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Thread: [Intended?] Ghost sceptre multiple casts in DotA 1

  1. #1
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    [Intended?] Ghost sceptre multiple casts in DotA 1

    In DotA 1 multiple casts of ghost sceptre interacted wierdly (only really practical on tinker), where the original duration was not increased, just an extra "ending point" was made, so if you became ethereal between the end of the first cast and before the second end point your ethereal form was shortened significantly



    This video sums it up pretty well

    I'm 90% sure this is an intended fix in Dota 2 where the length of time between the last cast of ghost sceptre and ethereal form ending is 4 seconds. (i.e. works as you would logically expect it to)

    Thoughts?

  2. #2
    Basic Member
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    Dec 2011
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    added to intended fix list.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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