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Thread: [Confirmed] Shiva's Guard damage/slow area

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [Confirmed] Shiva's Guard damage/slow area

    In Dota2, Shiva's Guard damages and slows in its whole area, despite the wave being far away.
    In DotA1, only the wave itself damages and slows enemies.

    Quote Originally Posted by ThoAppelsin View Post
    Width of that damaging ring is 150*2 = 300 in DotA

    It starts off as a ring with 18 radius, which widens 18 units on each direction at every 0.06 seconds
    18 / 0.06 = 300 units per second
    ring has 150 AoE search range for damaging + slowing units

    so, right after a split second, an antimage may blink next to the caster and remain unharmed in DotA

    in 1 second, the safe area has 150 units of radius
    in 1.5 seconds, 300 AoE

    fix pls thanks

    DotA1:



    Dota2:


    The safe area is where you won't get damaged when you enter it. Means you can blink from outside next to the caster to avoid the damage for example. In Dota2, you always get damage when you stay in the area.
    Last edited by bu3ny; 02-15-2014 at 03:44 PM.
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  2. #2
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    think its an intended change.(?) correct me if i'm wrong

  3. #3
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    Nice find!

  4. #4
    Basic Member Kryil-'s Avatar
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    Quote Originally Posted by kaiji View Post
    think its an intended change.(?) correct me if i'm wrong
    Don't think so. Only damaging the units in the outer circle is "harder" to do then just damaging all units. I rather think it's a bug.

  5. #5
    Basic Member GiaLoTa's Avatar
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    I can confirm this
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    added to sticky.
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  7. #7
    saw that in action from Dendy's Tinker

  8. #8
    I heard the same applies for Ravage. Maybe that's not fixed as well?
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  9. #9
    Volunteer Moderator bu3ny's Avatar
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    ^Ravage works preperly afaik.
    Last edited by bu3ny; 10-06-2013 at 04:24 AM.
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  10. #10
    Basic Member ThoAppelsin's Avatar
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    Width of that damaging ring is 150*2 = 300 in DotA

    It starts off as a ring with 18 radius, which widens 18 units on each direction at every 0.06 seconds
    18 / 0.06 = 300 units per second
    ring has 150 AoE search range for damaging + slowing units

    so, right after a split second, an antimage may blink next to the caster and remain unharmed in DotA

    in 1 second, the safe area has 150 units of radius
    in 1.5 seconds, 300 AoE

    fix pls thanks

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