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Thread: [Confirmed] Reverse Polarity not moving heroes under Song Of Siren, or Nightmare

  1. #1
    Basic Member adrianlegg's Avatar
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    [Confirmed] Reverse Polarity not moving heroes under Song Of Siren, or Nightmare

    I understand this is sideeffect of:
    - Fixed Reverse Polarity stunning cycloned units.
    as You treat cyclone and invulnerable units the same but, in 6.75 changelog IceFrog disabled only 'vacuum-invulnerable units' interaction, not Reverse Polarity, which is ultimate skill with long cd, and as such, I believe moving part should be preserved.

    Anyway to the vids:
    dota2 test client (in normal client it works as dota1)


    dota1:


    Same story with first second of Bane's Nightmare - moves in dota1 and normal client, doesn't move anymore in test client.

    I belive Reverse Polarity should move invulnerable heroes, be it under SotS, Nightmare, or cyclone, even though not dmg, nor stun should be applied. Current fix is wrong.
    You gotta FIGHT!
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    To BUUUGFIX!

  2. #2
    Basic Member Mojahid's Avatar
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    great now I'm watching random youtube videos on the critical bug forums.

  3. #3
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    It's consistent with vacuum no longer moving units under the song.

  4. #4
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    Quote Originally Posted by Zentry View Post
    It's consistent with vacuum no longer moving units under the song?????
    Such important change must show in 6.75 changelog.
    Dont guess here.

    http://www.playdota.com/changelogs/6.75b

    It's consistent with DOTA1 first, not your guess!

    cyclone bug is Reverse Polarity pull down the enemy from sky only, it should be still stunned and pulled to location.

  5. #5
    Basic Member Bleako's Avatar
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    Good find.

    The effect isn't as strong as the old Song+Vacuum combo though since you're essentially wasting a 4-second stun

  6. #6
    Vacuum is just a normal spell with a considerable CD. Song + vaccum was very abusable due to big AoE.

    Reverse Polarity + Song needs to be fixed, has ppl mentioned before, its a ult with high CD and waste of damage + 4s Stun, but if a team has another aoes power (a Sven, Void or SK/Enigma. for example), this combo needs to work!

  7. #7
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    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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