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  1. #11
    Basic Member Kakkoii's Avatar
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    Apr 2012
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    OBJ files can't contain bones. So if you're importing that, there's your problem already. Only the FBX and SMD files have bones.

    @Storm: You can make a new bone. But it needs to be named the same as the one the original model has, and it needs to have the same rotation value... And some weapons, like Sven's sword have multiple bones for secondary animation. Soooo... you need to find a way to import the SMD into Blender, I believe there is a plugin. But I just use Maya, it is A LOT easier, since the model packs come with a Maya scene file, and exporting as FBX works flawlessly.
    Last edited by Kakkoii; 08-09-2012 at 09:09 PM.
    D̶̪̏̇͛͂̈̊̏O̬͉̱̭̤̐ͤ͝T̥̼̗̦̯͙ͣ͐ͮͨ͛̐Ä̩̣̖̘̖͍̹͐ͮ̊ͣ̆̎ ̗͖̘̲̝͔̅͐̀̎͗͌̐2̢̔̄ͭ̋͌̾

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