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Thread: [Confirmed] Liquid Fire procing less often than in wc3 dota

  1. #1
    Basic Member AvatarOG's Avatar
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    [Confirmed] Liquid Fire procing less often than in wc3 dota

    WC3 Dota Jakiro Liquid Fire Youtube

    At level 7 Jakiro gets one Liquid fire attack, 3 auto attacks, and another Liquid fire attack doing auto attacks with no other items or levels put into stats.

    At level 8 Jakiro gets one Liquid fire attack, 4 auto attacks, and then a Liquid fire attack doing auto attacks with no other items or levels put into stats.

    Dota 2 Jakiro Liquid Fire Youtube

    Also I know it looks like I might push S to stop the attack animation, this is NOT what is happening. You are seeing lag! Gogo gadget internet! You can confirm yourself if you please by making a custom game with lvl 16 and 17 jakiro, level 4 Liquid fire and have them auto attack at max range on a unit. You will retrieve the same results as I.

    At level 16 Jakiro gets one Liquid fire attack, 3 auto attacks, and another Liquid fire attack doing auto attacks with no other items or levels put into stats.

    At level 17 Jakiro gets one Liquid fire attack, 4 auto attacks, and another Liquid fire attack doing auto attacks with no other items or levels put into stats.

    So there is either two things going on here.

    #1 In Wc3 Dota Liquid fire is not going on cool down until it hits the target. Dota 2 the Liquid Fire goes on cooldown as soon as the auto attack goes off

    #2 Jakiro's attack speed is slower in Dota 2 than in Dota 1

    I don't think there are any other possibilities, and I'm not sure how to rule one or the other out. Somehow Dota 2 is different.
    LoL = Checkers. DoTa = Chess.

  2. #2

  3. #3
    Basic Member AvatarOG's Avatar
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    So it is not going on cooldown until it hits the target in Wc3 Dota? This would explain it, makes it a small buff for Jakiro in Dota 2 in some cases, a nerf in other cases.
    Last edited by AvatarOG; 10-09-2012 at 03:21 PM.
    LoL = Checkers. DoTa = Chess.

  4. #4
    Basic Member ThoAppelsin's Avatar
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    Yeah, and as a side effect, it also goes into cooldown even if it doesn't successfuly proc, for example, when you miss your attack.

    So, I think this is a more general form of the previously reported bug. According to W3 DotA, Liquid Fire should work similar to Furion's Teleportation, and shouldn't get into cooldown until it successfully procs.

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    added to sticky.
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