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Thread: [Confirmed] Teleportation shouldnt consider moonwells & ziggurats

  1. #1
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    Smile [Confirmed] Teleportation shouldnt consider moonwells & ziggurats

    Quote Originally Posted by Wyn-Ryder View Post
    The OP is correct, you can't teleport (with a TP scroll) down a cliff in WC3. It just doesn't work, it follows pathing rules for a distance from the structure you're teleporting to. So sorry to say Eric and Wieners you're both wrong :P

    In fact, you can't TP to moon wells or ziggurats at all (Using TP scroll, which is the issue here). You can TP to rax, towers, boneyard, sacrificial pit, ancient of wind, huntress' hall and the fountain. So there is actually a bug related to this :P

    Hi, Dunno if its already been reported before but it still hasn't been fixed.

    Bug summary: Teleport out side dire base where there is no dire structure's

    image :2012-11-17_00002.jpg2012-11-17_00003.jpg2012-11-17_00004.jpg2012-11-17_00005.jpg2012-11-17_00006.jpg2012-11-17_00007.jpg2012-11-17_00008.jpg2012-11-17_00009.jpg2012-11-17_00010.jpg2012-11-17_00011.jpg2012-11-17_00012.jpg


    edit: Please move this to map bugs.. Thank you
    Last edited by blash365; 04-01-2013 at 11:41 PM. Reason: blended out original bug report (which was partially incorrect), added quote

  2. #2
    Basic Member li.lo's Avatar
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    Radiant has similiar spots

  3. #3
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    ...what? i can even see the structure from ur screenshots

  4. #4
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    Quote Originally Posted by Eric37073 View Post
    ...what? i can even see the structure from ur screenshots
    Agreed. Your teleport is in range of the building.

  5. #5
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    The OP is correct, you can't teleport (with a TP scroll) down a cliff in WC3. It just doesn't work, it follows pathing rules for a distance from the structure you're teleporting to. So sorry to say Eric and Wieners you're both wrong :P

    In fact, you can't TP to moon wells or ziggurats at all (Using TP scroll, which is the issue here). You can TP to rax, towers, boneyard, sacrificial pit, ancient of wind, huntress' hall and the fountain. So there is actually a bug related to this :P

  6. #6
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    Quote Originally Posted by Wyn-Ryder View Post
    The OP is correct, you can't teleport (with a TP scroll) down a cliff in WC3. It just doesn't work, it follows pathing rules for a distance from the structure you're teleporting to. So sorry to say Eric and Wieners you're both wrong :P

    In fact, you can't TP to moon wells or ziggurats at all (Using TP scroll, which is the issue here). You can TP to rax, towers, boneyard, sacrificial pit, ancient of wind, huntress' hall and the fountain. So there is actually a bug related to this :P
    I was just assuming this was an accepted change since there have been previous reports and they don't change map problems very often. But looks like I was wrong and it was the TP :F

  7. #7
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    Can some ppl confirm this and bring this into the sights of the Admin's ! since this is a major issue...

    was pushing bottom lane when Tide from the opposite side used this teleport bug and ultied directly on us.. we didnt know it was tide and assumed it was someone from our team using travels or somekind of visual bug !

  8. #8
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    Quote Originally Posted by X-Gamer View Post
    Can some ppl confirm this and bring this into the sights of the Admin's ! since this is a major issue...

    was pushing bottom lane when Tide from the opposite side used this teleport bug and ultied directly on us.. we didnt know it was tide and assumed it was someone from our team using travels or somekind of visual bug !
    Well, there are so many "major" issues, so it isn't actually major (I think around 200 or so, just check all bugs listed under Moderate and Critical). Keep in mind that the TH could have just used his dagger or Force Staff to go out of his base.
    Sadly, important bugs don't only very rarely get fixed here.

  9. #9
    its cool because you can get someone attacking your middle tower from behind

  10. #10
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    Quote Originally Posted by DGenerationX View Post
    its cool because you can get someone attacking your middle tower from behind
    Yeah and get into basefights from more positions in general. For me it could stay this way and be declared an improvement.

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