View Poll Results: Like it?

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  • Yes

    42 52.50%
  • No

    25 31.25%
  • DoneCare/NoSound

    13 16.25%
Results 1 to 9 of 9

Thread: Stampede Sound Effect

  1. #1
    Basic Member Goyo's Avatar
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    Stampede Sound Effect

    I don't like it, doesn't fit the ability effect at all. Does not give any idea of what's happening, like "Silence" or "Freash Meat" do.
    Last edited by Goyo; 10-24-2012 at 10:53 PM.

  2. #2
    Basic Member Rooslin's Avatar
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    it sounds like a stampede to me :S

    i can see it being not noticeable immediately but enemy's running at you at max move speed is a good sign also they got little dust clouds

    so do you mean you want it to be clear? so when you hear and your like "oh snap thats stampede" instead of possibly "whats that noise" or it getting drowned out by other noises
    or do you just not like the sound effect because you think it doesn't sound like a stampede?

    just want to clarify this

  3. #3
    Basic Member Goyo's Avatar
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    sorry if I was not clear

    I don't like the sound in general, the fitting thing it's a real excuse to change it.

    anyway it seems that 1/4 of the ppl here dislike it.

  4. #4
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    Stampede sounds like slaughtering bear alive

  5. #5
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    I think it would be cooler if he blew a call with warhorn, instead of screaming.
    Would fit the idea of coordinated charge towards enemy team.

  6. #6
    Sounds chaotic and strong at the same time, which is quite fitting.

  7. #7
    Basic Member VenomBHz's Avatar
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    Unfortunately voice recording was made before the new ultimate, so there is no voice recording screaming STAMPEEEED!!! It would be nice!!!

    There are 2 stampede lines for when picking up illusions, but he is saying calmly, not screaming.

  8. #8
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    It can be a sound of many hoofs, stomping the ground
    Every Hero/Item in DOTA 2 should have its weakness/counter

    "Every Jutsu Has It's Weakness" - Uchiha Itachi

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  9. #9
    Basic Member Synth's Avatar
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    Quote Originally Posted by ArRhean View Post
    It can be a sound of many hoofs, stomping the ground
    That is the aftersound, but I'm pretty sure its only hearable when they are near, which is good.
    D'rather we get a very distinct warhorn, not confusable with the bugle they use at start, or something akin to magnus' line "Stampede!". Additionally, it might be nice for it to share the global sound effect, and have the hoofbeats sound louder the closer they are.

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