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Thread: [Confirmed] Backswing & Movement Commands

  1. #31
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    Quote Originally Posted by ThoAppelsin View Post
    Yet, I cannot interrupt the Casting Frontswing of both with simple movement commands on W3 DotA. On the other hand, HoldPosition and Stop commands do interrupt the Casting Frontswing, but this applies for every spell that has a Casting Frontswing.

    Also, the Unstable Concoction Start is impossible to interrupt, at least I can't, so I think it has no frontswing at all...
    Yep, I kinda forgot to go back to Alchemist as I went down the list of heroes, didn't realise the mistake. I meant to type "N/A" in the "cancellable during" field (both CA and BS) for spells that have no backswing (because they do not need to be cancelled), which includes Acid Spray.

    Unstable Concotion Start indeed has no frontswing but has a backswing - this is evident because Alchemist stops as soon as the spell is cast, and can be quickly cancelled if you press E and right click somewhere. Other similar spells include Troll and CW's ultimates.

  2. #32
    Basic Member doomsheep's Avatar
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    - Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
    that probably refers to this. is that all the heroes, though?

  3. #33
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    Quote Originally Posted by doomsheep View Post
    that probably refers to this. is that all the heroes, though?
    No. Puck stands out, there's several others as well.
    Also there is at least one hero not even listed as having issues (Pugna).

  4. #34
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    this should be fixed on the test client.
    please confirm.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

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  5. #35
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    Rested some, posted in a thread in test client subforum:


    100% Parity:
    Batrider
    Kunkka
    Lion
    Meepo
    Spiritbreaker


    Partially Fixed:

    Clockwerk:
    Rocket Flare is fixed
    Battery Assault and Power Cogs still use backswing

    Nyx :
    Impale & Mana Burn fixed
    Spiked Carapace still instant instead of having a backswing

    Pugna:
    Nether Blast changed to have no backswing (All Pugna spells were previously correct already)

    Riki: Smoke Screen still has backswing where it shouldn't have.

    Shadow Demon:
    Soul Catcher and Shadow Poison is fixed,
    Shadow Poison Release is still instant (wrong), and in addition stutters after casting as if he has a very short backswing

    Timbersaw:
    Timber Chain is fixed,
    Whirling Death is supposed to have a backswing. Return Chakram is still instant (correct) but stutters after casting as if he has a very short backswing. Correct behavior = no frontswing and no backswing


    Unsure:
    Pudge
    Sand King

    They both feel the same. Anyway, previous tests showed that they were already consistent with their wc3 counterparts.


    Fixed some stuff in the doc previously wrongly labelled:
    Dota 2 Leshrac's Pulse nova was given a green box but text that said YES. He doesn't have a cast time for that one, fixed the text.
    Spirit Breaker's Nether Strike is supposed to have no backswing, so you can attack nearby targets once you cast it as you were "fading". Labelled it wrongly as "ATTACKS TARGET" when it has a backswing. It's fixed now (has no backswing) in the main client.
    Last edited by hoh0; 02-08-2013 at 04:39 AM.

  6. #36
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    thanks for the update.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  7. #37
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    Added Tusk data.
    Mirana was mentioned in the changelog but seems to be unchanged for now...

  8. #38
    Basic Member fakoykas's Avatar
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    Quote Originally Posted by hoh0 View Post
    Added Tusk data.
    Mirana was mentioned in the changelog but seems to be unchanged for now...
    Awesome job with all the testing, gj. Maybe you should edit your first post?

  9. #39
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    Quote Originally Posted by fakoykas View Post
    Awesome job with all the testing, gj. Maybe you should edit your first post?
    Thanks...I wanna wait for any additional test client mini updates until I update the main post, since Mirana's changes seem to have been left out

  10. #40
    Also invoker;in dota 1, if you shift queue one of his skills such as meteor + blast combo and shift move, he still keeps on moving without stopping. While in dota 2, he stops and cast that skill then continue moving.

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