Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26

Thread: [Confirmed] Wildkin Tornado and Neutral Creeps

  1. #1
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671

    [Confirmed] Wildkin Tornado and Neutral Creeps

    Summary:

    Wildkin Tornado does not trigger neutrals' avoiding function

    Repro:

    1) Convert a Wildkin
    2) Use its tornado on a group of neutrals

    Result:

    They sit there and take it

    Expected result:

    They try to avoid it, in exactly the same way they avoid radiance.

  2. #2
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  3. #3
    Basic Member Noya's Avatar
    Join Date
    Dec 2011
    Location
    Uruguay
    Posts
    12,904
    Not only they should try to avoid it, they should aggro the source of damage (Wildkin) if they can find it.

    This is a bug that is even being abused even tournaments as a legit Chen/Ench farming strat, as the good old Smoke jungling

  4. #4
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Yeah I honestly think this should be in moderate, not low because it is a buff to chen and enchantress, as I saw in a tourney game a chen get about 1k gold from 5 stacks at a camp, as well as like 3 levels... Earlygame this is huge.

  5. #5
    Basic Member igo95862's Avatar
    Join Date
    Aug 2012
    Posts
    3,142
    Bumping this since it has been abused in pro games with high extent.
    For example The defense 4 Winners bracket Kaipi vs Navi game 3:

    In dota 1 tornado aggro creeps:

    Basically chen, enchantress and doom can get massive amounts of gold and experience without putting them selfs in dagger.

  6. #6
    Banned
    Join Date
    Dec 2012
    Location
    no
    Posts
    21,959
    People still abusing it in TI3, still not fixed.

  7. #7
    Basic Member Noya's Avatar
    Join Date
    Dec 2011
    Location
    Uruguay
    Posts
    12,904
    Chen level 5 minute 3, easy.

  8. #8
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    Mm.. I only found this out cause of a pro game originally anyway... I don't understand how they did it tbh... If they made the damage source the tornado then they should try to avoid it because they can't hit it... If it's the wildkin then they should try and seek it out :/ Ah well...

  9. #9
    Basic Member
    Join Date
    Jan 2013
    Posts
    1,547
    Neutrals' AI isn't complete yet.

  10. #10
    Basic Member
    Join Date
    Sep 2011
    Posts
    1,167
    Quote Originally Posted by Wyn-Ryder View Post
    Mm.. I only found this out cause of a pro game originally anyway... I don't understand how they did it tbh... If they made the damage source the tornado then they should try to avoid it because they can't hit it... If it's the wildkin then they should try and seek it out :/ Ah well...
    It's quite simple really, they behave the same as smoke before they added the invis code. If you're invulnerable, they simply ignore you even if you're doing dmg to them(which is why they ignore the tornado). Get a radiance and a ghost scepter, activate ghost scepter, mobs simply go back to spawn point while radiance kills them. They simply need to add the same code they use for invisibility to invincibility and it would fix that bug I'm pretty sure. You could still Tornado jungle but it'd become a lot less efficient.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •