Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: [Confirmed] Whirling death is reducing Int as bonus instead of base

  1. #1
    Basic Member shalafi's Avatar
    Join Date
    Nov 2011
    Posts
    659

    [Confirmed] Whirling death is reducing Int as bonus instead of base

    To a STR hero with 100 STR, Whirling Death (cutting a tree) should deal 15*19 + 250 = 535 damage. Then, after 7 seconds, it should give 285 HP back. Just like Decay works.

    To a INT hero with 100 int, it should deal the damage and remove 15*13 = 195 mana. Then, after 7 seconds, it should give 195 mana back.


    Currently, Whirling death is reducing the HP/Mana keeping the current %, and then it deals its damage.

    This is another missport related to base STR/INT, which I've listed here:
    http://dev.dota2.com/showthread.php?t=65303


    Should I make a specific thread for Essence Shift/Astral Imprisonment to get it added to the Bug List?
    Last edited by bu3ny; 03-13-2014 at 02:37 PM. Reason: Updated

  2. #2
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    ^Astral imprisonment is wrong, silencer's is correct, slark's is wrong - all of the temporary stat mod skills take it from your bonus, (unless shredder - er timbersaw's doesn't, I haven't checked his yet) so silencer's is the only correct one...

    This thread talks about it, but it's at low 190, which is kind of low IMO seeing as it's a majority of the stat change abilities and it's only named on the common bugs list for decay (that should probably be changed...)

  3. #3
    Basic Member shalafi's Avatar
    Join Date
    Nov 2011
    Posts
    659
    http://dev.dota2.com/showthread.php?t=65982

    It got missed by the mods, so it didn't get added to the List.

    By the way, should I make specific threads for Essence Shift/Outworld Destroyer to get them [Confirmed] and added?
    Last edited by shalafi; 12-17-2012 at 07:48 AM.

  4. #4
    Basic Member
    Join Date
    Dec 2011
    Location
    Shanghai/Hong Kong
    Posts
    2,880
    ^definitely yes.

  5. #5
    Basic Member shalafi's Avatar
    Join Date
    Nov 2011
    Posts
    659
    Bump. Considering they're fixing decay, this should get the same treatment.

  6. #6
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  7. #7
    Basic Member shalafi's Avatar
    Join Date
    Nov 2011
    Posts
    659
    Looks half fixed in the patch notes (no idea of how it truly works), but only for STR and not for INT.

  8. #8
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    ^Yeah. I already posted in there (after testing it). Astral imprisonment is also half fixed, and I'm not even going to bother to look at slark.

  9. #9
    Basic Member
    Join Date
    Dec 2011
    Posts
    11,187
    str interaction with whirling death seems to be fixed.
    int interaction is still not as it should be.

    not sure about the decay part.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  10. #10
    Volunteer Moderator
    Join Date
    Mar 2012
    Location
    Australia
    Posts
    2,671
    ^The str interaction is NOT fixed... It is correct on the initial cast, but INCORRECT when they regain their strength.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •