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Thread: [Confirmed] Orb-walking procs passives that proc on attack event

  1. #1
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    [Confirmed] Orb-walking procs passives that proc on attack event

    Summary:
    Manually casting orb-effects (orb-walking) shouldn't trigger passives that trigger on a hero being attacked

    Repro:
    1) Pick a hero with an orb effect (like Drow, Silencer etc)
    2) Create an enemy Viper, and skill Corrosive Skin
    3) Manually cast orb effect on the enemy Viper

    Result:
    The hero gets slowed by Corrosive Skin

    Expected Result:
    The hero shouldn't be affected by Corrosive Skin


    This also happens with Tiny's Craggy Exterior and Axe's Counter Helix.

    Considering that this behaviour could be easily coded in Dota 1 too (if a spell went to effect and target has the passive buff and the spell was one of the orb-effect spells then [do stuff]), my guess is that it's intended that those passives don't proc on orb effects.

    In Dota 2 they still proc though.
    Last edited by megamak; 09-16-2012 at 09:20 AM.

  2. #2

  3. #3
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    added to intended fix list.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  4. #4
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    Quote Originally Posted by Solace View Post
    game engine issue, intended fix.
    Did you even read my post?

    There's no engine issue, it can be coded it Dota1 too.

  5. #5
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    Quote Originally Posted by blash365 View Post
    added to intended fix list.
    For what reason?

  6. #6
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    Quote Originally Posted by Typhox View Post
    For what reason?
    why should there be a difference between orb walking and normal attacks when it comes to passives?
    it makes more sense the way it is now.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  7. #7
    ? all spells never proc passives unless you right clicked them with autocast on. its a engine issue if it was never fixed. your attacking a enemy hero with a right click, common sense gets applied. only exception is WRs FF which is more so a target-able spell rather than a orb.

  8. #8
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    Quote Originally Posted by blash365 View Post
    why should there be a difference between orb walking and normal attacks when it comes to passives?
    it makes more sense the way it is now.
    Because orbs effects are conceptually treated like spells, not attacks. And those passives trigger on attacks.
    Could be a balance decision, as a counter to those heroes. Or to compensate for the inability to use other orbs.
    By the same logic, why do orbs use spell animation instead of attack?
    Or casting range instead of attack range?

    What I mean is that you can't treat orb effects as normal attacks, they're something different.

  9. #9
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    Untouchable now triggers off being targeted by attacks or spells

    quote from getdota. It has been done to counter orbwalking

    http://www.playdota.com/changelogs/6.55b
    (search with "untou" (ctrl+f))
    Last edited by miambox; 09-16-2012 at 11:42 AM.

  10. #10
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    Quote Originally Posted by blash365 View Post
    why should there be a difference between orb walking and normal attacks when it comes to passives?
    it makes more sense the way it is now.
    Then I would as well ask you, when I'm Overgrowth'ed, Ethereal or Frostbited, why do I have to manually cast my orb and it doesn't auto attack with it?

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