted by tikshow View Post
    So since you say it is up. Why http://www.dota2dmg.com/ doesn't work? It worked before you shut down the WebAPI system.

    Anyway. Does someone know a good tracking/statistic site which works properly?
    hah I looked there as well ^^ would be interested also about any site that gathers stats through API. Dotaholic isn't up anymore either (they probably used replays anyway)
    specs for bugreports:
    i5-4200U
    AMD Radeon HD 8750M
    win 7


  5. #515
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    Quote Originally Posted by Sharkpocalypse View Post
    Yes, please. The ability to get anonymous aggregate data would be really nice especially since the recent fall of dotabuff.
    Great idea

  6. #516
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    Quote Originally Posted by BurningSera View Post
    Solution:

    Team Match Making (TMM) is the only thing that people should be looking forward to. Dota is a team game, as in team work orientated game. Team MMR is the only meaningful mmr in dota and it should visible for all especially for competitive players.

    Make some bracket/division ladder for team MM, allow more team members in a team, allow people to join limited amount of teams at the same time. We may see some pubstar teams to rise in future! And valve can invite the top3 teams or something to TI3!
    This

  7. #517
    Basic Member CJWei's Avatar
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    yay! kick dotabuff ass

  8. #518
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    Quote Originally Posted by Killnetic View Post
    @Zoid
    Can you change your json object model from containing
    "account_id": int32 to "account_id": string
    where the string is a secure hash of a player's unique ID so we can have useful anonymous unique player data (instead of defaulting to max value int32)?
    Thanks!
    This would be trivial to identify players with.

  9. #519
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    Quick question: is the only method of finding the winning team through getting the single game query? It would be trivial in size and a lot easier to return "radiant_victory" in the getGameHistory query.

  10. #520
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    I assume that this: url: 'https://api.steampowered.com/IDOTA2Match_570/GetMatchDetails/V001/?match_id=matchid&key=apikey&start_at_match_id=0&r esult=1

    Doesn't have a callback/jsonp parameter?
    Last edited by Yoshi-; 01-26-2013 at 04:26 AM.

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