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Thread: Why use rectangles for neutral spawning?

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  1. #1
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    Why use rectangles for neutral spawning?

    There are counterintuitive for new and old players alike. Why not use circles? And much smaller? There are some drawings already in every creep camp that I thought for long indicated spawn area.

  2. #2
    Consistency with WC3 dota. Disregarding whether or not it is possible on that map, it is a playdota issue; altering the spawn areas would change balance in both games (for blocking neutral spawns—see: magic bush, etc.)

  3. #3
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    Yes it will bring some changes to the game, but wouldn't it be more intuitive to have circular areas?

    At anytime if you would make a pool about when stacking is not occurring the vast majority of players will get it wrong. And for sure the votes will go to the urban myth that you need not to have vision over the camp for a successful stack...

  4. #4
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    no.

  5. #5
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    Of course it would be more intuitive. The current system does not make any sense. But it's one of those relics from WC3 dota people refuse to change simply because of resistance to change. So expect these weird mechanics to remain in dota. I think this is the biggest negative of this game, there are so many unintuitive and weird mechanics because of limitations and bugs of WC3 engine.

  6. #6
    Basic Member MDuh's Avatar
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    Quote Originally Posted by budwing View Post
    Of course it would be more intuitive. The current system does not make any sense. But it's one of those relics from WC3 dota people refuse to change simply because of resistance to change. So expect these weird mechanics to remain in dota. I think this is the biggest negative of this game, there are so many unintuitive and weird mechanics because of limitations and bugs of WC3 engine.
    that's a negative for you? well too bad, lrn2play
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  7. #7
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    Quote Originally Posted by budwing View Post
    Of course it would be more intuitive. The current system does not make any sense. But it's one of those relics from WC3 dota people refuse to change simply because of resistance to change. So expect these weird mechanics to remain in dota. I think this is the biggest negative of this game, there are so many unintuitive and weird mechanics because of limitations and bugs of WC3 engine.
    Oh look it's this argument again. How about the other side where it's a perfectly valid, well-documented and widely known mechanic of the game that people only want to change because they have some deep-seated hatred of the WC3 engine.

    How does a circle make more sense? Are the creep camps circular?
    But guys it doesn't matter if we make a change that invalidates half of every ward guide out there, because placing circles around non-circular creep camps makes more sense than rectangles.


    Look at the 2 possibilities:
    1. You lose ward locations, and gain nothing
    2. You open up potential new overlaps between creep camps

    So basically you either want to subtract from the game or make even more work for the developers just because you don't like straight lines.

  8. #8
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    Quote Originally Posted by Rugz View Post
    Oh look it's this argument again. How about the other side where it's a perfectly valid, well-documented and widely known mechanic of the game that people only want to change because they have some deep-seated hatred of the WC3 engine.

    How does a circle make more sense? Are the creep camps circular?
    But guys it doesn't matter if we make a change that invalidates half of every ward guide out there, because placing circles around non-circular creep camps makes more sense than rectangles.


    Look at the 2 possibilities:
    1. You lose ward locations, and gain nothing
    2. You open up potential new overlaps between creep camps

    So basically you either want to subtract from the game or make even more work for the developers just because you don't like straight lines.
    This is basically what I was going to say.

  9. #9
    Basic Member ExploreHer's Avatar
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    dota doesn't have much to do with intuition as much as it has to do with tradition. some of it is interesting, other stuff is kind of stupid.

    in the end, it really does make the game what it is.
    cool_slowbro

  10. #10
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    we could use octagonal spawningboxes.
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