Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27

Thread: [Fixed]Stun does not cancel Timber Chain

  1. #1
    Volunteer Moderator Infrisios's Avatar
    Join Date
    Sep 2011
    Posts
    331

    [Fixed]Stun does not cancel Timber Chain

    Timber Chain can't be interrupted by stun which should be possible.
    Reproduction videos:

    WC3:
    http://www.youtube.com/watch?v=mcj3W...ature=youtu.be

    DotA 2:
    http://www.youtube.com/watch?v=4XV8m...ature=youtu.be
    The Scrolls of Haize are concise on this matter:
    With youth comes grave responsibility.
    A thousand years of youth have fallen behind,
    and still I fill the time with games.

  2. #2
    Basic Member
    Join Date
    Sep 2011
    Posts
    1,167
    Made a thread a few mins ago but those videos are better so that works too.

  3. #3
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    bump
    i think the videos r clear description of this bug

  4. #4
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    bump

  5. #5
    Volunteer Moderator DLRevan's Avatar
    Join Date
    Nov 2011
    Posts
    2,915
    Added to sticky.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

  6. #6
    Basic Member MeSoloTopPlz's Avatar
    Join Date
    Jan 2012
    Location
    Top Lane, Stalking
    Posts
    613
    Does anyone else get the feeling it SHOULD be this way? I mean the hook has already caught the target. Seems to me that the WC3 version should be changed ,not Dota 2.

  7. #7
    I agree with MeSolo, is this not a limitation of the WC3 engine vs what the devs intended with Dota 2

  8. #8
    Volunteer Moderator DLRevan's Avatar
    Join Date
    Nov 2011
    Posts
    2,915
    It is coded in wc3 to stop specifically if stunned. It is no way an engine limitation, and hence should be considered intended.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

  9. #9
    Basic Member
    Join Date
    Nov 2011
    Posts
    1,917
    Quote Originally Posted by olympaphibian89 View Post
    I agree with MeSolo, is this not a limitation of the WC3 engine vs what the devs intended with Dota 2
    no, you can check almost same thing with Clock ulti - he just stunned in wc3, but still moving to target.

  10. #10
    Basic Member
    Join Date
    Mar 2012
    Posts
    866
    Quote Originally Posted by MeSoloTopPlz View Post
    Does anyone else get the feeling it SHOULD be this way? I mean the hook has already caught the target. Seems to me that the WC3 version should be changed ,not Dota 2.
    +1 this too.

    I understand it was like that in dota 1, but I find the dota2 version makes more sense. clock and timber aren't that as powerful picks atm
    Last edited by polkunus; 12-19-2012 at 12:17 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •