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Thread: Got all the masks/normal correct but night version doesn't work

  1. #1
    Basic Member GiaLoTa's Avatar
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    Got all the masks/normal correct but night version doesn't work

    So title explains it, which mask covers night mode? Is it mask1?
    I heard you need to tweak alpha channel in PSD before turning it into TGA (I've made a pudge hook, and in example mask1 it was totally black, which might be considered as empty mask)?
    Last edited by GiaLoTa; 09-18-2012 at 08:21 AM.
    Check out my newbie workshop here:
    http://steamcommunity.com/profiles/7...workshopfiles/ (getting better with every submission though ;O)
    Cases solved list:
    t=51973 Free terrain Vision; t=50357 Mirana ult + Manta; t=52974 Rhasta Serpent Wards dmg ;t=53288 Sell back possible exploits; etc...

  2. #2
    Basic Member Drkirby's Avatar
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    Make sure your mask 1 has an alpha chanel(That you save it as a 32 bit TGA too), and that the alpha has some non-black in it if you aren't using it, like put a bit of grey in a corner.

  3. #3
    Basic Member GiaLoTa's Avatar
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    So far I found a solution to this problem by using default maps as a primer asset.
    Last edited by GiaLoTa; 09-20-2012 at 07:14 AM.
    Check out my newbie workshop here:
    http://steamcommunity.com/profiles/7...workshopfiles/ (getting better with every submission though ;O)
    Cases solved list:
    t=51973 Free terrain Vision; t=50357 Mirana ult + Manta; t=52974 Rhasta Serpent Wards dmg ;t=53288 Sell back possible exploits; etc...

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