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Thread: [Confirmed] Berserker's Call and Ethereal State

  1. #1
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    [Confirmed] Berserker's Call and Ethereal State

    Summary:

    In WC3 DotA units that were ethereal or trying to target an ethereal unit walked towards it to try to "patrol" it instead. In Dota 2 they stand at attack range instead of approaching the hero (as ranged units should) making it more difficult to use this to group enemies.

    Repro:

    1) Purchase a ghost sceptre on axe and skill berserker's call
    2) Use berserker's call on a ranged hero and walk away then use ghost sceptre

    Result:

    The unit stands at it's max range to try to target an ethereal axe

    Expected result:

    The unit walks into melee range of axe until call runs out

  2. #2
    I think its intended.
    Berserker's Call forces the enemy to attack you. if He's meele he'll be right next to you if you try to run, if a ranged is affected he'll only run to you if he cant attack with the actual range between you 2.

  3. #3
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    It's still a nerf to his ability to group and position people for big ulties, so I preferred how it was...

  4. #4
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    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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