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Thread: Import Bug - Size Matters

  1. #1
    Basic Member SoJa's Avatar
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    Import Bug - Size Matters

    I was trying to submit my staff for crystal maiden using new import tool,
    but i couldnt get it working correct. It screws up models size/proportion/position.
    So it looks like this:



    However, when i compiled it manually using dota 2 studiomdl it went fine:



    I was trying to import smd and fbx but the result is same,
    here is the files.
    That bug was the reason i submitted it the old way.
    I'm quite curious why this is happening.
    Last edited by SoJa; 08-09-2012 at 01:34 PM.

  2. #2
    Basic Member Rice's Avatar
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    lol, crystal maiden wand

  3. #3
    Valve Developer
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    Could you also provide me a link to the .qc file you used when you compiled it manually?

  4. #4
    Basic Member SoJa's Avatar
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    Mmsure.

  5. #5
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    Thanks for the report, will be fixed in the next update.

  6. #6
    Valve Developer
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    Update is now live, restart Dota 2 and let me know how it works.

  7. #7
    Basic Member SoJa's Avatar
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    Ehh... Sorry, but



    But, nevermind, for some reason it only happens to this model and the rest are fine.
    Probably because it's not a ha... right, bad joke.

    I probably should switch to maya.
    Last edited by SoJa; 08-15-2012 at 01:26 AM.

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